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unmerged(71030)

Duke of Virmire
Mar 7, 2007
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I have to disagree, I've found Paradox tutorials really weird and shoddy - playing the HOI3 tute at a friends' house was just torture. Awful humour, ungrammatical English, sloppy writing, and, near as far as I could tell, nothing to explain warfare - you know, the important bit in a WW2 game. Played about six minutes' worth, never played it again. Paradox manuals tend to be great though, but they do tend to get outdated very fast given the relatively large changes patches and expansions make to the game.

It's a very simple choice for Paradox when it comes to V2. If you think they'll keep the game at a level of complexity that renders it totally uncompetitive commercially and unappealing to all but a few dozen hardcore Vicky players, you're in for quite the surprise. If you love Vicky - great - how about you stick to Vicky, and let the development of V2 continue along its merry path.
 

Cinéad IV

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A lot of people have said that Victoria was really difficult to learn - to be honest, I had figured out most of the game in an hour or two, and that was without any sort of tutorial.

In fact, if I think about it, EUIII had more nuances to get to grips with than Victoria did, and it didn't take just too long to pick it up either.

As long as there's a fine, clear manual included, I'm sure it'll be easy enough to pick up the game and just play it. I utterly trust Paradox to get the learning curve right :D
 

Zelvik

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I also thought that compared to the EU series Vicky was quite accessible and the different aspects of the game were quite selfexplanatory. The only gripe I had with Vicky was the difficulty to pinpoint certain things due to the convoluted and difficult to sort through report pages and statistics.
 

unmerged(71030)

Duke of Virmire
Mar 7, 2007
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The vast majority of people disagree with you - Vicky was a crime against usability. I also don't quite get your argument - since you can already play it, it oughtn't be made accesible to others? I can make pretty awesome pancakes, but I don't go around torching cooking schools and participating in cookbook-burnings. Seems pretty selfish. Like I said, Vicky's still there for you to enjoy since you're such a pro, and I doubt it will be long before some horrific mod makes Vicky 2 bloated and unplayable and you happy, no?

(Note: I'm not being hostile - I'm Australian, this is how we talk with our best mates. Imagine a bloke in sunnies and undies drinking beer on a beach and shouting all of the above from a barbecue, if it seems too hostile. :))
 

TheLand

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As long as there's a fine, clear manual included, I'm sure it'll be easy enough to pick up the game and just play it. I utterly trust Paradox to get the learning curve right :D

Paradox manuals have been going downhill since the first HOI.

For those of you who didn't buy HOI1, the manual was half a timeline of World War II (printed upside down, for some reason) and half a "game manual" mainly composed of things that were irrelevant or incorrect.

Every manual since has been increasingly clear, relevant and accurate. What's the point of that???
 

Emperor Leo

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Paradox manuals have been going downhill since the first HOI.

For those of you who didn't buy HOI1, the manual was half a timeline of World War II (printed upside down, for some reason) and half a "game manual" mainly composed of things that were irrelevant or incorrect.

Every manual since has been increasingly clear, relevant and accurate. What's the point of that???

Is this sarcasm or have you just contradicted your own point?
 

unmerged(164401)

First Lieutenant
Sep 9, 2009
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i was first with the idea of including a tutorial. now that i know more about the game, i think we should definetly have a manual instead. a tutorial can't include all the details for a sophisticated game like this.
 

Orinsul

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Victoria the first had this little folding-card, those are a thousand times more helpful than a manual as you can use them without slighting your pride.

But its not an either or. Alot of things in the Victoria interface are better than in any others, but some things were drastically worse. And in the new one some things will be worse, it will be easier to learn and easier to find things but harder to use as it all takes up the whole screen.
 

Tormodius

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Thank you, Tempest. I was a latecomer to Paradox games and my first game was EU Rome. After playing that (fairly simple game), I decided to try older Paradox games such as Victoria, CK, HOI2 and EU3. I managed to get a fairly good grasp on EU3, but the others were a nightmare for me. As shallow as it sounds, the dated 2D graphics really held the games back for me. Victoria was a nightmare to get to grips with, as I had no idea what I was supposed to do. I had no idea what clicking a certain button would do. With loads of facts, figures and variables and no idea what I was supposed to be doing, I just chose to give up. I don't want to have to spend time studying a time period or trawling through the internet to find out how to play a game.

To anyone who found Victoria oh-so easy to learn, well done, but spare a thought for those of us that don't want to spend hours upon hours to learn how to play a game. :)

Yes, good point there m8! I spent much time learning to play it, because also my friend IRL had it and played it before me, so he told me to buy it because it was so cool he said. (omg! same person who got me addicted to WoW for about a year)

But I got frustrated out of it. It was sorta like an experiment for me this game. I think i got a manual and read it and it helped, but when I got the game it was in vanilla state with only 1 or two patches, so it was in a bad state one might say. This became nicer after some patching and then Revolutions... it was great. I So then I picked it up again once more, read stuff on this forum, and played with VIP-mod and had a great time. However I saw the potential in it also in the beginning, but it was a mess. Its sorta like where HOI3 is today :p