Will Virtual Programming develop HoI4 for mac ?

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Jorvikson

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Should be, EU4 and CK2 are all on Mac no?
 

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HoI3 dlcs which are on steam not available for mac. Will it be same for HoI4 ? Will Virtual Programming develop HoI4 for mac ?
Since CK2, Pdx has taken the development of Linux and Mac in house, so my guess would be, no to VP.
 

Centurion1973

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IIRC, someone from PI said that Linux/OSX versions of their games will be made inhouse, instead of relying on VP.
 

varsovie

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Uses the same engine as EU4 and CK2, should work out-of-the-box on Mac. Linux is based on the Mac version and that's sad since it's stuck with shitty openGL implantation. (the main reason perf are lower than windows)
 

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Uses the same engine as EU4 and CK2, should work out-of-the-box on Mac. Linux is based on the Mac version and that's sad since it's stuck with shitty openGL implantation. (the main reason perf are lower than windows)

Not quite. It's a newer version. EU3 on (Rome, HOI3, V2, CK2, Sengoku, MotE, EU4) uses Clausewitz. I forget now, I thought EU4 and CK2 used 2.5, but I think I saw EU4 is a newer version, and that HOI4 is using an even newer version.
 

KipAllen

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I use a Mac for professional reasons (I also consider its operating system superior to Windows). However, I do a LOT of gaming and became frustrated that so few were available to Mac. So, I solved my dilemma by getting an iMac. I created a partition and now run Mac OS on one side and Windows on the other (thanks to Boot Camp).
 

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(I also consider its operating system superior to Windows)
well when you only have to code an OS for your hardware it makes it a lot easier. In a mixed corporate world their OS kinda sucks as it doesn't play as well with other servers or network management packages. It's been a while since I used their net resource management utility, but back when I did... holy mother of crap.
At the individual user level it is very easy to use, however limited 3rd party software development.

However, I do a LOT of gaming and became frustrated that so few were available to Mac. So, I solved my dilemma by getting an iMac. I created a partition and now run Mac OS on one side and Windows on the other (thanks to Boot Camp).
This is the reason I've never owned one, and their version of a gaming machine is freakin expensive.
 

Centurion1973

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..... and their version of a gaming machine is freakin expensive.

I call it Apple tax - their gaming machines (and everything else) generally cost twice (or more) the cost of HW used to build them.
 

Centurion1973

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Though on the plus side, their tech support is 2nd to none imho

True, but for people who have experience or at least are willing to learn about HW and SW, high cost of product makes apple support a poor value.

When buying highend products, similar quality of support is not all that rare.
 

aruon

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in other words, while the iPads and iPhones are wiggidywack and popular, all their other stuff just kinda mehs as it always has since the 80s. hoi4 for the apple pippin anyone?
 

ringhloth

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True, but for people who have experience or at least are willing to learn about HW and SW, high cost of product makes apple support a poor value.

When buying highend products, similar quality of support is not all that rare.
One of the smartest computer engineers (as in, focusing intensely on both the software and hardware side, mainly focusing on the interface between the two) I know uses a mac. A lot of the best people in IT I know use macs because they don't want to have to work on computers for 8 hours, then come back home to work on fixing their own computer for another 4 or 5 :p
 

Centurion1973

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One of the smartest computer engineers (as in, focusing intensely on both the software and hardware side, mainly focusing on the interface between the two) I know uses a mac. A lot of the best people in IT I know use macs because they don't want to have to work on computers for 8 hours, then come back home to work on fixing their own computer for another 4 or 5 :p

HW in PC and Mac is pretty much idential - you just get nice case with Apple logo.

Unless they get total junk as a computer there is no reason to spend any time "fixing it" - I didnt spend 4 hours (total time) diagnosing / fixing my computer HW in past 4 years.

Getting Apple support (or business class support from other vedors) is usually because if there is problem, it will be resolved quickly by their people - you dont have to diagnoze what exactly is wrong, wait ages for RMA etc. Someone will rather save money and deal with occasional issue and someone will rather spend extra money and have others deal with issues.

I prefer to build my €4K gaming PC / workstation instead of spending €7-8K to buy it from vendor who woulf fix occasional issue. If someone quadrupled my salary, I might do things differently :)
 
Last edited:

varsovie

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well when you only have to code an OS for your hardware it makes it a lot easier.

I'd go with Linus' opinion on that one, a platform agnostic OS is not only easier to port, but often support the hardware better because it makes no assumption.
Also "Mac" aren't that homogeneous, they do still support 3 different GPU vendors for example. True though they don't push driver support like Windows does.

Seriously the OS isn't that bad (except the openGL support), if Linux, BSD and Solarisdidn't exist, I'd probably spend $30 on the OS and build myself an hackintosh.
 

Had a dad

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I'd go with Linus' opinion on that one, a platform agnostic OS is not only easier to port, but often support the hardware better because it makes no assumption.
Also "Mac" aren't that homogeneous, they do still support 3 different GPU vendors for example. True though they don't push driver support like Windows does.

Seriously the OS isn't that bad (except the openGL support), if Linux, BSD and Solarisdidn't exist, I'd probably spend $30 on the OS and build myself an hackintosh.

Last I saw the Mac OS licence, it was illegal to install it on a non Mac, which make that discussion verboten on these forums. A quick Google is still showing that. PM me if you have information contrary.
 

Centurion1973

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...I will answer in the forum since it might be interesting for most others. A ToS/EULA cannot be against the law, even if it explicitly says so e.g. STEAM ToS explicitly says it follows US law and the law of your country is void, well it's false in every western jurisdiction and at least Apple got it right.

You got it wrong about Steam EULA - last time I checked, it said that any section that is against local law is void. It also specifically mentions parts that are not valid in the EU.