I was a bit disapointed with paradox, due Imperator, but after successful CK3 release and Vic3 announcement, I regained my trust.
But again, looking at combat, it looks that this game is walking into an Imperator path. The combat is very different from other games, with a huge degree of AI control (for a better term) and will remove a lot of player control and leading to frustration. In some aspects is similar to HoI4, like frontlines. But instead of using a proven design (HoI4) and develop it, they made a new one.
Imperator was full of revolutionary concepts, and failed. It started as a mana simulator. With a new pop system, instead of using a proven one, like Vic2, but instead ended like a worst development system (EU4). Combat system tried to innovate, but is worst than EU4. Characters were worst than CK2 (Vic3 will have these too). In the end they tried to revamp the game, but in the end it turned into a failure, with development halted.
So, will excess of innovation kill Vic3? Should the devs implement a proven combat system, like HoI4? For me, looks like this game will end up like Imperator, and they will make a huge combat revamp after release.
But again, looking at combat, it looks that this game is walking into an Imperator path. The combat is very different from other games, with a huge degree of AI control (for a better term) and will remove a lot of player control and leading to frustration. In some aspects is similar to HoI4, like frontlines. But instead of using a proven design (HoI4) and develop it, they made a new one.
Imperator was full of revolutionary concepts, and failed. It started as a mana simulator. With a new pop system, instead of using a proven one, like Vic2, but instead ended like a worst development system (EU4). Combat system tried to innovate, but is worst than EU4. Characters were worst than CK2 (Vic3 will have these too). In the end they tried to revamp the game, but in the end it turned into a failure, with development halted.
So, will excess of innovation kill Vic3? Should the devs implement a proven combat system, like HoI4? For me, looks like this game will end up like Imperator, and they will make a huge combat revamp after release.
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