Will there be any updates to the Ottomans ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

InvisibleBison

Field Marshal
43 Badges
Oct 14, 2012
2.898
10.449
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Tyranny: Archon Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Are bloody reprisals a sign of an empire being threatened or not?
Bloody reprisals can happen for a wide variety of reasons, many of which have nothing to do with a nation's decline.

Increased foreign political intervention and control of markets?
That's generally a sign of a nation not being a top tier power. What incidents in Ottoman history are you referring to here?

Snooty academics writing a revisionist synthesis doesn't legitimise their view
And a random guy on the internet insulting some scholars doesn't make their scholarship incorrect.
 
  • 4Like
  • 1Love
Reactions:

Opanashc

Field Marshal
62 Badges
Jul 4, 2010
4.736
2.788
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
I certainly don't like it, because it seems to be based on a discredited view of Ottoman history.
Decline was not in absolute terms, it was relative to European powers, which were progressing at a much higher pace. In 1680-90s, it took a Holy League of HRE, PLC, Russia and Venice to beat back the Ottomans. A century later, in 1806, Ottomans got beat by Russia alone, and Tsardom was also fighting wars with Napoleon, Sweden and Persia (all but Napoleonic ones were successful too) during much of the conflict.
 
  • 1
  • 1
Reactions:

InvisibleBison

Field Marshal
43 Badges
Oct 14, 2012
2.898
10.449
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Tyranny: Archon Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Decline was not in absolute terms, it was relative to European powers, which were progressing at a much higher pace. In 1680-90s, it took a Holy League of HRE, PLC, Russia and Venice to beat back the Ottomans. A century later, in 1806, Ottomans got beat by Russia alone, and Tsardom was also fighting wars with Napoleon, Sweden and Persia (all but Napoleonic ones were successful too) during much of the conflict.
Okay, but the post I was replying to said the Ottomans should "have some disaster that culminates in an extremely slow/expensive spread of the Printing Press." That institution, I remind you, spawns in the mid-16th century. I really don't see how that models the Ottomans failing to improve their military capabilities as much as the other European powers in the 18th century.
 
  • 3Like
  • 1
Reactions:

Sergeant Major Gross

Captain
67 Badges
Nov 10, 2016
309
1.109
  • Crusader Kings II: Charlemagne
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome Deluxe Edition
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
Check out the mod Flavour Universalis. They recently made a new mission tree for Ottomans which is the biggest in the game. Byzamtium is a good option too.

Of course it's kind of sad that you need mods to properly enjoy a certain nation.
 
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.451
38.867
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
There are also some inconsistencies as some missions give only expiring claims for some awkward reasons (I assume a bug).
As far as I can recall, you get permaclaims on your next mission targets, and tempclaims on things that aren't mission targets.
 
  • 1Like
  • 1
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
Okay, but the post I was replying to said the Ottomans should "have some disaster that culminates in an extremely slow/expensive spread of the Printing Press." That institution, I remind you, spawns in the mid-16th century. I really don't see how that models the Ottomans failing to improve their military capabilities as much as the other European powers in the 18th century.
Because their expansion after mid 16th century is cowed irl
 

InvisibleBison

Field Marshal
43 Badges
Oct 14, 2012
2.898
10.449
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Tyranny: Archon Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Because their expansion after mid 16th century is cowed irl
1) No, it wasn't. The Ottoman Empire reached its largest territorial extent in 1683.
2) Even if you were right, why should the Ottomans get a special disaster to duplicate the limits of their territorial expansion? England isn't railroaded into losing the Hundred Years War, an outcome that should be far harder to avoid than something that happens a century or more after the game starts, so what's special about the Ottomans?
 
  • 3
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
1) No, it wasn't. The Ottoman Empire reached its largest territorial extent in 1683.
2) Even if you were right, why should the Ottomans get a special disaster to duplicate the limits of their territorial expansion? England isn't railroaded into losing the Hundred Years War,
Surrender of maine can start a war England will almost always lose, as well as facing both lollards and war of the roses. Spain used to get bankruptcy events even if stable. Dutch revolt always happen unless capital in netherlands or humanist ideas. French wars of religion super easy. League war will always happen if ai, with player having to no cb most the time to avoid it. Hungary still has an event where itll be partitioned if if loses a war to ottos. Ming crisis happens at 50 mandate after first age.
Disasters are disasters man
an outcome that should be far harder to avoid than something that happens a century or more after the game starts, so what's special about the Ottomans?
Because for a century or so Ottomans gets tonnes of buffs to grob that no one else can match easily
 
  • 4
  • 4
  • 1Like
Reactions:

lambda x.x

Captain
37 Badges
Jun 27, 2020
330
1.009
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
When people say "Ottomans are too strong," there are two things I can take from it:
  1. AI Ottomans are too strong/shouldn't expand as much
  2. Ottomans in the hands of a player is too strong
1 is debatable, and I can sympathize with reservations against crazy screenshots with Ottomans going up to Russia and such. But 2 is just false. I can identify a massive list of non-horde nations who are much better than the Ottomans at having a strong country since Ottomans is an end game tag and mission tree power creep is a thing.
 
  • 3
  • 1Like
  • 1
Reactions:

InvisibleBison

Field Marshal
43 Badges
Oct 14, 2012
2.898
10.449
  • Crusader Kings II
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Tyranny: Archon Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Surrender of maine can start a war England will almost always lose, as well as facing both lollards and war of the roses. Spain used to get bankruptcy events even if stable. Dutch revolt always happen unless capital in netherlands or humanist ideas. French wars of religion super easy. League war will always happen if ai, with player having to no cb most the time to avoid it. Hungary still has an event where itll be partitioned if if loses a war to ottos. Ming crisis happens at 50 mandate after first age.
Disasters are disasters man
When someone is objecting to a design philosophy, pointing out other examples of that design philosophy is not particularly persuasive. I think all of these things you cite, except the England stuff, should either be massively modified or entirely removed.
 
