Will there be another hotfix on the core disappearing issue?

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RMcD94

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Until they really settle down and sort it out and spend a good amount of time testing both in the bug sense and in the balance/fun to play sense they should just make cores infinite.
 

atmafox

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Re cores, doesn't a nationalist revolt go off without cores and end up spawning the nation that is considered to be the primary tag for that culture?

IE, if Scotland's cores disappeared, they could still come back via revolt but not by way of another country forcing their release. Hence why PDS removed the primary tag settings for Burgundy and the other French duchies but not for Brittany. Now, the fact that they don't expose this in the UI is a bit annoying, and the fact that they apparently have different codepaths for almost every way a province can change hands so any change they try to make ends up only half implemented.
EDIT: Ooops, Scotland is an accepted culture of GB so it probably wouldn't nationalist revolt no matter what. That said, Welsh is not, so it's a better example. Current system won't eat primary tags for cultures within the game timeframe if it doesn't exist, mind, but I'm talking about the original design of the 1.3 system.

That said, it is pretty hard post-1.1 to end up getting nationalist rebels and even more difficult to get them to win. Also a problem is that there's no distinction between homogenization of culture (ie, the Revolutionary French getting rid of the regional variations or even different cultures depending on some accounts as the idea of the 'Nation of France' instead of the 'Throne of France' was now their unifying characteristic and as such they couldn't stand anyone that didn't consider themselves to be French first), the lightly populated areas being repopulated (North America, Horde regions by Russia, etc), or forced migrations/etc (some Balkan areas, not sure on a few others). Or the revival and/or creation of cultures (for example, Finnish culture re-established itself after being colonized by the Swedes then conquered by the Russians, and the Bosniaks that are depending on which historical narrative you follow a Islamicized Croatian culture.) So it is still a bit easy for tags to entirely disappear because their cores _and_ their culture have both disappeared, but that's a different issue than the core timer.

Thanks,
-Atma
 

unmerged(804580)

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Changing Culture Conversion to "Local Culture is Accepted now in this Area (Province)" is a great Idea :D

+1. Instead of converting the culture outright, it could be "incorporating the local bureaucracy into our administration," which is even historically closer to what happened in the period. So, when Austria (Austrian) conquers Dalmatia (Croatian), it will be able to incorporate Croats into the local bureaucracy, but if Hungary (Hungarian) takes over the province they'd have to do the same again.

Regarding the instant vanishment of cores, I'm actually O.K. if this indeed is WAD and the devs want it to be this way, so that a dormant core nation can be released in a peace deal, but not released peacemeal and fed back. It's OK with me if that's intended, but the game should provide information so we can actually make decent judgments. I wish the game would tell me when my actions influence the core expiry timer, so if I decide to release Kazakhs from Nogai, I get a message "Kazakhstan will be relased as a vassal in provinces A, B and C. Kazakh cores in provinces X, Y and Z will expire upon this decision", "We demand full annexation. As a result, Inca will lose its cores in provinces X, Y and Z," or "Zhou, your vassal, has cores in Ming. Declaring war on Ming will renew Zhou's claims on their rightful ownership in provinces X, Y and Z."

I don't think it's trivial that we don't get this info. Core expiry dates are calculated inside the game, and the players (especially new ones) don't really get a clear indication of what happens. This may involve a bit more coding than just changing a few numbers, but personally, I think it's a matter of user-friendliness and plain decency to inform the players the consequences of their decisions. Unless they rewrite the rules to make it less opaque, or make the game actually give us correct information, I'll stand by TheBloke and his never-expiring cores mod. :) Good job, TheBloke!