I was wondering if paradox planning to add new religious mechanics for pagans too as doctorine or anything in future. normally they make a dlc and dont touch its features unless its most required. so I was wondering whats case for pagans?
Reformed paganism has better mechanics than real historical religions like Orthodox and Miaphysite. Holy Fury has taken a niche fantastical what-if scenario and made it arguably the best content in the game. I really don't think it needs any more major additions this late in CK2's life.
The idea of a third slot I wouldn't mind, but I'd have to agree with the concerns of it being overpowered by the same token- you would have to think of a way to balance that. What immediately comes to mind is having say, two wildcard slots and one slot dedicated to a succession law. At least then you pick Eldership or one of the Clan doctrines as a succession law (which is probably a default pick for many players) and you could pick two fun/flavor things like having incestous marriages, Haruspicy, Bloodthirsty Gods, etc. which you often have to pass up on.
I just don't see how these doctrines are op; personally what you wrote I think is a design problem. I'd never *not* take ancestor veneration for example. It's not only flavorful but it's useful for succession and vassal control. I would take astrology because sometimes I want to do something other than warrior lodge.
What I've been doing lately is use mods that give more doctrines.
I'm curious what people who are opposed to my 0 natures, 3 doctrines, natures converted to doctrines idea find objectionable about it. I voiced it once before, it got rated down, but nobody ever explained why they don't like it.
Just see what you've said: succession doctrine is a must. Add astrology, so you have 3rd useful society. If you have 3rd slot, you could take another useful doctrine, say stability (no penalty and heir improvement) or monasticism (put all potential heirs but one the best in chapel). This way you not only put yourself ahead of everyone in terms of succession (no gavelkind, yay!) and get access to hermetics, but also eliminate competition for your heir.
Clasrify, please. If there are no natures, how can you choose doctrines?
I'm curious what people who are opposed to my 0 natures, 3 doctrines, natures converted to doctrines idea find objectionable about it. I voiced it once before, it got rated down, but nobody ever explained why they don't like it.
So to be potentially able not to choose any nature at all? What's the point?What I meant is that Nature and Doctrine would not be two separate classes of religious features, but you would instead draw 3 from a common pool of both. Something like this:
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