Will we ever be able to steer trade route directions

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XxNovaStarxX

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If I conquer europe as the Aztecs and devastate the continent, destroying a huge portion of their economic base, why should trade flow to them . Please let us steer trade routes
 
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3ishop

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Not with EU4, it's hard coded. And reason it flows is the demand would still be the same. Same way the prices are based of the historical demands.
 
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Battlex

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If I conquer europe as the Aztecs and devastate the continent, destroying a huge portion of their economic base, why should trade flow to them . Please let us steer trade routes
Move your home node to Europe. As said trade has to be mono directional to prevent stack overflows
 
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Don_Quigleone

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Honestly, the trade system just needs a big overhaul in general. It rewards being big, when trade previously was a way for small countries to punch above their weight.
 
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Titanius Puffin

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Honestly, the trade system just needs a big overhaul in general. It rewards being big, when trade previously was a way for small countries to punch above their weight.
Hmm. Trade/maritime ideas (or colonies + maritime ideas) make this kind of functional.... doesn't it?

For the OP, @XxNovaStarxX
This complaint comes up regularly, and I believe the developers have replied before.
Trade is very hard to reprogram, and since trade value goes up when it's transported over trade nodes, you could end up with a circular system where goods just increase exponentially, and no-one collects.
Maybe in EU5.
 
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RedArmy

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The very fact that changing the direction of flow could create infinite loops of exponentially growing amount of money shows that the trade system is completely flawed. In reality moving goods all around the world and back to their initial locations wouldn’t increase their values... Moreover there was actual loops like the triangular trade system. The trade system should be reworked.
 
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Don_Quigleone

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Hmm. Trade/maritime ideas (or colonies + maritime ideas) make this kind of functional.... doesn't it?

For the OP, @XxNovaStarxX
This complaint comes up regularly, and I believe the developers have replied before.
Trade is very hard to reprogram, and since trade value goes up when it's transported over trade nodes, you could end up with a circular system where goods just increase exponentially, and no-one collects.
Maybe in EU5.
There are a few examples in game of trade countries that punch above their weight (Venice, Lubeck, maybe Portugal), but ultimately it comes down to conquering territory, albeit conquering territory strategically. But even so, by far the best way to play is to monopolise trade nodes and conquer the whole thing. A nation focused on conquering large amounts of territory (and being smart about where they conquer it) make far more in trade then countries that invest in trade ideas. You don't need trade power or steering if you own the whole node.

We likely have to wait until Eu5. Its too big a change to handle in patches or dlc, and it would effect everything. Many parts of the game would have to be rewritten
 
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grommile

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Please let us steer trade routes
This requires an extensive redesign of the trade system and associated AI behaviours.

It's unlikely to happen any time soon; scenarios like yours are weird extreme cases that are always going to end up breaking something.
 

holyvigil

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If I conquer europe as the Aztecs and devastate the continent, destroying a huge portion of their economic base, why should trade flow to them . Please let us steer trade routes

The devs have stated in the past that it is impossible (too many man hours) to change in eu4.
So eu5 would be your best bet. Or give them 100k and see if they'll do it.
 
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Battlex

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The devs have stated in the past that it is impossible (too many man hours) to change in eu4.
So eu5 would be your best bet. Or give them 100k and see if they'll do it.
Hopefully we don't get a simplification like ck2 to ck3 getting simplified naval mechanics rather than naval warfare
The very fact that changing the direction of flow could create infinite loops of exponentially growing amount of money shows that the trade system is completely flawed. In reality moving goods all around the world and back to their initial locations wouldn’t increase their values... Moreover there was actual loops like the triangular trade system. The trade system should be reworked.
Their value would increase because you've invested more in their transportation, but it might not increase the price
And now with trade company everywhere it is even worse. You can end up with 15 merchants easily (20 if you're colonizer also). Totally ridiculous.
What's the issue? You get a merchant from having 51% of trade in a node, that way you can actually direct the node properly.
Honestly, the trade system just needs a big overhaul in general. It rewards being big, when trade previously was a way for small countries to punch above their weight.
It rewards both the small and the big, holding key trade nodes is an easy way to make money when a small nation, Portugal will struggle with manpower for quite awhile, but can easily hire mercs off their TC money
 
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FrogCrusher

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It is an issue because it makes commercial idea useless and it permit human player to snowball even faster than before. AI doesn't know how to have 51% in TC, human do. Before, one need to reach Africa or Asia to start the snowball. Now, every one can create merchant next to them with TC everywhere. And TC buildings are OP too.
 

