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cosmeIII

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I don't think it'll be an I:R situation because I:R was pretty much a new IP, so like Stellaris they had to nail down their vision on the game and IMO they are still doing so right now. I consider EU:Rome and I:R is to be totally different games, at least in my opinion, and the latter just can't be considered a 'sequel' to the former.

CK3 is the heir to a very successful game, so a lot of its mechanics and base gameplay is simply stripped from there with a few reworks and gimmicks like revised intrigue to make it feel different. I still hold true to my beliefs that CK3's characters just won't have the same personality as CK2 characters because of the railroaded way of life system, the dead-set personality system and the lack of uniqueness to the 3D model portraits (they're well done, but the characters look very samey to me).

The one thing that bothers me is that I can tell where the devs have 'cut' some development, very much so in the cultural department, where some CK2 cultures have just been done away with to be incorporated into broad cultures. Though the same has been done with some big cultures which were split into smaller ones. Still, they mentioned that a lot of the culture stuff they didn't include wasn't ready yet or was being 'discussed' (AKA being planned as a flavor pack for the area). All I can hope is that the flavor packs are something more than two or three cultural innovations and splitting up former cultures considering the $7 (and likely 7€) price tag AND that we're gonna have two of those in the first 4-6 months of the game. We're gonna be paying for the game all over again in just half a year after its release if we include the expansion into those prices, so I sure hope the DLCs are worth it.
 

LordofLight

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I consider EU:Rome and I:R is to be totally different games, at least in my opinion, and the latter just can't be considered a 'sequel' to the former.
You are both right and wrong with that, at least going by a presentation they once had. Sadly this is the best I could find of it.
rom2.png
(But then again it says tight focused gameplay and focused is not how I would describe I:R but most people seem to not know what is the focus.)
The one thing that bothers me is that I can tell where the devs have 'cut' some development
Does anyone remember building roads in I:R? One. Province. At. A. Time. One. By. One.
It's like nobody tested the game, it had some awful issues at the very core of gameplay and also issues with just basic Quality of Life stuff. The game needed more time in the oven. Maybe a year or two.
 
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Ekyman

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The devs did say they saw it as a map-painter and laughed at people who said they wanted more than a mere-map painter.
IIRC, they also said that every PDS game is a map painter (possibly excepting CK). I don’t really disagree with that, but it means calling Imperator a map painter isn’t that informative.

And I do think Imperator is a map painter at its core, I just don’t think it did a good job of holding its focus on that one thing or on communicating that core.
 

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IIRC, they also said that every PDS game is a map painter (possibly excepting CK). I don’t really disagree with that, but it means calling Imperator a map painter isn’t that informative.

And I do think Imperator is a map painter at its core, I just don’t think it did a good job of holding its focus on that one thing or on communicating that core.
with a new team, they've said the new focus is "civilization-building" and the creation of an immersive, evolving world within the classical period, which sounds a lot more focused and interesting than "it's a map-painter." unfortunately, this pivot will probably require a lot of development time, so it remains to be seen whether this new vision is ever fully realized.
 

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with a new team, they've said the new focus is "civilization-building" and the creation of an immersive, evolving world within the classical period, which sounds a lot more focused and interesting than "it's a map-painter." unfortunately, this pivot will probably require a lot of development time, so it remains to be seen whether this new vision is ever fully realized.
Yeah, I‘be been intentionally trying to use past tense and should have said “was” there. Pretty much all the work post-release has pushed away from the map painter focus.
 

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Considering the primary and... only way to play at launch required 0 strategy at most... you're not exactly wrong there. They knew their audience but didn't know how to get it (no mana).
 
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Does anyone remember building roads in I:R? One. Province. At. A. Time. One. By. One.
It's like nobody tested the game, it had some awful issues at the very core of gameplay and also issues with just basic Quality of Life stuff.
How about moving slaves, especially between cities in different provinces? I can’t remember EU:R having any mechanic that was as annoying as this one. In some way I:R is groundbreaking, especially the automation of armies is something I‘d love to see in every other PDX title, yet in other ways it was simply unplayable. The devs did a great job with the last update though, the only problem that I have with it right now is its compatibility with Mac. It seems that they’re unable, and maybe meanwhile also unwilling, to adapt it to OS X. So my greatest fear is that CK3 won’t work flawlessly on Macs either.
 
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LordofLight

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Considering the tiny player base for I:R, I wouldn't be surprised if there are like... 5 players tops (hyperbole but you get my point) who play it on MacOS so they just decided they have bigger issues to deal with than MacOS compatibility.

I also do love the automated army thing. Just declare war and have them kill the enemy for me. I guess the downside is its basically like auto-resolve in Total War games where you don't fight the battles. But boy is it useful. I hope its in CK3, I really do. But I don't think it is?

Personally I tried I:R recently due to all this talking about it, I still hate the research. You get options for research then just... instantly unlock it after paying. I wish it had a timer on it or something. Its funny playing tribal and just getting a ton of new inventions and innovations all in less than 1 day. I really don't like the research system of I:R. Essentially in roleplay terms spliting discovery and putting the discovery into practice.
 
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I consider EU:Rome and I:R is to be totally different games, at least in my opinion, and the latter just can't be considered a 'sequel' to the former.
I don't understand how you can say that unless you never played EU: Rome considering both games had (at the release of I:R) the same trade system with resources and provinces, the same warfare with different kind of troops, the same stability system, the same research system, the same political system, the same approach to characters, the same pop system, etc. Goddamn it, even some events were the exact same between both games, down to each word. They were so similar some people said I:R was more of a remaster than a sequel.
 
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I don't think CK3 is going the Imperator route.

Imperator at release was a laughable, badly developed, untested, unfinished beta (with a great map and great visuals), made to make a quick cash-grab and exploit the gigantic playerbase hype for a great Hellenistic era game that had built up over ten years...a beta that players had to pay to test for the devs.

It has barely managed to reach the level it should have been at release only now, after more than one year of development. And is still missing an enormous number of basic features and UI fixes. And because most of the devs are working on CK3, nowadays only gets slow mini-patches that come at a glacial pace and don't always change much. It has still not fully recovered from the horrid map painter for dummies that it was originally released as.

CK3 on the other hand already seems to have a decent amount of content (by the older Paradox vanilla release standards at least), looking at the dev diaries. It will likely have a huge train of DLCs coming like CK2 did, but it also seems playable and fun at release like CK2 in 2012 was. It is already a far more complete game.

There is no point in comparing the gameplay of the two, since they are completely different games in that regard.
 
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Im going to go against the grain and defend I:R as it currently is, in my opinion it is a fun game, or at least I had fun playing it. Its not as bad as release, I personally got a refund. But after nabbing it on sale a few months back I had some really fun campaigns as the Selucids, Boihamia, a revived Minoan Crete and Caldonia.
 
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Im going to go against the grain and defend I:R as it currently is, in my opinion it is a fun game, or at least I had fun playing it. Its not as bad as release, I personally got a refund. But after nabbing it on sale a few months back I had some really fun campaigns as the Selucids, Boihamia, a revived Minoan Crete and Caldonia.
Indeed, even with a lot of missing things it is very fun (with monarchies at least). It has come a long way since release.

What I'm saying is, contrary to what OP of this thread asked, CK3 isn't heading in Imperator's direction either. With Imperator it became apparent from dev diaries and previews many months before release that the game had little content (and Johan went ahead anyway), while CK3 dev diaries have shown that it will have a lot of content right from the beginning.
 
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