will you mass produced crappy shermans or have limted numbers of tiger tanks

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unmerged(83175)

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Thank you Chromos to take it over from me. You explained it much better.:)

Also I am very happy Darkrenown is so passionate posting about tanks (although I don't complety agree;)), I hope his passion translates in a very good tank reseach and production system in HoI4!
 

mursolini

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I don`t really see the point of continuing the discussion of Panther, as it is going off-topic.
As long as there is balance in tech tree, and more advanced tanks are generally better, it should be fine.

What I`m interested, is how many combat stats do we actually need for a tank to have?
How should the improvements to design compare to making new one?
Will there nation-specific tanks(or tech trees) or generic ones with flavor names?
 

Bluestreak2k5

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I don`t really see the point of continuing the discussion of Panther, as it is going off-topic.
As long as there is balance in tech tree, and more advanced tanks are generally better, it should be fine.

Well I disagree that more advanced tanks are generally better... thats what started this discussion. I would personally take a Panzer IV F to J model over a Version A panther anyday. But that's the exactly the problem that HOI4 research needs to address. We don't know what a Panther F model would look like because panthers were only starting to roll off the lines in 1944.

Through research you should be able to learn new Engines, Armor, etc to improve a Panther A to a Panther F, which would probably be a very superior fighting tank compared to Panther IV F or J models. However, if war with USSR still starts in 1941 to 1942, I would choose the Panzer IV model over the panther always. The production bonuses, and being able to upgrade your entire tank fleet to J models is just too much of an advantage after 4 years of producing them.
 

jju_57

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What I`m interested, is how many combat stats do we actually need for a tank to have?

Ah the 64 million dollar question. In HOI3 there was only one stat that actually mattered in the game. Let me rephrase that. There was one stat that was way more important than any other stat. That stat was IC days cost per SA point. No other stat ever came as close to importance as this one single stat.
 

jasonf

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Yea well I want to know if we can develop the real tank killer of the war? Trained dogs with AT charges on them! I demand we get these weapons.

Is this the WW2 equivalent of sharks with frickin' lasers on their heads?


Thank you Chromos to take it over from me. You explained it much better.:)

Also I am very happy Darkrenown is so passionate posting about tanks (although I don't complety agree;)), I hope his passion translates in a very good tank reseach and production system in HoI4!

I am convinced that if you left Thaegen and Darkrenown alone to argue about this some more for a couple hours the coversation will eventually get to debating whether the M4A3E8 variant of the Sherman or the Pzkpfw V G variant of the Panther had a smoother ride and better fuel economy...


Also, am I missing something or is an HOI armor brigade is still 120-180 tanks? I feel that gets lost sometime in these debates about specific tank calibers and 1-on-1 performance. As far as game stats go, it's really how a regiment of a particular model would do, on average against either infantry (soft attack) or other AVFs (hard attack).


As for the OP, I plan to mass produce the not-so-crappy M4A3E8 as soon as I research what it is needed for it...
 

jju_57

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Is this the WW2 equivalent of sharks with frickin' lasers on their heads?

The russians actually trained dogs to do this. Only problem is the dog more often then not ran under the soviet tanks doing the job for the germans. I guess they should have used Belgium shepards instead of German shepards.:laugh:
 

mursolini

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Ah the 64 million dollar question. In HOI3 there was only one stat that actually mattered in the game. Let me rephrase that. There was one stat that was way more important than any other stat. That stat was IC days cost per SA point. No other stat ever came as close to importance as this one single stat.
Hardly. By that metrics tanks were supposed to terrible, and garrisons probably the best. That is not what meters. What meters is speed, SA, Armor, Peircing for tanks.
 

daemonofdecay

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Will there nation-specific tanks(or tech trees) or generic ones with flavor names?

This seems most likely. If they have the previous style of allowing you to research certain options for tanks (engine, gun, etc) then the model names are really just for flavor over your (possibly) ahistorical tank designs. Having tank stats based around how historic model designs fared seems far too deterministic for HOI.

