Will there be bigger galaxy sizes?

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Ifreann

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I mean, it isn't a problem to just let the game generate 1000 stars.

However, I doubt the Pentagon would lend you their supercomputer just to play Stellaris.
Spoilsports.
 

13Foxtrot

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When is Intel releasing the 1000 core processor and when can we have nvidias 16 sli setup.......
 

SobakenKusaken

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Distant Worlds had up to 1400 stars. We want MOAR! :p
Distant Worlds was pretty laggy too and had memory issues, not sure if they fixed it since I last played.
Though that's probably because of all the stuff it models in real time, like celestial bodies moving and civilian ships going on their business.
 
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Jerev

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I do recall hearing / reading somewhere that they were testing for more than 1000 stars, but don't recall where I saw that. :/
And, I may be totally off on that recollection.
I think that was during the video with Angry Joe.
 

CurseUppl

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When is Intel releasing the 1000 core processor and when can we have nvidias 16 sli setup.......

Won't matter. The game is 32-bit. 2000 stars might be do-able, but with 32 empires and possible tens of thousands of characters and units, it'll eventually hit the hard memory limit and crash.

Though, who knows. For all we know, it could be pretty optimised.
 
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RELee

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1,000 system game. (shudders)
 
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13Foxtrot

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Won't matter. The game is 32-bit. 2000 stars might be do-able, but with 32 empires and possible tens of thousands of characters and units, it'll eventually hit the hard memory limit and crash.

Though, who knows. For all we know, it could be pretty optimised.

If it isn't optimized god help us.....god help us all.
 
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Premu

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32-bit applications are limited to using 2GB of RAM. RAM usage is likely to skyrocket as you increase the system limit beyond 1000. I have 16GB of RAM but that will be useless due to the app being 32-bit.

It's actually 3 GB RAM on Windows. (Technically it's up to 4 GB, but Windows reserves 1GB for itself...)

The point is - does Stellaris actually need more than 3 GB RAM? If that is sufficient, you have no real gain from switching to 64 bit.

I have a 64GB system.....it will be like driving a Ferrari 5 KPH...

For what do you need 64 GB RAM? :confused: At least for games it's pointless, at some time there is simply no more data you can write into the RAM reasonably... The highest demand I know is something like 8 GB.
 
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PlacidDragon

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Clausewitz engine is 32bit and that is what Stellaris is built on.
For now, yes :)

"Stellaris will be the last game built on the 32-bit version of the Clausewitz engine, with Paradox's team working on a 64-bit successor for future projects. It is a mixed blessing. As the final product of a tried and true platform, the game appears to be extraordinarily polished"

Source.

That said, i cannot recall having seen an actual Paradox post about that (not looked for one either).
 
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