HoI3 dlcs which are on steam not available for mac. Will it be same for HoI4 ? Will Virtual Programming develop HoI4 for mac ?
Since CK2, Pdx has taken the development of Linux and Mac in house, so my guess would be, no to VP.HoI3 dlcs which are on steam not available for mac. Will it be same for HoI4 ? Will Virtual Programming develop HoI4 for mac ?
Uses the same engine as EU4 and CK2, should work out-of-the-box on Mac. Linux is based on the Mac version and that's sad since it's stuck with shitty openGL implantation. (the main reason perf are lower than windows)
well when you only have to code an OS for your hardware it makes it a lot easier. In a mixed corporate world their OS kinda sucks as it doesn't play as well with other servers or network management packages. It's been a while since I used their net resource management utility, but back when I did... holy mother of crap.(I also consider its operating system superior to Windows)
This is the reason I've never owned one, and their version of a gaming machine is freakin expensive.However, I do a LOT of gaming and became frustrated that so few were available to Mac. So, I solved my dilemma by getting an iMac. I created a partition and now run Mac OS on one side and Windows on the other (thanks to Boot Camp).
..... and their version of a gaming machine is freakin expensive.
Though on the plus side, their tech support is 2nd to none imhoI call it Apple tax - their gaming machines (and everything else) generally cost twice (or more) the cost of HW used to build them.
Though on the plus side, their tech support is 2nd to none imho
I'll choose not to reply to that after 20+ years in IT :ninja:or at least are willing to learn about HW and SW
One of the smartest computer engineers (as in, focusing intensely on both the software and hardware side, mainly focusing on the interface between the two) I know uses a mac. A lot of the best people in IT I know use macs because they don't want to have to work on computers for 8 hours, then come back home to work on fixing their own computer for another 4 or 5True, but for people who have experience or at least are willing to learn about HW and SW, high cost of product makes apple support a poor value.
When buying highend products, similar quality of support is not all that rare.
One of the smartest computer engineers (as in, focusing intensely on both the software and hardware side, mainly focusing on the interface between the two) I know uses a mac. A lot of the best people in IT I know use macs because they don't want to have to work on computers for 8 hours, then come back home to work on fixing their own computer for another 4 or 5![]()
well when you only have to code an OS for your hardware it makes it a lot easier.
I'd go with Linus' opinion on that one, a platform agnostic OS is not only easier to port, but often support the hardware better because it makes no assumption.
Also "Mac" aren't that homogeneous, they do still support 3 different GPU vendors for example. True though they don't push driver support like Windows does.
Seriously the OS isn't that bad (except the openGL support), if Linux, BSD and Solarisdidn't exist, I'd probably spend $30 on the OS and build myself an hackintosh.
...I will answer in the forum since it might be interesting for most others. A ToS/EULA cannot be against the law, even if it explicitly says so e.g. STEAM ToS explicitly says it follows US law and the law of your country is void, well it's false in every western jurisdiction and at least Apple got it right.