EDIT: Although, the quotes about "You unlock base unit models instead of abstract technologies", "you have specific chassis for tanks now (though they are still grouped into Light, Medium, Heavy and S. Heavy)", and "You can then research sub-technologies for that model/chassis" did raise the specter of historic models, now that I re-read it.

I will assume that names are mostly for flavor though, and that the base stats of two same-tech armored divisions will be the same (outside of doctrines and other modifying tech) until I see something that says otherwise.
 
Last edited:

Cybvep

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Ah the 64 million dollar question. In HOI3 there was only one stat that actually mattered in the game. Let me rephrase that. There was one stat that was way more important than any other stat. That stat was IC days cost per SA point. No other stat ever came as close to importance as this one single stat.
Maybe for Japan or the Soviet Union. For Germany, the UK or the USA and most minors MP expenditure was far more important, so if anything, it should be SA(or SA*ORG)/MP. And it's still ok-ish only for the infantry, because as far as the mobile forces are concerned, in TFH, speed, Armour and Penetration were often far more important IMO.

And before the devs add more stats, they should make defensiveness and toughness more meaningful (assuming that they stick with them). Even after they were fixed in FTM, you still didn't really have to care about them, as their effect was too small in most cases. Some mods tried to changed that by greatly increasing the hit chance when no DEF/THG points are left.
 

jju_57

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Hardly. By that metrics tanks were supposed to terrible, and garrisons probably the best. That is not what meters. What meters is speed, SA, Armor, Peircing for tanks.

Clearly you never ran the stats then. GAR units were actually not that great in IC days per SA.

And if you played the game, even post TFH you can easily see that even the piercing/armor is not as big a deal as it could have been. And if any one of my division units has piercing that exceeds armor (easy for light and even medium) that means no unit in the division has a penality.
 

Van Diemen

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I must say that I think I have to give Darkrenown some credits for his fight against popular belief. The Panzer V "Panther" was an ambitious tank launched by the germans as "the" anwser to the russian T-34. In some ways it did manage to perform well in this role, as it incorporated the sloped armour of the T-34 and had the more powerful long barreled 75mm main gun. The tank was also one of the first to implement a torsion-bar suspension system, which tried to stabilize the tank when moving over rough terrain. In a way this tank was both a revolutionary and very reactionary product at the same time. It was made to counter the very dangerous T-34s and at the same time in line with Hitler's philosophy that bigger and more sophisticated is better. Hitler's obsession with "bigger is better" was also the one of the reasons why the Tiger was accepted in the first place.

It is also worth to note that Guderian called the Panther the "problem child" of the german tank arm, as the tank frequently broke down, which became especially apparent at is debut during the battle of Kursk. Here more Panthers were destroyed by mechanical problems, especially due to the weak gear system, which forced the crew of the tank to either salvage the tank or blow it up, than due to enemy fire. A tank that is often not reliable is in many cases extremely worthless, as tanks are meant to be mobile and not like weak static defense bunkers.

Furthermore, if an unreliable tank could at least be fixed easily that could still help to save its usefulness on the battlefield. However, with the Panther, even conducting repairs were very time consuming and required a lot of expertise. This meant that the effective operational time of the Panther was even more limited.

The later Panther upgraded versions saw improvements in both protection and reliability, even though the gear systems were never correctly fixed. This combined with subtle acts of sabotage, which made the reliability even worse, of forced labourers prevented the Panther from ever reaching its full potential.

The Panther was an excellent tank on paper, probably one of the best tanks of the day in the world, however its constant mechanical problems and hurried development and production caused the tank to be much less than the wonder weapon the germans had hoped it would be.
 

Evil4Zerggin

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And before the devs add more stats, they should make defensiveness and toughness more meaningful (assuming that they stick with them). Even after they were fixed in FTM, you still didn't really have to care about them, as their effect was too small in most cases. Some mods tried to changed that by greatly increasing the hit chance when no DEF/THG points are left.

