Hearts of Iron IV is looking good. The new game mechanics offer a lot of modding potential, and for me it seems that the simplification of certain mechanics in the game brings back the fun factor that was so prevalent in HoI 2 and was sorely missing from HoI 3.
I also like the fact that there will be a sandbox mode for purely what-if stuff, as well as the historical path for those players who want the AI to follow historical route to the war.
And then comes my pet peeve. In World War Wednesday Part IV, which I otherwise enjoyed a lot, it was casually revealed that Paradox has once again decided to model the Winter War in completely ahistorical fashion.
But it's only Finns and Soviets fighting a few months at some forsaken frozen forest in the middle of nowhere, why should anyone care?
Because Winter War was much more important than Khalkhyn Gol - which has always been portrayed historically correctly in HoI series.
It happened at the northern outskirts of Europe when there was a lull at the fighting after the fall of Poland, affected the neutrality policies of the United States, brought down the wartime government of France, led to the occupation of Denmark and the battle of Norway, made the Soviets to continue their military reforms after the Purges while convincing Hitler about the perceived military ineptness of Soviet Union and so forth.
And yet the events about the war in Hearts of Iron series have been notoriously ahistorical since Hearts of Iron 2. It's not like resident forum Finns and other followers of WW2 history haven't pointed this out to Paradox in 2005, and again in 2009, and now yet again...It's a bit frustrating.
Soviets did not demand the borders of Moscow Peace Treaty of 1940 in the negotiations conducted in autumn 1939, they did not go to war to merely annex the Finnish Karelia but invaded with plans to occupy and annex whole Finland, and only gave up of this strategic objective and opted to sign an interim peace with the Finns when it seemed likely that the Western Allies would intervene to the conflict.
Why is this so hard to portray correctly in the game, Paradox? It doesn't take long to mod it in to the previous parts of the series, and it's certainly possible and even easy to do with the current game mechanics.
Hearts of Iron games have done a good job in dealing with the history of the general course of WW2 in Europe, but I'm puzzled about the fact that this particular piece of history of the war has proven to be so difficult for you?
Regards, Karelian.
tl;dr - remake the Soviet demand events in 1939 a bit so that they won't demand whole of Karelia, change the Soviet wargoal in 1939 to annexation of Finland, give them the option to settle for historical peace deal of 1940 or continue the war in spring 1940 = Winter War modeled historically in the game. Now that wasn't too hard, now was it?
I also like the fact that there will be a sandbox mode for purely what-if stuff, as well as the historical path for those players who want the AI to follow historical route to the war.
And then comes my pet peeve. In World War Wednesday Part IV, which I otherwise enjoyed a lot, it was casually revealed that Paradox has once again decided to model the Winter War in completely ahistorical fashion.
But it's only Finns and Soviets fighting a few months at some forsaken frozen forest in the middle of nowhere, why should anyone care?
Because Winter War was much more important than Khalkhyn Gol - which has always been portrayed historically correctly in HoI series.
It happened at the northern outskirts of Europe when there was a lull at the fighting after the fall of Poland, affected the neutrality policies of the United States, brought down the wartime government of France, led to the occupation of Denmark and the battle of Norway, made the Soviets to continue their military reforms after the Purges while convincing Hitler about the perceived military ineptness of Soviet Union and so forth.
And yet the events about the war in Hearts of Iron series have been notoriously ahistorical since Hearts of Iron 2. It's not like resident forum Finns and other followers of WW2 history haven't pointed this out to Paradox in 2005, and again in 2009, and now yet again...It's a bit frustrating.
Soviets did not demand the borders of Moscow Peace Treaty of 1940 in the negotiations conducted in autumn 1939, they did not go to war to merely annex the Finnish Karelia but invaded with plans to occupy and annex whole Finland, and only gave up of this strategic objective and opted to sign an interim peace with the Finns when it seemed likely that the Western Allies would intervene to the conflict.
Why is this so hard to portray correctly in the game, Paradox? It doesn't take long to mod it in to the previous parts of the series, and it's certainly possible and even easy to do with the current game mechanics.
Hearts of Iron games have done a good job in dealing with the history of the general course of WW2 in Europe, but I'm puzzled about the fact that this particular piece of history of the war has proven to be so difficult for you?
Regards, Karelian.
tl;dr - remake the Soviet demand events in 1939 a bit so that they won't demand whole of Karelia, change the Soviet wargoal in 1939 to annexation of Finland, give them the option to settle for historical peace deal of 1940 or continue the war in spring 1940 = Winter War modeled historically in the game. Now that wasn't too hard, now was it?
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