New ship roles i'm currently working on with potential to be tied to ship classes (once i figure out how to do that).
-Tank: Add % of armor and shield, ship charge the enemy but stay at moderate range.
-Glass Cannon: Large damage and moderate range bonus, but a penalty to evasion. Ship will orbit enemies at moderate range. Will focus fire.
-Escort: Bonus rate of fire and range as well as health. Will stay close to formation, will try to fire at closest enemy and switch whenever a closer one appear.
-Reaper: High bonus rate of fire. Will stay close to formation but will prey on damaged targets, overkilling them if needed.
-Skirmisher: Range, accuracy, evasion, but less damage. Will wander around the battlefield shooting from max range and switching targets.
-Balanced: Default behavior with bonus to accuracy and evasion.
-Sniper: Accuracy and Range, but slower rate of fire. Stay at max range, orbit and don't care about formation. Will pick on damaged targets.
-Artillery: Range and damage. Stay in formation, shoot at max range and try to do damage on ships not targetted by other ships.
-Decoy: High evasion, bonus speed, less damage. Wander the battleshield trying to attract enemy fire. Will take pot shot at enemies, including civilians.