I read from the blurb that the relationship between the player and the towns, ie the burghers, will be simulated in the game.
How to treat the cities will depend on the map scale. If the cities are territorially defined as "provinces" they can be playable. The cities, however, did not have a relationship to the territooial princes that was different from that of the nobility or the church.
There are three distinct classes of Imperial cities:
- episcopal cities such as Köln where the alliance of Catherdral chapter and City council managed to oust the bishop as immediate city lord;
- imperial palaces, such as Frankfurt, where the City council bought most of the immediate rights of Lordship from the Emperor (in particular during the reign of Charles IV) or where the City council managed to defend the immediate status under the emperor against the local princes, e.g. Goslar or Nordhausen;
- Salian/Stauffer/Swabian Welf 11th Century foundations in Swabia and Alsace that became masterless after the extinction of the Stauffer and remained independent because there were no strong princes in the region,e.g. Ravensburg, Lindau, Nördlingen.
Vey few of these towns were of any political significance.
The importance of the Hanse in Scandinavian politics in the 14th and 15th Century is due to the underdeveloped state of the Scandinavian polities at the time, not the strength of the North German trading cities. And the reason these cities were able to play any independent political role at all is due to the collapse of strong princely power in North Germany after the fall of Henry the Lion in 1180. There is thus no prima facie reason to allow Lübeck or Hamburg any role different from that of London andd Paris.
Given that the territorial structure of Germany was completely transformed bewteen 1066 and 1419 due to internal colonization, founcdng of cities and the emergence of territroial principalities in the 14th Century I await the CK map with some apprehension.