WinXP 64bit - Performance issues despite meeting recommended reqs

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vasziljevics

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ok I have this configuration:

AMD Athlon 64 x2 5600+
3 GB RAM
GeForce 550 Ti with latest driver

running WinXP x64

as far as I understand this should be more than enough to run the game smoothly but I still lag a bit even on speed 2 and if I try increasing the speed it gets significantly worse. it does not prevent me from playing but annoys me quite a bit.

am I missing something?

thanks in advance.


ps. CK2 for example runs flawlessly on this very same computer.
 

AndrewT

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please post a dxdiag.txt (you can delete everything after the "Sound devices" section for brevity), settings.txt, system.log files (you'll need to rename the .log files to .txt to upload).

CK2 is a far less demanding game that EU4, it turns out.
 

vasziljevics

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  • Europa Universalis IV: Mare Nostrum
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ok, there you go:


dxdiag:

Code:
------------------
System Information
------------------
Time of this report: 9/13/2013, 13:31:34
       Machine name: VASZILJE-635802
   Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_rtm.070216-1710)
           Language: English (Regional Setting: Hungarian)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: Default System BIOS
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHz
             Memory: 3072MB RAM
          Page File: 1272MB used, 3657MB available
        Windows Dir: D:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.3790.3959 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce GTX 550 Ti
     Manufacturer: NVIDIA
        Chip type: GeForce GTX 550 Ti
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_35361458&REV_A1
   Display Memory: 1024.0 MB
     Current Mode: 1280 x 1024 (32 bit) (72Hz)
          Monitor: Default Monitor
  Monitor Max Res: 
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0013.2049 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 6/21/2013 14:03:10, 11898112 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 6/21/2013 14:03:10, 10271904 bytes
Device Identifier: {D7B71E3E-5104-11CF-E97F-3B1500C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x1244
        SubSys ID: 0x35361458
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_C ModeMPEG2_D 
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SoundMAX HD Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_1988&SUBSYS_104381E1&REV_1004
        Manufacturer ID: 65535
             Product ID: 65535
                   Type: WDM
            Driver Name: ADIHdAud.sys
         Driver Version: 5.10.0002.6110 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/16/2007 09:05:30, 441344 bytes
            Other Files: 
        Driver Provider: AnalogDevices
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 33, 32
 Static/Strm HW 3D Bufs: 33, 32
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): Yes
               Registry: OK
      Sound Test Result: Not run


settings.txt

Code:
force_pow2_textures=no
language="l_english"
graphics=
{
	size=
	{
		x=1280
		y=960
	}

	min_gui=
	{
		x=1280
		y=720
	}

	refreshRate=60
	fullScreen=yes
	shadows=no
	shadowSize=2048
	multi_sampling=0
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=yes
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
	draw_shadows=yes
	draw_reflections=yes
	draw_ambient_objects=yes
	moving_units=no
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
	2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
custom_mapmodes=
{
0 1 4 3 2 5 }


system.log

Code:
[systemsettings.cpp:198]: System memory:   3072MB
[systemsettings.cpp:200]: CPU speed:       2806MHz
[systemsettings.cpp:207]: Number of processors: 2
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows Server 2003 Service Pack 2    Build: 3790
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: NVIDIA GeForce GTX 550 Ti
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 550 Ti
[gfx_settings.cpp:145]: Graphics driver: nv4_disp.dll
[gfx_settings.cpp:146]: Driver version: 2049
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-5104-11CF-E97F-3B1500C2CB35}
VendorId:	4318
DeviceId:	4676
SubSysId:	892736600
Revision:	161
DriverVersion.HighPart:	393230
DriverVersion.LowPart:	854017


