- Mar 24, 2008
The paradox logo was on sony's PS4 presentation after all.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Considering they've said there will be controller support, because of support for SteamOS, I think that's more likely.Another fun fact: That Y Button thingie's yellow, like the one on an XBox 360 controller.
That can also mean that it has controller support, however.
Especially if you consider that PDS has already announced Hearts of Iron 4 and East VS West, which means all periods of History have been pretty much covered. Moreover, the Swedish studio has never given up on constantly working and reworking all their major historical strategy titles, namely: Crusader Kings, Europa Universalis, Victoria, Hearts of Iron and now East versus West.(inb4 the thread being invaded by a extremely stupid discussion about how a very good PC game magically becomes bad and dumb if it reaches consoles or a mainstream audience, because it stops being part of "our sikrit club" of obsessive-compulsive strategy nerds)
They wouldn't. Most console gamers don't know what a mod is.I wonder how mods would work on consoles though, considering all the restrictions they have that don't exist in the PC
I believe that they've described it as free movement with the grid only appearing when you're in combat, so I'm assuming it's going to be either mouse-look movement or point and click, not grid-based WASD movement.+1 for a console version. PDS' strategy titles are mouse/keyboard affairs, and best played on PC, but I prefer my RPGs (and even games like XCOM) on console, if available. At the very least, keen on gamepad support so that if I have to play on PC, I'm not walking around with WASD (nothing wrong for people that like it, but I'm not one of them). I'll play either way, of course - the game looks awesome .
Sounds sensible, and PDS should deffo stick with what they know, was just mentioning it in case it was an 'easy-ish win'. Apparently (I'm no dev, nor seen the SDKs, it's just the general word out there) the new consoles (PS4/XB1) are very similar to PCs architecturally, and it's pretty straightforward to port across, so you may well be able to make some extra money/grow your audience a bit there. That said, the word is that while it's easier to publish on consoles now, there's still a lot more paperwork and the like to go through than PC, so it wouldn't be "port and free money", there'd be extra work to do as well. My completely evidence-free punt (ie, if it did sound like a good idea, talk to people who are more clued up first!) would be that a game like Runemaster could do half-decently, particularly in the first couple of years of the console 'cycle', when games are thinner on the ground, and not be too much work to take over.We are developing the game to Linux, Mac and Windows, which means we might be able to put the game on the Steam box. I can confirm that we are testing to see if the game would work well with gamepads, and it actually works pretty well. I'm usually a PC-gamer, though I have played Assassin's Creed, Bayonetta, God of War and some other games on the PS3, so I am more comfortable with a keyboard and mouse than a gamepad. With that said, I am more comfortable playing Runemaster with a gamepad than mouse and keyboard.
I'd still prefer gamepad over this (mouselook move and point and click is horrendous from an OH&S perspective for something that 'clicky'), but they've got gamepad support, so I'll be smiling either way .I believe that they've described it as free movement with the grid only appearing when you're in combat, so I'm assuming it's going to be either mouse-look movement or point and click, not grid-based WASD movement.