I sincerely doubt that the game will turn out to be a new Imperator situation, primarily because as anyone that followed the dev diaries for that game, the backlash there was immediate, consistent and had very few defenders, with Victoria 3 so far the only controversies was the early one about capacities which some people argued were mana but fizzled out pretty hard, and this ongoing one, that's pretty normal for a game tbh, especially one that is making such radical changes.
Personally i would say it depends on what the fans think make the game worth playing, speaking as someone that has played more Vicky2 than is healthy, what i enjoy was everything other than war, so it doesn't super bother me, but there are people out there who loved war in Vicky 2. Whether this will make or break the game for them remains to be seen, it's entirely possible that all the other mechanics that look hugely improved will be enough to get them playing anyways. I also wanna remind people that a move like this can be seen as a way to broaden the appeal, at which point the question becomes, do they get enough new people in that it offsets the loss in fans playing the game (probably yes).
I would also remind people that we have yet to see several war mechanics so before anyone decides to pitch a full rework, they should probably wait and see first.
When it comes to Imperators failure, like others have pointed out here in the forum, the issue was not that the game was too revolutionary, it was quite the opposite, the game just played like euIV with CK2 slapped ontop, the development mechanic while better than the euIV one (low bar tbh) wasn't exactly that different. It let you move people around and had dynamic slavery, cool stuff but also not really anything that made anyone angry. It also suffered from similar issues to euIV where there ends up being a meta for devving, though that also happens with Vicky pops. The combat was just euIV combat with a stance mechanic (you set a stance and hope it counters whoever you are fighting) and slightly more units, it was barely different, naval combat barely existed on launch with only one type of boat, characters barely existed, like there were a lot of problems with Imperator and almost all of them came from the fact the game didn't really distinguish itself from it's peers till it was too late, this is not at all the same issue as Vicky 3 (insofar as you can argue it has an issue at this time)
Personally i would say it depends on what the fans think make the game worth playing, speaking as someone that has played more Vicky2 than is healthy, what i enjoy was everything other than war, so it doesn't super bother me, but there are people out there who loved war in Vicky 2. Whether this will make or break the game for them remains to be seen, it's entirely possible that all the other mechanics that look hugely improved will be enough to get them playing anyways. I also wanna remind people that a move like this can be seen as a way to broaden the appeal, at which point the question becomes, do they get enough new people in that it offsets the loss in fans playing the game (probably yes).
I would also remind people that we have yet to see several war mechanics so before anyone decides to pitch a full rework, they should probably wait and see first.
When it comes to Imperators failure, like others have pointed out here in the forum, the issue was not that the game was too revolutionary, it was quite the opposite, the game just played like euIV with CK2 slapped ontop, the development mechanic while better than the euIV one (low bar tbh) wasn't exactly that different. It let you move people around and had dynamic slavery, cool stuff but also not really anything that made anyone angry. It also suffered from similar issues to euIV where there ends up being a meta for devving, though that also happens with Vicky pops. The combat was just euIV combat with a stance mechanic (you set a stance and hope it counters whoever you are fighting) and slightly more units, it was barely different, naval combat barely existed on launch with only one type of boat, characters barely existed, like there were a lot of problems with Imperator and almost all of them came from the fact the game didn't really distinguish itself from it's peers till it was too late, this is not at all the same issue as Vicky 3 (insofar as you can argue it has an issue at this time)
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