Victoria is STILL more popular than Imperator with all expansions, so that should give them ideas
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That is pretty amazing. Especially given how much less integrated with steam Victoria is. It certainly has a smaller percentage of players being counted in that statistic.Victoria is STILL more popular than Imperator with all expansions, so that should give them ideas
Victoria is STILL more popular than Imperator with all expansions, so that should give them ideas
I'm all for re-branding.
I wandered over here looking for a mod that pushes the start date back to the 18th century. I'm surprised there isn't one (that still works) because I think Victoria's mechanics can handle it in a way EU IV (which has been pushed as far as the 10,000th century) can't handle even the French Revolution or early industrialization.
Which got me thinking that Victoria III should really start around Westphalia. It'd require some dynasty mechanics and a political system that simulates estates rather than ideologies, but the political system is Victoria II's weakest and Victoria III should really have a (limited) character system anyway. The existing ideologies work pretty seamlessly with religion post-Westphalia.
The only thing you'd really need is a new name.
A remake ov Victoria II would be a really good idea. Put it on a better engine and do some quality of life updates and then re-releae it. Afterwards you give it the "Imperator Rome - treatment" where you look at the game mechanics and improve them spep by step. Add some DLC-support you can evolve that game into some kind of Victoria III.
Finally everyone would be happy and the world would be a better place.
Having dabbled with code a few times, what may seem intuitive: building and modifying existing code instead of reinventing the wheel, often ends up taking more time and effort because nobody remembers how the old code worked. It often takes far longer to figure out what the old code did than it would be to just rewrite it. Besides, many of the problems are structural within the code, and would take extensive rewriting (after relearning all of it) to change. I believe the engine is now considered obsolete as well, so they'd want to bring that up to the current standard.I'd rather see paradox try and tackle some of the long standing problems in Victoria so it can function as a solid base to design a sequal. Starting from scratch is more costly and more risky.
There comes a point where the best option is to rip out and reuse a few of the key pieces that work well, follow many of the original concepts and ideas, and start over almost from scratch. I just hope they stay true to the original feel of the game, rather than streamline (or is it "Steam-line") the game down to a simplistic map painter.
Load the game up when you go to sleep and leave it running.I'm not advocating either trust or hope, but it seems to me if we are to get what we all want, then it might behoove is all to play the game extensively and exclusively on Steam where PDS is *probably* getting all their stats for deciding whether or not the game is still worth investing in.
All conjecture on my part. Who knows?
Same.Load the game up when you go to sleep and leave it running.
One of the reasons I started taking better care of myself and lost 50lbs was to hope to live to see Vicky III
I would settle for another expansion that just upgrades the original Victoria II that should be far less costly as an entire new game. The key changes I think would have to be the late game economy The economy has always been wacky (especially in the late game)
I'm just curious since this may mean it's even worse than it looks. I'm playing Vicky II outside of Steam and I'd wager more are as well. Everyone playing Imperator is listed on Steam.I'm pretty sure that all Paradox games currently under development require a Steam license regardless of how you choose to purchase or play it. They can be played single-player without a Steam connection once installed, however. I haven't tried Imperator without a Steam connection. In fact, Steam autoloads at boot up and I play my games through it now.
When you wrote this, I was looking over what another person had did as a patch a couple years ago and then using it and applying it to HPM looks like the economy is pretty much fixed as well as it can be. The big problem is that Vicky was allowing national treasuries to hoard most of the the wealth in late game which caused the tremendous amount of economic problems maybe like 80-90% wealth being stored in national treasuries and no way to give it back to the pops or otherwise have it useful in game at that point.
The link is to a Working a vanilla version of the patch turned into a mod and also another file for the patch that can be applied to current HPM .
Then another thing drew my attention to something else, FORTS. If running the USA or Russia, there could be like hundreds to build. Age of Enlightenment mod allows only one fort per state/region like Navy bases cutting that considerably.
But you bring up things like combat and how another Vicky would improve on that. I suppose that's true in any newer game should improve on the visuals for combat, upgrading units and Navy blockades, the relieving tedium in rotating ships to avoid attrition sinking them, hence ruining the blockade and a few other things. Other than that combat as is seems to be sufficient for the game at hand.