Will we have to buy different race types in the future?

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Tim_Ward

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Maybe paying for new species categories would be nice if they came with (optional) perks that fit with their theme. Like a plant focused photosynthesis perk that reduces food consumption on some tiles as the planet rotates. Maybe a pack of new mammal portraits and a cannibalism/ other sentient perk that decreases pop food consumption or army upkeep in the presence of armies and pops dying.
 
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Velorian

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I'd prefere if portraits were a part of larger patches/Expansions or added continusly to the game. But I pressume that they will come in special DLCs.
Most people prefer free stuff, but portraits is fluff. They'll probably be released as DLC simultaneously with a gameplay oriented DLC. Same as CK2.

Seeing as we knew which portraits were in the game from the start I don't think we are entitled to free portraits, although I hope they sell them in relatively large packs that aren't too expensive. Adding an entire new species with many portraits sounds like something that would make for a decent DLC pack.

If it's plants perhaps they'll add new mechanics for them as well.
 
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anomalacaris

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If past has relevance:
Paradox will let us pay for new species if and only if there are new mechanics associated.
E. g. Sword of islam, conquest of paradise etc.

It will be never be like say total war where we have to pay a lot for "new" faction which are pretty much reskin. (Paradox sell cosmetic only packs which are cheap though)

Now, plants, if ever in the game, will surely have different mechanisms rather than just cosmetic change. Paradox is being strategic here only releasing earthlike animals at the start, allowing them opportunity and time to develop unique races in future DLC, which I will be certainly interested to buy.

Edit: fix typo and some misinfo.
 
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Cromulent

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I generally buy all the DLC for Paradox games that I own simply because I am completionist. I like to know I have everything available for a given game. Having the option for more content via DLC which you can buy if you like or don't if you don't want the DLC seems like a decent idea to me.
 

barny

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We have to see, how much mods might be able to do here.

I don't think I will buy additional race portraits or even a new category of species, since I don't care much for visual DLCs (and that is basically what it is), specially since we have about 100 already.

The only exception for me might be more space ship styles, since those are a bit limited in the vanilla version.
 

tilcir

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If past has relevance:
Paradox will let us pay for new species if and only if there are new mechanics associated.
E. g. Sword of islam, conquest of paradise etc.

It will be never be like say total war where we have to pay a lot for "new" faction which are pretty much reskin. (Paradox sell cosmetic only packs which are cheap though)

Now, plants, if ever in the game, will surely have different mechanisms rather than just cosmetic change. Paradox is being strategic here only releasing earthlike animals at the start, allowing them opportunity and time to develop unique races in future DLC, which I will be certainly interested to buy.

Edit: fix typo and some misinfo.

You should fix the rest of your "misinfo"

Paradox DO sell cosmetic dlcs without any mechanics.
What do you think the portrait and unit packs are?

Species in Stellaris are nothing BUT cosmetic stuff.
None of the species have any kind of mechanic attached to them.
It is purely visual.

Assuming that a plant species "surely" will have different mechanics, is only an assumption, and a rather odd one to boot.

Please explain to me why a plant catagory should work different tHan say... oh... a catagory of mushrooms.
 
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Soranya

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Totally fine with them selling Race Pack DLCs (at reasonablöe prices, which is different for everybody) seperate from Content/Mechanic DLCs
Kind of like they did with the unit models in EU4 and to some degree in CK2.

Will probably pick them up on Sales though - ther usuall pricing for Cosmetic DLCs is a little bit to high for my taste.
 
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anomalacaris

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Man you are being aggressive :eek: I usually don't go aggressive on forums unless provokes, so please read my civil response in coolness:

Paradox DO sell cosmetic dlcs without any mechanics.
What do you think the portrait and unit packs are?
Please read what you quote more carefully.

Species in Stellaris are nothing BUT cosmetic stuff.
None of the species have any kind of mechanic attached to them.
It is purely visual.
For now. When CKII came out everyone has to play generic Christian feudal lords.

Assuming that a plant species "surely" will have different mechanics, is only an assumption, and a rather odd one to boot.
Yes it is an assumption, as would be kind of obvious in speculative comments, and when I said with disclaimer that I am using past as reference.
I do have a lot of confidence in it, and I also hope that in some remote chance some dev read this, they will have the pride they deserve. In addition they would know know that it is a standard they have set in the past for themselves and customers expect them to keep

Please explain to me why a plant catagory should work different tHan say... oh... a catagory of mushrooms.
They don't have to, but they can. The mere fact that they generate food for themselves (mushrooms still consume what other organisms produce) make them unique.
 

Velorian

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Assuming that a plant species "surely" will have different mechanics, is only an assumption, and a rather odd one to boot.

Please explain to me why a plant catagory should work different tHan say... oh... a catagory of mushrooms.
It's quite the assumption indeed, but I can certainly see a reason for making a difference.

All the other species, including mushrooms rely on digesting other species. A plant however can "eat" sunlight.
 
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ahhheygao

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Will we have to? No. Will we want to? Most likely yes.

Frankly, I'd be more concerned if we don't want to buy future PDS cosmetic DLCs, because they cost too much and/or don't have enough quality/quantity.
 
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Velorian

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Plants eat sunlight?

And humans eat oxygen I guess.
Well I did use quotations.

Fine they "eat" raw materials by utilizing sun energy. For the most part, nobody else does. Better?

Point is they are different. Although mechanic differences isn't a necessity, but there is an excuse for implementing some.
 

mrinku

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Well the plant class was shown in previews, so it seems kind of disingenuous to say it's OPTIONAL, and having a new class of aliens isn't just cosmetic, that has real gameplay consequences.

It only has real gameplay consequences if it adds new rules. The current choice of alien is just a portrait and a minor diplomatic bonus with others of the same category.

But even if we get a paid DLC that adds PLANT aliens with radically different rules... it's STILL optional. Yeah, if you want to play with that you'd have to buy it, but it doesn't stop you playing without it.
 
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goraka

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May 20, 2014
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I feel like Stellaris is the most suited Paradox game for cosmetic DLC - new aliens, ships etc. More unique than some flags or clothes. (Though I totally buy those too, might need an intervention)