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 1477MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 0
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:620]: EU4 Version Aug 27 2013 : 12:18:40
[main.cpp:681]: Text database created
[main.cpp:696]: Creating application...
[main.cpp:742]: Initializing application...
[eu4application.cpp:447]: Initializing application...
[eu4application.cpp:449]: Done initializing application
[eu4application.cpp:458]: Loading cursor...
[eu4application.cpp:540]: Done loading cursor
[eu4application.cpp:542]: Initializing sound...
[eu4application.cpp:573]: Done initializing sound
[eu4application.cpp:575]: Initializing graphics...
[graphicssettings.cpp:447]: Not using multisampling.
[graphics.cpp:215]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1280x960
[graphicssettings.cpp:413]: Usable res: 640 480 60
[graphicssettings.cpp:413]: Usable res: 640 480 70
[graphicssettings.cpp:413]: Usable res: 640 480 72
[graphicssettings.cpp:413]: Usable res: 640 480 75
[graphicssettings.cpp:413]: Usable res: 640 480 85
[graphicssettings.cpp:413]: Usable res: 640 480 100
[graphicssettings.cpp:413]: Usable res: 640 480 120
[graphicssettings.cpp:413]: Usable res: 640 480 140
[graphicssettings.cpp:413]: Usable res: 640 480 144
[graphicssettings.cpp:413]: Usable res: 640 480 150
[graphicssettings.cpp:413]: Usable res: 640 480 170
[graphicssettings.cpp:413]: Usable res: 640 480 200
[graphicssettings.cpp:413]: Usable res: 640 480 240
[graphicssettings.cpp:413]: Usable res: 720 480 60
[graphicssettings.cpp:413]: Usable res: 720 576 50
[graphicssettings.cpp:413]: Usable res: 720 576 60
[graphicssettings.cpp:413]: Usable res: 800 600 60
[graphicssettings.cpp:413]: Usable res: 800 600 70
[graphicssettings.cpp:413]: Usable res: 800 600 72
[graphicssettings.cpp:413]: Usable res: 800 600 75
[graphicssettings.cpp:413]: Usable res: 800 600 85
[graphicssettings.cpp:413]: Usable res: 800 600 100
[graphicssettings.cpp:413]: Usable res: 800 600 120
[graphicssettings.cpp:413]: Usable res: 800 600 140
[graphicssettings.cpp:413]: Usable res: 800 600 144
[graphicssettings.cpp:413]: Usable res: 800 600 150
[graphicssettings.cpp:413]: Usable res: 800 600 170
[graphicssettings.cpp:413]: Usable res: 800 600 200
[graphicssettings.cpp:413]: Usable res: 800 600 240
[graphicssettings.cpp:413]: Usable res: 1024 768 60
[graphicssettings.cpp:413]: Usable res: 1024 768 70
[graphicssettings.cpp:413]: Usable res: 1024 768 72
[graphicssettings.cpp:413]: Usable res: 1024 768 75
[graphicssettings.cpp:413]: Usable res: 1024 768 85
[graphicssettings.cpp:413]: Usable res: 1024 768 100
[graphicssettings.cpp:413]: Usable res: 1024 768 120
[graphicssettings.cpp:413]: Usable res: 1024 768 140
[graphicssettings.cpp:413]: Usable res: 1024 768 144
[graphicssettings.cpp:413]: Usable res: 1024 768 150
[graphicssettings.cpp:413]: Usable res: 1024 768 170
[graphicssettings.cpp:413]: Usable res: 1024 768 200
[graphicssettings.cpp:413]: Usable res: 1024 768 240
[graphicssettings.cpp:413]: Usable res: 1152 864 60
[graphicssettings.cpp:413]: Usable res: 1152 864 70
[graphicssettings.cpp:413]: Usable res: 1152 864 72
[graphicssettings.cpp:413]: Usable res: 1152 864 75
[graphicssettings.cpp:413]: Usable res: 1152 864 85
[graphicssettings.cpp:413]: Usable res: 1152 864 100
[graphicssettings.cpp:413]: Usable res: 1152 864 120
[graphicssettings.cpp:413]: Usable res: 1152 864 140
[graphicssettings.cpp:413]: Usable res: 1152 864 144
[graphicssettings.cpp:413]: Usable res: 1152 864 150
[graphicssettings.cpp:413]: Usable res: 1152 864 170
[graphicssettings.cpp:413]: Usable res: 1152 864 200
[graphicssettings.cpp:413]: Usable res: 1280 720 60
[graphicssettings.cpp:413]: Usable res: 1280 768 60
[graphicssettings.cpp:413]: Usable res: 1280 768 70
[graphicssettings.cpp:413]: Usable res: 1280 768 72
[graphicssettings.cpp:413]: Usable res: 1280 768 75
[graphicssettings.cpp:413]: Usable res: 1280 768 85
[graphicssettings.cpp:413]: Usable res: 1280 768 100
[graphicssettings.cpp:413]: Usable res: 1280 768 120
[graphicssettings.cpp:413]: Usable res: 1280 768 140
[graphicssettings.cpp:413]: Usable res: 1280 768 144
[graphicssettings.cpp:413]: Usable res: 1280 768 150
[graphicssettings.cpp:413]: Usable res: 1280 768 170
[graphicssettings.cpp:413]: Usable res: 1280 800 60
[graphicssettings.cpp:413]: Usable res: 1280 800 70
[graphicssettings.cpp:413]: Usable res: 1280 800 72
[graphicssettings.cpp:413]: Usable res: 1280 800 75