I would like to see the Defensiveness/Toughness system changed outright and not just have the numbers tweaked. At current, infinite Defensiveness/Toughness literally only doubles your durability relative to zero Defensiveness/Toughness.
 

mursolini

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Clearly you never ran the stats then. GAR units were actually not that great in IC days per SA.

And if you played the game, even post TFH you can easily see that even the piercing/armor is not as big a deal as it could have been. And if any one of my division units has piercing that exceeds armor (easy for light and even medium) that means no unit in the division has a penality.
Militia 65 IC-days for 0.67+0.3/tech
Garrisons 100 IC-days for 1.67+0.4/tech level
Infantry 221 IC-days for 2+0.6/tech level
Artillery 500 IC-days for 2.4+0.6/tech level
M.Armor 2800 IC-days for 2.33+1/tech level
Garison is the clear winner.
:rofl: But sure, I never, ever run the numbers :laugh:
Also, compare the soft attack of AT brigade with INF or ART, it is quite enlightening.
And before the devs add more stats, they should make defensiveness and toughness more meaningful (assuming that they stick with them). Even after they were fixed in FTM, you still didn't really have to care about them, as their effect was too small in most cases. Some mods tried to changed that by greatly increasing the hit chance when no DEF/THG points are left.
I would like to see the Defensiveness/Toughness system changed outright and not just have the numbers tweaked. At current, infinite Defensiveness/Toughness literally only doubles your durability relative to zero Defensiveness/Toughness.
+1. Defences should be better modeled.
 

Darkrenown

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Some I mentioned already above on my first read. The one from rossmum is full of faulty assumptions like the Panther should be an inf support tank.
He paints an overall bad picture. The bad steel wich was only available was not about the panther, but a result of loss of high quality ore etc. wich affected all german tanks..
Assuming that PzIV has been kept because Panther lacked anti-inf power.. Seriously.. The list grows on and on..

But...but all tanks ultimately need to support friendly infantry and destroy enemy infantry. That's the entire point of them. Don't confuse this with being solely an infantry support tank, like the interwar heavy tanks, that's not the same thing at all. But the bulk of all WWII tank combat was against and in support of infantry, pure tank on tank battles were relatively rare.

Bad steel wasn't an issue with the panther's final drive either, although that would still not be an excuse even if it was, even reproductions with modern steel have been shown to fail. You simply can't power a 45 ton tank with straight tooth gears.

Also it is hard to find exact numbers, mostly rumors and such. Fact is, that germans achieved with their "crappy designs" like Panther much victories.
That lead to the assumption that their tanks could not have been broke that often, as otherwise they might have had super mutant soldiers fighting enemy tanks with one hand tied to their back?
Or they must have had much of luck all the time to destroy more enemy fighting vehicle as they lost. And that even considered the amount of supremacy in numbers the allieds had. Those lucky germans..

Why are you now assuming I think all German designs are crappy? Some were, some were not, some were excellent, I'm only talking about the Panther here though, and I've not even brought up half its problems - just the main ones. The Panther made its debut at Kursk and for its entire service life Germany was on the strategic defensive. You can't say "Hey the Germans won some battles so the Panther must be good", one does not follow from the other, but regardless the Germans weren't winning any great offensives with the Panther. They made their great advances while using better designed and more versatile PzIIIs and IVs and 38(t)s as well as the fairly laughable Is and IIs.

As an aside, you might want to not disparage victories where the victor has numerical supremacy when defending Germany's performance: Virtually all Germany's great victories happened while they outnumbered their opponents. Even during the great advances of Barbarossa Germany and allies outnumbered the forces the USSR has on their front.
 

