Will there be bigger galaxy sizes?

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stumason

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I'm really scared that Paradox may have gambled with Stellaris by using the Clausewitz. So far, other games on the same engine were graphically really not demanding at all and now we have a game with a bunch of 3D models, battles with plenty of particles and effects and many, many 3D ships buzzing around.
.

Surely the bulk of that is done on the Graphics card, not the system RAM?
 

HandicapdHippo

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I know Podcat did a LAA version of the exe with some of his own optimizations for HOI3 and mods, so it's possible that they will have an official LAA "slightly-better-than-32bit-but-not-quite-64bit" version that runs depending on your operating system. Similar to how KSP does its 32bit/64bit versions.
There is no reason to do that, CK2 and Eu4 are already large address aware by default and there is no reason for Stellaris to not be.
 

VerKer

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No clue why this is not commonly known, but Henrik Fahraeus has clearly stated in an interwiev, that Stellaris is only currently capped to 1.000 Star systems. He did say along that the engine would support way more systems, and that they would limit this at the moment because of performance issues. Let me see if i can dig out that video for the OP and all readers here.

Edit: See here about 4 mins and 20 secs into this video here:

 
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stumason

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No clue why this is not commonly known, but Henrik Fahraeus has clearly stated in an interwiev, that Stellaris is only currently capped to 1.000 Star systems. He did say along that the engine would support way more systems, and that they would limit this at the moment because of performance issues. Let me see if i can dig out that video for the OP and all readers here.

The same sort of stance to the one CO took with Cities - 9 tiles are supported, but you can mod to 25 fairly safely and even go to 81 if you feel brazen enough. For what it's worth, I can run Cities quite merrily on the 25 tiles Mod with no issues - I suspect the same sort of thing will apply with Stellaris and within a few days of release, there will be a 5,000 stars mod!
 
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griffor

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The same sort of stance to the one CO took with Cities - 9 tiles are supported, but you can mod to 25 fairly safely and even go to 81 if you feel brazen enough. For what it's worth, I can run Cities quite merrily on the 25 tiles Mod with no issues - I suspect the same sort of thing will apply with Stellaris and within a few days of release, there will be a 5,000 stars mod!

5k stars sounds like i could enjoy a game for ages :)
 
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Premu

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Murmeldjuret

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Well with their own engine x86->x64 will be quite a bug-ridden hassle. Especially since I think it runs on C++.
At least x64 will last a while.

Moore's Law won't hold much longer. You need a nanofabricator lab to build a modern processor and the techniques have hit the problem known as quantum physics. You can't make transistors smaller anymore. You can make them much faster and that is current research, and parallelizing processes for GPUs. But the increases in computing will start to plateau pretty soon.

Unless of course we invent something better than transistor like liquid computers or quantum switches. Because science.
 
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Slyvena

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Well with their own engine x86->x64 will be quite a bug-ridden hassle. Especially since I think it runs on C++.
At least x64 will last a while.

Moore's Law won't hold much longer. You need a nanofabricator lab to build a modern processor and the techniques have hit the problem known as quantum physics. You can't make transistors smaller anymore. You can make them much faster and that is current research, and parallelizing processes for GPUs. But the increases in computing will start to plateau pretty soon.

Unless of course we invent something better than transistor like liquid computers or quantum switches. Because science.

Probably :(

You never know, if some kind of parallel processing breakthrough opens up a whole new sub-field of research and advancement!?!?!?!!!!!!.... but yeah, not likely
 

Mordaith

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The same sort of stance to the one CO took with Cities - 9 tiles are supported, but you can mod to 25 fairly safely and even go to 81 if you feel brazen enough. For what it's worth, I can run Cities quite merrily on the 25 tiles Mod with no issues - I suspect the same sort of thing will apply with Stellaris and within a few days of release, there will be a 5,000 stars mod!

5k stars sounds like i could enjoy a game for ages :)

5k stars...

5 players...

Who will awaken the galaxy first?

I could get behind a massive 5k star Multiplayer game.
 
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RELee

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Bigger doesn't always mean better.

There's a wife/mum joke in there somewhere, but I wouldn't be that crude ;)

Chicken!

"That's what she said!"
nutkick.gif

rofl-small.gif
 
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gathomas88

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Last I heard they were testing how far they could go in terms of performance, but don't you think 1000 stars are enough?

Honestly, not really. Given how the devs are powering through the Blorg livestream, which consists of about 600 stars, 1000 stars probably won't take all that long to play either.

I want a game I can play for weeks on end, like EUIV and CK2. :D

Actually, can we slow down tech progression? Is that an option? It'd probably help out quite a bit in setting the "pace" for playthroughs.
 

Togee

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It's actually 3 GB RAM on Windows. (Technically it's up to 4 GB, but Windows reserves 1GB for itself...)

The point is - does Stellaris actually need more than 3 GB RAM? If that is sufficient, you have no real gain from switching to 64 bit.



For what do you need 64 GB RAM? :confused: At least for games it's pointless, at some time there is simply no more data you can write into the RAM reasonably... The highest demand I know is something like 8 GB.
Actually it's 4GB, because Windows is 64-bit, hopefully. It will take it's 1GB from the remaining RAM
 

Togee

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Modo, Maya, Vue, Photoshop, Plant Factory, 3dsMax, Lightwave, Premier Pro, After Effects, Screen capture, gaming, voip

many at the same time
In that case it MIGHT be good to have 32GB, but not 64GB...
 

Zorromorph

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gathomas88 said:
Honestly, not really. Given how the devs are powering through the Blorg livestream, which consists of about 600 stars, 1000 stars probably won't take all that long to play either.

I don't think the stream is a good example of this. They are purposely ignoring a lot of stuff that you'd normally want to pay attention to in order to get further into the game before release day. I'm certainly not expecting to get through the years nearly as fast as they have.

Actually, can we slow down tech progression? Is that an option? It'd probably help out quite a bit in setting the "pace" for playthroughs.

So far the answer is probably not, as it hasn't been seen yet, but it's the kind of thing that enough people have talked about, there will be mods for it quickly and maybe an addition in a patch down the line.
 
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TempusxX

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I say bigger the better, would love to see a map bigger than 1k stars so that way hopefully everyone will get a nice chunk of space or not depending on how the AI/Players go about with building their Empires
 
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Smiles_

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I think I'm almost always going to tend to 800-1000 stars in my playthroughs, but that is just my preference. If any mods unlock additional, and it isn't completely broken and interesting, I'll give slightly bigger galaxies a try.

In the blorg stream, 600 looks decent. If you consider that they have really only explored like maybe 20%-25% of it with their actual ships (the rest of the knowledge was gained via the intragalatic communication network)...you can get a sense of the scale.


Smiles