This whole thing that is been discussed here is due to the AI s incapablity of reacting situations which imho should be improved. An AI that an spread out for vast operations and use task forces and can react to a player who stacks its fleet is the AI that's complete and not lacking. I really hate the fact that before hoi4 released we are trying to cover up for AI stupidity already. It was a nightmare on hoi3 and this has to change.. The focus tree is absolutely fascinating to make AI more dynamic in a sense the way it will follow. It can "tend to" spread out its fleet or combine it but either way it should react to the player movements or else it's the same thing as playing against a 5 year old.. And it is boring.. If pdx wants the replayibility, they need a dynamic AI Coz unless it's achieved it won't matter what you do with the whole different choices since you will basically always win and play against the same 5 year old kid.. I'm aware the AI part is the hardest of all to make perfect but it shouldn't left at all under considered because some silly reasons like player don't want an AI he can't beat.. Player always and always need a challenging AI and on the process of creating one I'm sure it's abilities can be adjusted and capabilities can be restricted if at all one ever be made..
So, @podcat
Please for the reasons I sited above, AI needs constant improving. With pdx s dlc strategy, is good to add more and more dynamics to AI constantly. It takes time and it will never be perfect but in time it can "always" improved more and more.. So not another hoi3 please,, it's 2016 and pdx writing the history now..
So, @podcat
Please for the reasons I sited above, AI needs constant improving. With pdx s dlc strategy, is good to add more and more dynamics to AI constantly. It takes time and it will never be perfect but in time it can "always" improved more and more.. So not another hoi3 please,, it's 2016 and pdx writing the history now..
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