Chromos

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But...but all tanks ultimately need to support friendly infantry and destroy enemy infantry. That's the entire point of them. Don't confuse this with being solely an infantry support tank, like the interwar heavy tanks, that's not the same thing at all. But the bulk of all WWII tank combat was against and in support of infantry, pure tank on tank battles were relatively rare..
Not ultimately. They need to fight off inf aswell, but in germany its main task was to fight tanks.
Think about a Sherman "meeting" a Panther, after that you have a Panther that can support its INF, but the Sherman can't, because it was shot down.. Where is the purpose of a tank that can't fullfill its main role -as you put it- of Inf support when it is shot down? That flaw in US approach become more clear after the landing in Europe and was brougt up several times to high command. There was struggle up there to field some tank like the Pershing much earlier to get rid of the initial TD/Inf-Support-Doctrine.
Shermans were designed to be Inf-Support tanks, wich are not to mistaken with the UK-Inf-support tank designs.
UK had their fast cruiser exploit,slow inf support tanks doctrine, while US had Inf-support and TD doctrine. Exploitation should be done by these Inf-Tanks and TD support called in when enemy armor sighted.
Germany had the main combat vehicle that had to fight off enemey tanks at first, to eliminate that threat on the battlefield. That was already with the PzIII that way. Some PzIV with short gun should aid Inf in fighting down strong points.
Similar for SOV. Thats a complete different approach that was later incorpotated by western allies after several years of hard lessons learned and finally convincing high command that their old approach was not that good at all.


Bad steel wasn't an issue with the panther's final drive either, although that would still not be an excuse even if it was, even reproductions with modern steel have been shown to fail. You simply can't power a 45 ton tank with straight tooth gears..
The bad steel was named in the first link to gave a bad armor protection.
And I agreed already that the final drive was a point to improve. It was used very likely that way because of cost savings or more advanced gears were used already in Tigers.
They could have used a more advanced version like used in Tiger though if they had the luxury to still do so.
Why didn't the french did that? Maybe because they just used salvaged/captured vehicles and it would have needed some modificatiosn to the chassis? Or they lacked the industry to do so in the early afterwar years?


Why are you now assuming I think all German designs are crappy? Some were, some were not, some were excellent, I'm only talking about the Panther here though, and I've not even brought up half its problems - just the main ones. The Panther made its debut at Kursk and for its entire service life Germany was on the strategic defensive. You can't say "Hey the Germans won some battles so the Panther must be good", one does not follow from the other, but regardless the Germans weren't winning any great offensives with the Panther. They made their great advances while using better designed and more versatile PzIIIs and IVs and 38(t)s as well as the fairly laughable Is and IIs..
Sorry, it was ment as an exaggeration. As if the Panther would have been a soo bad design, they would have switched back to PzIV or whatever. After all Panther was next to PzIV the main combat vehicle.
So you are saying that if you win offensives with a tank design then it is a good one? And if you are only at defensive it is not?
I sure don't get the link between being able to do offensives and using the Panther on a strategical scale.
You named already the PzI/PzII -wich were training tanks by design used in combat roles- and "succeeded" too on the offense.



As an aside, you might want to not disparage victories where the victor has numerical supremacy when defending Germany's performance: Virtually all Germany's great victories happened while they outnumbered their opponents. Even during the great advances of Barbarossa Germany and allies outnumbered the forces the USSR has on their front.
Disparage, what, seriously? Germans outnumbered their enemies all the time then? I'm not sure where you get your numbers or your logic..
Sure it is said they gathered some more men on the initial blow in the east, and the soviets were not fully prepared and their forward defending idea left them without cards fro the rear ares etc..
But at the same time soviets had still 3-4 times more tanks, 3 times more guns, and 3 times more planes too at hand.. ups..
Same for France, it is said Axis had more men, but surprisingly allies had more tanks, guns and planes..
So aren't that interesting numbers too. Just looking at soldiers alone and not at the amount of equipment the "few" russians had at hand. And sure they used outdated tanks, and the germans had only top notch equipment..
And have you thought once about the speed the germans were advancing?
Can you think about how much of your units that mostly rely on soldiers marching and horse trains can keep up with the enemy or even their own mobile units. Even the mobile Divsions had hard time to catch up with their spearheads.
So many fights were not done between german numerical superiority just because these numbers where marching behind and try to keep up with the mobile forces.
Not all battles were fought with the preparation like at Kursk/Charkov etc..
Germans were not winning by numbers most of the times but because of using better tactics and command chain. That is still overseen by much people even nowadays.. The strict CoC of soviets or western allies lead often to a tactical disadvantage that germans often used/expolited.