Battlex

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It is an issue because it makes commercial idea useless and it permit human player to snowball even faster than before. AI doesn't know how to have 51% in TC, human do. Before, one need to reach Africa or Asia to start the snowball. Now, every one can create merchant next to them with TC everywhere. And TC buildings are OP too.
TC buildings are powerful, but have a high upfront cost, early on markets, churches, and workshops are more effective
 

FrogCrusher

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TC buildings are powerful, but have a high upfront cost, early on markets, churches, and workshops are more effective
Yes, I agree. Just read the first message I responded too. It was saying that the current system is good for big one and bad for small one when it was a little bit different in the past.
When you are big, with TC everywhere and TC buildings, it is worse than before TC everywhere. You don't seem to argue against that in fact ^^
 

cetvrtak

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If I conquer europe as the Aztecs and devastate the continent, destroying a huge portion of their economic base, why should trade flow to them . Please let us steer trade routes
Because population (1 dot = 1 million people)

Screenshot_20201021-223529.png

Screenshot_20201021-223548.png


Gameplay-wise, you're doing something wrong if you're letting trade leave for Europe. Control the Caribbean and yore problem is solved.
 
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Battlex

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Yes, I agree. Just read the first message I responded too. It was saying that the current system is good for big one and bad for small one when it was a little bit different in the past.
When you are big, with TC everywhere and TC buildings, it is worse than before TC everywhere. You don't seem to argue against that in fact ^^
I'm disagreeing with your snowball comment. Why do you think allowing TC everywhere has caused power creep, AI won't always TC their European stuff from a seperate region. Building regular buildings everywhere was already something that favoured majors provided they had high dev provinces. Trade companies involves two ideas set early on, and now the AI will only charter nations of they've got expansion. Yes as a central European you're screwed but you were always screwed by them being able to expand into more spheres earlier than you.
 
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Because population (1 dot = 1 million people)

View attachment 644707
View attachment 644708

Gameplay-wise, you're doing something wrong if you're letting trade leave for Europe. Control the Caribbean and yore problem is solved.

If population density is supposed to indicate where trade flows to, why doesn't all of Europe flow to India and China? In fact, why does Coromandel flow to Cape in 1444? Why Lahore to Persia? Why Beijing to Yumen? Why Canton to Phillipines? Why Gujarat to Hormuz? The list goes on.

The current trade system is simply another way to buff Europeans, because the development and institution system, while already heavily balanced in Europe's favour, isn't neccessarily enough to manufacture an environment where Europe pulls ahead of Asia and Africa as much as it did in real life. Thus they simply just start out with a huge income boost in the form of trade.
 
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If population density is supposed to indicate where trade flows to, why doesn't all of Europe flow to India and China? In fact, why does Coromandel flow to Cape in 1444? Why Lahore to Persia? Why Beijing to Yumen? Why Canton to Phillipines? Why Gujarat to Hormuz? The list goes on.

The current trade system is simply another way to buff Europeans, because the development and institution system, while already heavily balanced in Europe's favour, isn't neccessarily enough to manufacture an environment where Europe pulls ahead of Asia and Africa as much as it did in real life. Thus they simply just start out with a huge income boost in the form of trade.
I was making a comparison between Aztec and Europe. And the trade doesn't flow to India because historically at some point during the eu4 time frame it started to flow to Europe. If there was a way to reverse it mid-game, that would be an ideal solution.
 
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I was making a comparison between Aztec and Europe. And the trade doesn't flow to India because historically at some point during the eu4 time frame it started to flow to Europe. If there was a way to reverse it mid-game, that would be an ideal solution.
Fair enough. Hopefully EUV brings a better trade system.