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unmerged(31881)

Field Marshal
Jul 13, 2004
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I wished players could simply build in their vasalls' provinces. Would save so much tedious clickwork.
Brilliant idea. It'd also be a useful way to mollify vassals? i mean, they won't complain if you spring for a castle to be built, you get happier vassals, and they get less likely to be steam-rolled by the next invader...
 

jordarkelf

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would mucking around with this file change the AI build order? in other words, what I would like the AI to do is build cheaper structures (like useful $100 tile factories, quicker build times) before they save up for $400 roadnets and $500 castles?

Increase the additional_return_on_investment for the cheaper structures so that they're higher than those of the expensive structures.
 

unmerged(31020)

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Jun 23, 2004
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Any more opinions on allowing players to build in vassalls' provinces? Imo it wouldn't really change anything other than sparing us from cramps in the mouse hand.

We can see what could be built in in provinces that belong to vassals, it's just locked. Therefore I guess it could be enabled by simply turning a switch that's already in the code.
 

CrowleyHammer

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You would have to code in the option for players to be able to build stuff in their vassals province yourself not just change one line of code its not that easy, you would have to code in that it took your money not your vassals or vice versa as well and maybe any other effects you wanted to happen because of the action.

And we dont have access to the code so it cant be done.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
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I wished players could simply build in their vasalls' provinces. Would save so much tedious clickwork.

That would go against the idea of feudalism, wouldn't it?

I like to give my greedy court officials (like the 19 DIP chancellor to whom I regularly fork over hundreds of gold to keep him loyal) poor underdeveloped provinces when it is time to put them out on the pasture. That way their gold goes towards something useful for my realm.
 

unmerged(31020)

Captain
Jun 23, 2004
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That would go against the idea of feudalism, wouldn't it?
You have a point... but I can already do that now by giving them gifts. I can see what can be built in vassalls' provinces, I can't see that in other realms, so players are obviously supposed to fund that stuff. It's just a painful click orgy in a big realm having to it by gifting.

I think historically, good rulers did work on improving infrastructure throughout their empire. Funding province improvements is all we can do in CK - and that should be technically easier.
 

Nick B II

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You have a point... but I can already do that now by giving them gifts. I can see what can be built in vassalls' provinces, I can't see that in other realms, so players are obviously supposed to fund that stuff. It's just a painful click orgy in a big realm having to it by gifting.
This might be an idea for CK2. To do it in CK you'd have to hack the executable. It's not an easy mod.

Building stuff in a vassal's province should not be painless. At a minimum there should be a loyalty hit. You're meddling in the internal affairs of a vassal, and they ain't supposed to like that. They should also be able to refuse if you have Feudal Contract law, particularly for improvements that aren't just free money.

I know I'd be pretty pissed if I was scrimping and saving to increase my piety and my jackass liege built Moneylenders without asking. Or I was several thousand in debt and my liege imposed a Courthouse on me.

Even roads should be rejected sometimes. A committed rebel is not going to let the Royal workcrews build a highway right up to his castle.

Nick
 
Feb 3, 2009
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This might be an idea for CK2. To do it in CK you'd have to hack the executable. It's not an easy mod.

Building stuff in a vassal's province should not be painless. At a minimum there should be a loyalty hit. You're meddling in the internal affairs of a vassal, and they ain't supposed to like that. They should also be able to refuse if you have Feudal Contract law, particularly for improvements that aren't just free money.
Nick

I'd have no problem with strings attached. In no way do i want the benefits without the risks. Like in my original post, tying it in with their loyalty, with loyalty hits would be perfect IMHO.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
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Funding province improvements means that the king's people pay the peasants for doing something other than plowing the fields and raking in the harvest... which is what their lord wants them to be doing, not building some fancy royal posts *g* :p