Just for your information. Later NATO used retired German Generals to hep them find/test tactics/strategies to fight off numerical supremacy estimated soviet forces in a possible coming war.
Why did the asked for their advice? Maybe because the germans allway had the upper hand in numbers at their victories?
Or just maybe they were quite good to fight off up to 10 times in numbers in ww2? Even when they used bad designed equipment? :p


So in the end, If you want to still think that Panther was a "bad" design thats up to you.
I think it was a quite good design. I also think that about the Sherman or T-34 regardless of the problems that also these tanks had.
Be it the role given or the enemies they had to fight or the quality of their productione etc.
Thank you for sharing your views. :)


To get this back to OP: :)
Deciding if we want to build more cheaper less capable AT vehicles or top notch equipment wich is costly is a good game element imo.
Usually I would make the decision what to build depended on the game situation. Normally I would use my better tanks in locations where the enemy has equal forces and the weaker ones against other forces. So I wold choose a middle ground and have some few very good and a main tank wich could be some weaker. -> Build some Tigers/Pershings and much moar PzIV/Shermans.
Thats opposite to the initial german doctrine where some main tanks had some anti inf tanks as support. So some normal good overall and some especially good at AT.

From what we saw in history though, on the grand scale it is maybe best to have one main tank that fills all roles at all times. It doesn't have to be the best in all areas, but must be good enough in all.
If that is possible in game terms it would maybe an 75mm long gun PzIV right in 1936.. And the Sherman gets an extra research for a long 76mm gun too.
(ISR managed to even field a 105mm gun in Cold War in upgunned Super Shermans!)

For gameplay reasons to have good/bad equipment.
I tink it would be fun to have some "prototyping" of some sort, or "rush into production"?
So you could research a tank design and then need to invest some more time(money?) to iron out some of its designs. Or can send it just like that into production/combat and have a slightly worse tank at first that gets better later on(timed modifier wich adds more attrition)?
You could make it even so that some points would randomly never get better again. So you could get a tank wich is overall better but not in speed or protection much better as the older design?
So that way you can modell the Panther as a tank that has higher attrition(maintenance), but overall higher stats, while a Sherman would have lower attrition, but also worse stats.
Well having in mind here anti tank(HA) values, anti inf(SA) could be depended on available munition or type of gun design(anti-tank/anti-inf) and ammo research?
 

unmerged(83175)

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Last post! I promise.;)

About Darkrenown statemant that German succeses were only when they outnumbered the enemy.;)

Battle of Prokhorovka

Certainly a tactical victory imo, operational not, but from 1943 onwards there were no opeational victories for Germany anymore.
 

Darkrenown

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By great victories I meant great in scope, such as the battle of France and the vast gains made against the USSR in '41, not tactical battles.
 

Cybvep

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By great victories I meant great in scope, such as the battle of France and the vast gains made against the USSR in '41, not tactical battles.
During the battle of France, the Allied and the Axis forces were roughly even in terms of numbers. Germany had more aircraft, the Allies had more tanks and artillery, the number of troops was comparable.

During Barbarossa, if we count the troops from the whole Axis alliance used in the operation, the Axis had more men initially, that's true. However, the Soviet armoured forces outnumbered the German armoured forces severely. The VVS also dwarfed the Lufftwaffe in terms of numbers.