Will there be family trees or genetics ?

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sauced

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It's looking more like EU than anything else, doesn't mean we can't have children or family trees, in fact i think its highly important, but i don't think it will be added in release, so i'm hoping for DLC.

Considering how important it was for the roman empire, i'm amazed you left it out.

https://en.wikipedia.org/wiki/Julio-Claudian_family_tree
https://en.wikipedia.org/wiki/Family_tree_of_the_Cornelii_Scipiones

It's about time Paradox realize why many prefer CK2 over EU 3/IV, if i lose land i can always take it back, dirt is dirt, if i lose a ruler or a family member i can never get them back in CK2, it's a more personal game.
 
Last edited:

Sheepeasy

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It's looking more like EU than anything else, doesn't mean we can't have children or family trees, in fact i think its highly important, but i don't think it will be added in release, so i'm hoping for DLC.

https://en.wikipedia.org/wiki/Julio-Claudian_family_tree
https://en.wikipedia.org/wiki/Family_tree_of_the_Cornelii_Scipiones

It's about time Paradox realize why many prefer CK2 over EU 3/IV, if i lose land i can always take it back, dirt is dirt, if i lose a ruler or a family member i can never get them back in CK2, it's a more personal game.

That might be an unpopular opinion on this forum but I agree, I think the CK2 aspects of this game could be really interesting. Such as getting attached to a certain Roman family and trying to have one of their members become the Consul and later Dictator, etc.
 

Orlunu

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There are already mechanics in to make it far more character-involved than EU is, with a bit of luck I think there's a pretty good chance we'll see them specifically expanded on at some point, and as lines of descent are already tracked, an actual UI for the family trees seems like a near-certainty to me.
 

otterfield

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I don't think it could ever be like CK2 with a focus on just one family. Power changes hands far too often, and for Rome at least, consuls changing every year, they already made a compromise with a 5 year election cycle. Then it gets way too complicated imo, to manage how it remains interesting for the player when they are not in power. Land wasn't divided into duchies counties etc. at least not for the romans, the namesake of the game. The only really logical thing is to have the player as the spirit of the nation as opposed to one family. Even for the imperial period the roman empire marked by inherited succession, saw so many different changes of power between dynasties.

I would like something to make it easier to identify a family, maybe they all wear the same colour, or have the same background, it would make if much easier to identify with the powerful players in your nation and interact with them as the decades turn to centuries.
 

KonradKurze202

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I feel like I've seen someone in a stream bring up a family tree for one of their rulers, but I can't recall which one. It seems like something that should be in the game, with the focus on Alexander's Heirs.
 

Fallender

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At the moment familys/character look like any other resources and not as an unique person.
They should do more interaction within the releam. For example if someone is a leader of a provice. He should not let it drop only because I want to switch to someone with more effective stats. All character should have a higher inpact on the releam/army/whatever, not only because his/her stats are low or high.

They should try to get power should force the leader for example to attack something to get them even more power. They should be able to kill each other. intrigue.
This is only the feeling from streams so maybe I'm wrong and they do matter more than I think.

However more interaction and less overall might from my releam should be a good thing.
 

G.Strategos

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I wish there would be a family tree for the currently ruling dynasty for a monarchical faction
such as the Diadochi.

Very much needed.
 

Kimura87

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In fact, the family tree is very lacking.
I don’t know where the idea came from at all that ck2 and the Middle Ages should be devoted to playing for a family, and Imperator Rome - for the country.
In the Middle Ages, the concept of the state in the modern sense already existed, dynasties and surnames changed, but the throne of this or that country already existed.
While the history of the ancient world, especially if we are talking about monarchies, is just the history of families. The wars of Diadochi are wars not of countries, but of single families. The borders of countries (in fact, historians involved in this period generally use the phrase "state formation") have changed at an astonishing rate. For the frequent name of the country, it changed along with the change of dynasty (as the lands of Diadochi often bore their family names "arche selevkia"; "ptolemaioi", etc.), and therefore it was reasonable to pay special attention to characters and families.
Those who say that in the framework of the history of Rome it does not matter (then it is doubly important in the framework of the history of the medieval republics) - just the whole history of Rome is the history of a couple of dozen of its "eternal" families with their many branches.
In any case, realizing that there are consonants and dissent, and everyone has their own opinion, I also think that it is necessary to introduce a family tree, in any case, the characters have already paid attention in this game and it would be logical and very expected (by the players, by me).
 

Rupmalya.K

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That might be an unpopular opinion on this forum but I agree, I think the CK2 aspects of this game could be really interesting. Such as getting attached to a certain Roman family and trying to have one of their members become the Consul and later Dictator, etc.

Believe it or not but your opinion is quite popular in this forum ;)
I preordered it because of CK2 features.
 

Paghalay

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Seem to remember them saying in a stream that it isn't in because it bloated save files. Could be wrong, someone correct me if so.
 

Gilles Binchois

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In fact, the family tree is very lacking.
In the Middle Ages, the concept of the state in the modern sense already existed, dynasties and surnames changed, but the throne of this or that country already existed.
While the history of the ancient world, especially if we are talking about monarchies, is just the history of families.

While I agree with your gameplay recommendations, the notion that the state existed in a modern sense in the middle ages is misleading. There are narratives that trace state development to cities and 13th century commercialization (Wim Blockmans) or later medieval taxation, war and fiscal measures, and government by consent rather than feudal plunder, and dialogue with subjects not just vassals from 1280-1360 (Jean-Philippe Genet), but there are others that look at political structures rather than grand narratives of crisis and recovery (John Watts).


You could say say the Roman res publica, taxation, roads and Carthaginian councils and assemblies were stronger indicators of statehood before anything in early middle ages Europe aside from Byzantium until the Carolingian project and missi dominici over wide aristocratic territories (and even then from a fiscal point of view al-Andalus and Byzantium far exceeded any other area in Europe). Then you have the development of Canon Law, Philip Augustus' consolidation of power, and Magna Carta. But Denmark, Scotland, Ireland, developed very differently from France and England as did the spread of Christianity.

Really, CK2 systems struggle to handle both early medieval period and feudal cellularization.