France is pretty much always going to be hostile unless you can get relations to +200. This is WAD., it's supposed to be very hard to hold on to.
What about the alterations to annexing nations that try to declare independence? Why, with the new DIP cost added to annexing vassals, does even an utterly failed war reset the integration or vassal annexation timer?
BTW changing mechanics to a large degree and not listing them in patch notes (while routinely listing more minor changes) is a low-blow, and it's distressing that this has happened in more patches than it hasn't, including the last several in a row. It took over a month to get confirmation that Ming suddenly costing nearly 1000% war score rather than capping to ~400% with province scaling was WAD in 1.6 (I'm particularly angry with that stealth change, because the 1.6 notes actively made a false claim that you could take more in peace deals from large coalitions, in the very patch it removed *all* scaling. That's very, very sour and directly misleads the player base. Patch note history makes patch notes less useful, because we have seen repeated evidence that patch notes are consistently incomplete or even worse, untrustworthy).
I've yet to see a single developer mention the changes to when you get stabhits. I'd imagine only the handful of forum posters who read nouli's research on it after I called it out know how it works, aside from whoever made that change. Even if it's a good change, there were only a handful of things in the 1.7 patch notes that could potentially impact gameplay more...
Don't you think these things are worth mentioning in patch notes?