[graphicssettings.cpp:413]: Usable res: 1280 800 85
[graphicssettings.cpp:413]: Usable res: 1280 800 100
[graphicssettings.cpp:413]: Usable res: 1280 800 120
[graphicssettings.cpp:413]: Usable res: 1280 800 140
[graphicssettings.cpp:413]: Usable res: 1280 800 144
[graphicssettings.cpp:413]: Usable res: 1280 800 150
[graphicssettings.cpp:413]: Usable res: 1280 800 170
[graphicssettings.cpp:413]: Usable res: 1280 960 60
[graphicssettings.cpp:413]: Usable res: 1280 960 70
[graphicssettings.cpp:413]: Usable res: 1280 960 72
[graphicssettings.cpp:413]: Usable res: 1280 960 75
[graphicssettings.cpp:413]: Usable res: 1280 960 85
[graphicssettings.cpp:413]: Usable res: 1280 960 100
[graphicssettings.cpp:413]: Usable res: 1280 960 120
[graphicssettings.cpp:413]: Usable res: 1280 960 140
[graphicssettings.cpp:413]: Usable res: 1280 960 144
[graphicssettings.cpp:413]: Usable res: 1280 960 150
[graphicssettings.cpp:413]: Usable res: 1280 960 170
[graphicssettings.cpp:413]: Usable res: 1280 1024 60
[graphicssettings.cpp:413]: Usable res: 1280 1024 70
[graphicssettings.cpp:413]: Usable res: 1280 1024 72
[graphicssettings.cpp:413]: Usable res: 1280 1024 75
[graphicssettings.cpp:413]: Usable res: 1280 1024 85
[graphicssettings.cpp:413]: Usable res: 1280 1024 100
[graphicssettings.cpp:413]: Usable res: 1280 1024 120
[graphicssettings.cpp:413]: Usable res: 1280 1024 140
[graphicssettings.cpp:413]: Usable res: 1280 1024 144
[graphicssettings.cpp:413]: Usable res: 1280 1024 150
[graphicssettings.cpp:413]: Usable res: 1280 1024 170
[graphicssettings.cpp:413]: Usable res: 1360 768 60
[graphicssettings.cpp:413]: Usable res: 1360 768 70
[graphicssettings.cpp:413]: Usable res: 1360 768 72
[graphicssettings.cpp:413]: Usable res: 1360 768 75
[graphicssettings.cpp:413]: Usable res: 1360 768 85
[graphicssettings.cpp:413]: Usable res: 1360 768 100
[graphicssettings.cpp:413]: Usable res: 1360 768 120
[graphicssettings.cpp:413]: Usable res: 1360 768 140
[graphicssettings.cpp:413]: Usable res: 1360 768 144
[graphicssettings.cpp:413]: Usable res: 1360 768 150
[graphicssettings.cpp:413]: Usable res: 1360 768 170
[graphicssettings.cpp:413]: Usable res: 1600 900 60
[graphicssettings.cpp:413]: Usable res: 1600 900 70
[graphicssettings.cpp:413]: Usable res: 1600 900 72
[graphicssettings.cpp:413]: Usable res: 1600 900 75
[graphicssettings.cpp:413]: Usable res: 1600 900 85
[graphicssettings.cpp:413]: Usable res: 1600 900 100
[graphicssettings.cpp:413]: Usable res: 1600 900 120
[graphicssettings.cpp:413]: Usable res: 1600 900 140
[graphicssettings.cpp:413]: Usable res: 1600 900 144
[graphicssettings.cpp:413]: Usable res: 1600 900 150
[graphicssettings.cpp:413]: Usable res: 1600 1024 60
[graphicssettings.cpp:413]: Usable res: 1600 1024 70
[graphicssettings.cpp:413]: Usable res: 1600 1024 72
[graphicssettings.cpp:413]: Usable res: 1600 1024 75
[graphicssettings.cpp:413]: Usable res: 1600 1024 85
[graphicssettings.cpp:413]: Usable res: 1600 1024 100
[graphicssettings.cpp:413]: Usable res: 1600 1024 120
[graphicssettings.cpp:413]: Usable res: 1600 1200 60
[graphicssettings.cpp:413]: Usable res: 1600 1200 70
[graphicssettings.cpp:413]: Usable res: 1600 1200 72
[graphicssettings.cpp:413]: Usable res: 1600 1200 75
[graphicssettings.cpp:413]: Usable res: 1600 1200 85
[graphicssettings.cpp:413]: Usable res: 1600 1200 100
[graphicssettings.cpp:413]: Usable res: 1600 1200 120
[graphicssettings.cpp:413]: Usable res: 1680 1050 60
[graphicssettings.cpp:413]: Usable res: 1920 1080 60
[graphicssettings.cpp:413]: Usable res: 1920 1200 60
[graphicssettings.cpp:413]: Usable res: 1920 1200 70
[graphicssettings.cpp:413]: Usable res: 1920 1200 72
[graphicssettings.cpp:413]: Usable res: 1920 1200 75
[graphicssettings.cpp:413]: Usable res: 1920 1200 85
[graphicssettings.cpp:413]: Usable res: 1920 1200 100
[graphicssettings.cpp:413]: Usable res: 1920 1440 60
[graphicssettings.cpp:413]: Usable res: 1920 1440 70
[graphicssettings.cpp:413]: Usable res: 1920 1440 72
[graphicssettings.cpp:413]: Usable res: 1920 1440 75
[graphicssettings.cpp:413]: Usable res: 1920 1440 85
[graphicssettings.cpp:413]: Usable res: 2048 1536 60
[graphics.cpp:256]: Done creating device.
[eu4application.cpp:610]: Done initializing graphics
[main.cpp:745]: Running application...
[frontend.cpp:208]: start song
[frontend.cpp:211]: end song play
[frontend.cpp:208]: start song
[frontend.cpp:211]: end song play
[frontend.cpp:208]: start song