  • 2
Reactions:
M

Methuen of Melnibone

Guest
Any update to the Ottomans should sort out the manpower vortext - a recent bloodbath with the neverending swarm resulted in their losing two million men dead. In the 17th century.

It's not that it's very hard to play against if you prepare for it / game the mechanics to counter it, is that having to do so in almost every European game is so spectacularly un-fun.

Just make 'em like the Austrians or Russians - they can get up to a decent field army, but don't actually have a warpgate providing endless manpower.
 
  • 2
Reactions:

Jihem

Second Lieutenant
16 Badges
Sep 29, 2021
166
400
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
Any update to the Ottomans should sort out the manpower vortext - a recent bloodbath with the neverending swarm resulted in their losing two million men dead. In the 17th century.

It's not that it's very hard to play against if you prepare for it / game the mechanics to counter it, is that having to do so in almost every European game is so spectacularly un-fun.

Just make 'em like the Austrians or Russians - they can get up to a decent field army, but don't actually have a warpgate providing endless manpower.
Perhaps prevent them from taking quantity ideas ?
 
  • 2
  • 1Haha
  • 1
Reactions:
M

Methuen of Melnibone

Guest
Perhaps prevent them from taking quantity ideas ?

Yeah, something like that - whatever combination of stacked modifiers it is just needs to be broken - achievable in a rare case maybe, for variety; but not 9.5/10 games without fail, it's just not fun.

It's not as if the AI ever manages to achieve space marines to fight them, either - it's always this loopy indestructible Otto sprawl from Austria -> Moscow -> the Horn of Africa.

The recent dev diaries showed a lot of that, actually - it's obviously not on the devs' radar just yet !
 
  • 1
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.451
38.867
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Just make 'em like the Austrians or Russians - they can get up to a decent field army, but don't actually have a warpgate providing endless manpower.
The issue is that they have good land and good trade income and they have manpower/LFL ideas and they have special units (do Janissaries cost manpower to raise? I can't remember and the wiki doesn't say) and they take Quantity ideas.
 
  • 2
Reactions:

Orkonkel

General
73 Badges
Aug 12, 2011
1.926
1.725
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Tyranny - Bastards Wound
  • Stellaris: Ancient Relics
  • Europa Universalis 4: Emperor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Pride of Nations
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Victoria 2
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III
  • Crusader Kings II: The Republic
Ottoman trade income definitely took a hit in the latest trade map revision, though I suppose that mainly affects players that laser-focus on making Constantinople a hub of oriental trade (Hungary/HRE diverting northwards makes it a lot harder to monopolize the home node).

Are Ottomans too strong? Nah.

Should they have an unique disaster? Don't they already?

Is the Ottoman mission tree in need of updates? I would say yes. They have a big tree, but it's severely outdated in terms of what it does. Every mission is basically 'more permanent claims', with a few minor '+x for 10 years' attached. There's no significant 'until end of game' bonus, there's nothing that interacts with monuments, nothing that gives/affects absolutism or administrative efficiency, there's nothing that gives unique CBs or interesting event chains or development in certain areas or interactions with Africa/India, etc, etc. In short: it is boring. There's Australian tribal OPMs that have more interesting mechanics in their mission trees than Ottomans.

What does Ottomans/Anatolia/Arabia need for a more interesting geo-political gameplay experience? A somewhat regularly strong/powerful Persian nation to challenge either Mamlukes or Ottomans. I think PLC and Hungary roll over too easy against Ottomans in most games, and this game has no mechanism of 'defending Europe from Islam', i.e Ottoman attacks Hungary and Austria/Poland/Lithuania/etc defends each other.

Remove historical rivals from Poland/Hungary. Add it via event/mission tree so it happens in like 30-40% of the games at most.
 
  • 4Like
  • 3
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.451
38.867
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
  • 1Like
Reactions:

Kanem Bornu

First Lieutenant
72 Badges
Aug 29, 2010
271
673
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Cities: Skylines - Green Cities
The issue is that they have good land and good trade income and they have manpower/LFL ideas and they have special units (do Janissaries cost manpower to raise? I can't remember and the wiki doesn't say) and they take Quantity ideas.
They do not cost manpower to raise. Instead they cost military points and are twice as expensive to reinforce. I would say they're not worth it.
 
  • 3
  • 1
Reactions:

Damedius

Lt. General
80 Badges
May 28, 2012
1.203
1.289
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders II
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
When people say "Ottomans are too strong," there are two things I can take from it:
  1. AI Ottomans are too strong/shouldn't expand as much
  2. Ottomans in the hands of a player is too strong
1 is debatable, and I can sympathize with reservations against crazy screenshots with Ottomans going up to Russia and such. But 2 is just false. I can identify a massive list of non-horde nations who are much better than the Ottomans at having a strong country since Ottomans is an end game tag and mission tree power creep is a thing.
I think when people say they are too strong, they mean that they are hard to fight against after they hit tech level 5 especially if you are a Western Tech country. You have to wait until tech 15 before they fall back down to earth and 19 before they fall off. By that time they usually have an enormous amount of troops.

The best you can do as most countries if you don't neuter them early is containment by having strong allies. I don't mind them as much as I used to when I first started to play because I understand the game mechanics better. I know to take Diplomatic(Influence would work as well) as one of my first idea groups so that allies are less likely to refuse answering a call to arms, especially after integrating a vassal.
 
  • 1
Reactions: