[Windows 7] Ironman save games not appearing in "Saved Games" list [SOLVED]

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Jernquist

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Hello!

I started a Bavaria game last night and I wanted to do it Ironman style, as I have a terrible habit of reloading saves if things aren't going my way. Unfortunately, to my dismay, I found that the save game is not in the list of saved games. However, when I attempt to start a new Ironman game, it is listed in the window that lists all Ironman save game files. I did a quick search on my computer trying to locate the directory where the file is stored, and I could only find it in this directory:

C:\[Personal directory]\Steam\userdata\36999526\236850\remote\save games

I tried copypasting the bayernironman.eu4 to the directory where the autosaves are stored, which is:

C:\Users\User\Documents\Paradox Interactive\Europa Universalis IV\save games

Alas, this did not fix the problem.

Im not sure if this is a bug or a technical issue on my end, so please forgive me if I posted in the wrong forum. I also tried searching the forums, but with a 1 minute delay between searches (which makes searching for info like this a proper chore, let me tell you) I could not be bothered to waste any more time doing it.

Thanks in advance!
 

IcratoX

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Hi Jernquist,

Could you please upload that savegame to a filehosting website? As it might be a bug. Further, all new savegames do appear, also after restarting?

Also please post the logs.

  • Go to '..\My Documents\Paradox Interactive\Europa Universalis IV\'.
  • Open settings.txt, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Go to '..\Documents\Paradox Interactive\Europa Universalis IV\logs\'.
  • Open errors.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open system.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open setup.log, search for the line with "checksum", copy and paste this entire line into your next reply.

You can copy the line below and paste the text between the yellow tags.
Code:
[COLOR="#FFD700"][NOPARSE][CODE][/NOPARSE][/COLOR]paste text here...[COLOR="#FFD700"][NOPARSE]
[/NOPARSE][/COLOR][/CODE]
 

Jernquist

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Hi IcratoX, thanks for the swift reply.

No, Ironman save games do not appear in the save games list, even after restarting the game. Here is a link to the savegame: http://www.fileswap.com/dl/1VtJ23O4MQ/


Here is the information you requested in order:
Code:
force_pow2_textures=no
language="l_english"
graphics=
{
	size=
	{
		x=1920
		y=1080
	}

	min_gui=
	{
		x=1280
		y=720
	}

	refreshRate=60
	fullScreen=yes
	shadows=no
	shadowSize=2048
	multi_sampling=4
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=25.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=27.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=yes
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
	draw_shadows=yes
	draw_reflections=yes
	draw_ambient_objects=yes
	moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
	2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
custom_mapmodes=
{
0 1 4 3 2 5 }

Code:
[pdx_entity.cpp:1189]: Duplicate of ENG_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of SCO_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of FRA_INFANTRY_1 added to entity system
[sound.cpp:255]: Sound menu_click not found.
[sound.cpp:255]: Sound menu_click not found.

Code:
[systemsettings.cpp:198]: System memory:   1024MB
[systemsettings.cpp:200]: CPU speed:       2807MHz
[systemsettings.cpp:207]: Number of processors: 8
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows Vista     Build: 6000
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: NVIDIA GeForce GTX 770
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GTX 770
[gfx_settings.cpp:145]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:146]: Driver version: 2049
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-52C4-11CF-017B-89311CC2C435}
VendorId:	4318
DeviceId:	4484
SubSysId:	293867696
Revision:	161
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	854017


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4043MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:620]: EU4 Version Aug 12 2013 : 19:08:54
[main.cpp:681]: Text database created
[main.cpp:696]: Creating application...
[main.cpp:742]: Initializing application...
[eu4application.cpp:444]: Initializing application...
[eu4application.cpp:446]: Done initializing application
[eu4application.cpp:455]: Loading cursor...
[eu4application.cpp:537]: Done loading cursor
[eu4application.cpp:539]: Initializing sound...
[eu4application.cpp:565]: Done initializing sound
[eu4application.cpp:567]: Initializing graphics...
[graphicssettings.cpp:437]: Using multisampling: 4
[graphics.cpp:215]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1920x1080
[graphicssettings.cpp:413]: Usable res: 640 480 60
[graphicssettings.cpp:413]: Usable res: 640 480 59
[graphicssettings.cpp:413]: Usable res: 720 480 60
[graphicssettings.cpp:413]: Usable res: 720 576 60
[graphicssettings.cpp:413]: Usable res: 800 600 60
[graphicssettings.cpp:413]: Usable res: 1024 768 60
[graphicssettings.cpp:413]: Usable res: 1152 864 60
[graphicssettings.cpp:413]: Usable res: 1280 720 60
[graphicssettings.cpp:413]: Usable res: 1280 720 59
[graphicssettings.cpp:413]: Usable res: 1280 768 60
[graphicssettings.cpp:413]: Usable res: 1280 800 60
[graphicssettings.cpp:413]: Usable res: 1280 960 60
[graphicssettings.cpp:413]: Usable res: 1280 1024 60
[graphicssettings.cpp:413]: Usable res: 1360 768 60
[graphicssettings.cpp:413]: Usable res: 1366 768 60
[graphicssettings.cpp:413]: Usable res: 1600 900 60
[graphicssettings.cpp:413]: Usable res: 1600 1024 60
[graphicssettings.cpp:413]: Usable res: 1680 1050 60
[graphicssettings.cpp:413]: Usable res: 1920 1080 60
[graphicssettings.cpp:413]: Usable res: 1920 1080 59
[graphicssettings.cpp:413]: Usable res: 1440 900 60
[graphics.cpp:256]: Done creating device.
[eu4application.cpp:602]: Done initializing graphics
[main.cpp:745]: Running application...
[graphics.cpp:1518]: Used video memory before alt tab: 0 KB
[graphics.cpp:1562]: Used video memory after alt tab: 0 KB
[frontend.cpp:208]: start song
[frontend.cpp:211]: end song play
[graphics.cpp:1518]: Used video memory before alt tab: 0 KB
[graphics.cpp:1562]: Used video memory after alt tab: 0 KB
[frontend.cpp:208]: start song
[frontend.cpp:211]: end song play
[graphics.cpp:1518]: Used video memory before alt tab: 0 KB
[graphics.cpp:1562]: Used video memory after alt tab: 0 KB
[frontend.cpp:208]: start song
[frontend.cpp:211]: end song play

Code:
[eu4application.cpp:837]: Checksum is EU4 v1.1.0 (17db)
 

Jernquist

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I fixed it, and it was not a bug but ineptitude on my end.

If anyone else has this same problem, make sure you go to "Options" and enable "Save to cloud". When you go back to your save game list, there will be a button on the bottom of the savegame window that says "Could". Press it, and your Ironman saves will appear.

Hope I didn't waste anyones time, thanks again for looking into it.


[Edit] And sorry for the double post!
 

IcratoX

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No problem for the double post and no you did not waste any time, especially because you reported back with how you solved it which can be of use to others :)

Enjoy the game!

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