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Raptor83

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Hi ,

I would like to ask Paradox if these problems will be fixed in "For The Motherland" expansion:

1. currently units fight with same effect without any regard to how damaged they are - so for example tank division damaged to 30% of its strenght fight just as well as same unit with 100% strenght (which is absurd).

2. Reinforcing land units cost so little, that building reserve divisions dont have almost any disadvantage and lead to absurd situations when reserve divisions are build very very cheap and later fast reinforced to full strenght - total cost (in IC days) of such division is often fraction of cost of same non reserve division.

3. Air units (mostly fighters) often forget their order.

4. Convoy escorts being easily sunk - IRL escorts were much much harder to hit compared to cargo ships (also attacks on escorts were more dangerous).

Thanks for replies.
 
Last edited:

Hakello

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Altough I would love it if they implemented 1, I haven't seen it mentioned anywhere, so I doubt it. 2 and 5 are more a matter of taste, and are easily modified by mods (in fact, most of the bigger mods tweak those values) so will prob not change to much. I'm not sure about 3, but I'm assuming they fixed it.
 

Easy1

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1. currently units fight with same effect without any regard to how damaged they are - so for example tank division damaged to 30% of its strenght fight just as well as same unit with 100% strenght (which is absurd).

Is this really true? Will a 5% strength infantry division perform the same as a 100% srenght? Can someone confirm? Allthough I do not pllay HOI3, I never had the impression this was true in HOI2
 

TheBromgrev

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It's not true, at least when it comes to the amount of damage the unit deals. After all the dice and modifiers are taken into account, the damage is multiplied by the unit's strength, so a 5% str division won't deal as much damage as a 90% str division. Now, what does happen and is a bug is that CAGs will continue to fight at full strength when they reach 0%. That is something I'd like to see get fixed.
 

Raptor83

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It's not true, at least when it comes to the amount of damage the unit deals. After all the dice and modifiers are taken into account, the damage is multiplied by the unit's strength, so a 5% str division won't deal as much damage as a 90% str division. Now, what does happen and is a bug is that CAGs will continue to fight at full strength when they reach 0%. That is something I'd like to see get fixed.

I dont believe that it really work - just yesterday I saw 8 super weak (15-20% strenght) Luxemberg Inf divisions being able to stall 8 German divisions for a week, which is IMO BS, because their effective strenght is that of 2 normal divisions, but in fights of 2 full strenght Inf divisions against 8 same/better divisions defeat is very swift.
 

Darkrenown

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Hi ,

I would like to ask Paradox if these problems will be fixed in "For The Motherland" expansion:

1. currently units fight with same effect without any regard to how damaged they are - so for example tank division damaged to 30% of its strenght fight just as well as same unit with 100% strenght (which is absurd).

2. Reinforcing land units cost so little, that building reserve divisions dont have almost any disadvantage and lead to absurd situations when reserve divisions are build very very cheap and later fast reinforced to full strenght - total cost (in IC days) of such division is often fraction of cost of same non reserve division.

3. Air units (mostly fighters) often forget their order.

4. Convoy escorts being easily sunk - IRL escorts were much much harder to hit compared to cargo ships (also attacks on escorts were more dangerous).

Thanks for replies.

1. They don't.
2. Thinking about something here, can't promise anything though.
3. Should be fixed.
4. Hadn't seen this complained about, is loss of escorts too common?
 

JASGripen

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About Escorts, they have been nerfed in an earlier patch. The issue back then was that subs were being sunk with ease by the escorts. The escorts was kind of overpowered, that in combination with escort attacks not producing any warning for the sub owner resulted in subs just vanishing all over the oceans. If any change is done here it should not be in any parameter which increases the Escorts attack value in any way (survivability is another thing). In general I am not opposed to escorts being more durable than now, but I do not see it as a major thing in itself other than it balance subs back a tad bit which is ok.
 

Raptor83

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1. They don't.
2. Thinking about something here, can't promise anything though.
3. Should be fixed.
4. Hadn't seen this complained about, is loss of escorts too common?

1. Will CAGs at low strenght/Org stop doing significant damage to enemy fleet? Currently CAGs make significant damage even when they are down to 0-1% strenght and Org - I tested this by setting up combat between 2CVs (no escorts) with 1% strenght CAGs against 10 cruisers - cruisers lost pretty badly.

2. thanks

3. thanks

4. problem is that they are currently too easy to sink - chance of escorts being sunk should be much lower. Yesterday I lost 7 escorts to group of 2 subs which attacked 5 convoys, while attacking subs took only minor damage(10% damage).

5. Another problem is that AI currently DONT assign surpluss convoy escorts to active convoys. IMO AI should always assign all available escorts.
 

jju_57

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Is this really true? Will a 5% strength infantry division perform the same as a 100% srenght? Can someone confirm? Allthough I do not pllay HOI3, I never had the impression this was true in HOI2

Actually they want to devote all their time and energy into fixing the Canary Map issues.
 

jju_57

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Hi ,

I would like to ask Paradox if these problems will be fixed in "For The Motherland" expansion:

1. currently units fight with same effect without any regard to how damaged they are - so for example tank division damaged to 30% of its strenght fight just as well as same unit with 100% strenght (which is absurd).

Thanks for replies.

1. They don't.

Can you kindly give us the formula for this so we can add it to the Wikki. Right now the Wikki says we know strength modifies damage but not sure how. Is it based on a percentage of the division? Do 2 frontline + 2 support at 80% strength have the same modifier as say 4 frontline at 80% strength?

Right now the Wikki has the following for damage:
Damage is calculated based on the number of hits in the round. For a division at 100% strength, each hit will cause:

Strength loss is caused by a "2 die size", meaning it will randomly cause 1 or 2 points strength loss. This is "modified" by 1.5 times. Thus, each shot will cause either 1.5 or 3 strength loss. In this sense, the average damage each shot causes is approximately 2.25. This number represents actual causalties, as opposed to strength percentages.

Organization loss is caused by a "3 die size", meaning it will randomly cause 1, 2 or 3 points lost in organization. This is then "modified" by 0.1 times. Thus, the each shot will cause either 0.1, 0.2, or 0.3 organization loss in the target. In this sense, the average organization loss each shot causes is approximately 0.2.