Now come and hear a tale of woe, of how a gamer's dreams lay dashed upon the ground...
There once was a young gamer who loved two things: deep, complicated strategy games and history. For many years of his life the gamer searched a magic formula that would combine these two passions. Long did he search for a game that might capture his heart and his mind, a game that would let him lead a country to greatness in a simulated historical world. Civilizations passed and Empires went through the Ages, Nations Rose and new shores were Colonized, yet the gamer could not find that magic, perfect game of history and strategy.
Then one day, the gamer happened by chance upon a small box hidden in the back of a store. What impulse brought him to that store, what thought drove him to search in that isle, he would never know. Fate? Luck? The intervention of the gods? Whatever the answer, the box he found changed his life. It's modest packaging belied the wonders that lay within. For here was that elusive holy grail of games, the one that perfectly combined deep strategy with immersive history. Forever would the gamer remember the day he laid eyes on the title "Europa Universallis II."
And yet, for all it's perfection, this game contained a Paradox. If it was the perfect, magical game, how could there be other perfect, magical games? Seemingly impossible, the gamer soon discovered it to be true. Perfect, magical game followed perfect, magical game, and the gamer spent many happy hours with conquistadors and explorers, tanks and airplanes, castles and crusaders, and factories and railroads. His journeys took him from the Conqueror's arrival on England's shores to the dawning of the nuclear age. Triumph followed triumph, and the gamer was satisfied.
As the years passed, another Paradox emerged. How could the perfect, magic game be made more perfect, more magical? And yet it was so. Two followed one, and three followed two, until soon the gamer saw the news. A game he had long loved, a tale of a long lived queen, was getting a second chance. As he had with all the others, the gamer lusted after this game, this Victoria II. He read the diaries, learned of its progress. Eagerly he awaited the day that once again, he could see perfection perfected.
This time however, things had changed. The gamer had grown older in years, and the circumstances of his life had changed. No longer was he a carefree youth, devoid of responsibility and worry. No longer did benefactors provide him with food and shelter, leaving him free to pursue his quest for gaming perfection. Now there were bills to pay, food to buy, rent checks to send. There were others to think of besides the gamer. There was a wife to help put through school. There was the thought of children in the future, and money had to be put aside. This time, the joy of gaming perfection was not to be.
Yet in his woe, the gamer saw a golden light. There was yet a way to rule a country through the age of steam and steel. A glorious chance had presented itself, and chance to win a copy of that golden game, Victoria II. The gamer schemed furiously, planning ways to win the contest. Flattery? Lies? Bribery? Threats? All of these ideas sprang into his head but were just as soon discarded. No gimmick or trick would win him gaming perfection, only the simple truth of his love for the game and his inability to acquire it otherwise.
So the gamer presented his tale. But how did it end you ask? Did the gamer succeed in convincing the powers behind the contest? That dear reader, can only be answered by a Swede...