thanks for the help!

on a related note: looking at the actual game I can imagine that EU4 might require a more robust setup to run properly but then I probably would have not purchased the game itself before getting a new computer or so... because if that is indeed the case then the system reqs were not announced properly I think.
 

AndrewT

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You system is reasonably OK. Officially speaking XP 64bit is not supported, and as you only have 3gb of memory not sure why you have it at all ... but i doubt that's the problem here.

Your sound driver is extremely old, you might look for an update there. Or try turning off sound altogether as a test, edit settings.txt to say master_volume=0

And finally you might reduce the graphics settings


Code:
	draw_trees=yno
	draw_rivers=no
	draw_postfx=no

	draw_citysprawl=no
	draw_shadows=no
	draw_reflections=no
	draw_ambient_objects=no
If that helps at all, you can re-enable them one by one to see what helped and what didn't.
 

vasziljevics

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hm.... I'm using latest official audio driver which is indeed extremely old just as my motherboard (both from 2007) - but I tried turning off everything (sound and graphics) as you suggested and it didn't help: the laggy run after I unpause is still there so I suspect it's not about the sound or the video. I specifically bought a new graphics card to meet the reqs for this game - as I thought I had met everything else already...

what did you mean by my memory and my OS? could they (or one of them) be the problem? I'm running on 800MHz DDR2 RAMs which might not be the most advanced but still 3 GB is not enough to run the game at least on speed 2? apart from the new graphics what could have possibly caused such an increase in system reqs compared to EU3 or even CK2?
 

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what did you mean by my memory and my OS? could they (or one of them) be the problem?
I believe he meant that a 64-bit OS doesn't have much to offer over 32-bit when you only have 3 GB memory. XP64 is also generally more quirky and less well-supported than XP32 (and actually has little relation to XP32 being instead based on Server 2003 64-bit).
 

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Indeed. You'd better off with real XP. Better still Win7 or Win8 and 4gb+ of memory.
 

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mhm... thanks for the explanation guys I haven't been aware of all this. originally I had a 32bit XP but I also recall having some serious driver problems with that and all I knew back then was that multi-core processors and motherboards are better off with a 64bit OS. I am not that into computers so this issue with the RAM is very new to me. looks like I will have to try to get a newer OS after all - the current one being more like an ancient finding by now anyway.

thanks for the clarification once again.
 

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The major reason to have a 64-bit OS is to allow the use of more RAM. Doesn't really affect the use of multiple cores AFAIK. Also keep in mind that MS will no longer offer patches for XP after April unfortunately.
 

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To further explain the RAM thing, a 32-bit O/S cannot use more than 3 GB of RAM (well, more like it can't use 4 GB, but it should be able to use any lesser amount), while a 64-bit O/S can handle, if I recall right, several exabytes of RAM.

If you're worried about support or want to try a (possibly) less demanding O/S, you could fiddle around with Linux (I'd recommend Ubuntu or a related distro), which is (in most distros) free and can run both CK II (Steam version only) and EU IV. I've had XP x64 and it's not like you'll have worse driver support or anything. Or, of course, get a newer computer. You know, either or.

Note that as a Linux user, I am suggesting this mostly because I am contractually obligated to do so. =P
 

vasziljevics

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I would like to give some feedback in relation with the 1.2 patch: it greatly improved performance for me. not sure if it's only the better optimized graphics or some other stuff where the coding has been upgraded but it did help a lot. thanks!

although scrolling is still a bit laggy but there has to be some room for improvements for ever I guess.

and once again thank all of you who tried to help me here!