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CyaN

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Judging by the "Y" button there, yep, probably.

(inb4 the thread being invaded by a extremely stupid discussion about how a very good PC game magically becomes bad and dumb if it reaches consoles or a mainstream audience, because it stops being part of "our sikrit club" of obsessive-compulsive strategy nerds)
 

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Fun fact: There is a Y Key on most standard keyboards.
 

SBolshevik

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Fun fact: There is a Y Key on most standard keyboards.
Another fun fact: That Y Button thingie's yellow, like the one on an XBox 360 controller.
That can also mean that it has controller support, however.
 

Svip

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Another fun fact: That Y Button thingie's yellow, like the one on an XBox 360 controller.
That can also mean that it has controller support, however.
Considering they've said there will be controller support, because of support for SteamOS, I think that's more likely.
 

Hector of Troy

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(inb4 the thread being invaded by a extremely stupid discussion about how a very good PC game magically becomes bad and dumb if it reaches consoles or a mainstream audience, because it stops being part of "our sikrit club" of obsessive-compulsive strategy nerds)
Especially if you consider that PDS has already announced Hearts of Iron 4 and East VS West, which means all periods of History have been pretty much covered. Moreover, the Swedish studio has never given up on constantly working and reworking all their major historical strategy titles, namely: Crusader Kings, Europa Universalis, Victoria, Hearts of Iron and now East versus West.

For Christ's sake, why on earth can't they expand their activities and develop RPG games for a change? I am very confident Runemaster will be awesome.
 

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I would love this game to be on my PS4!
 

wolfing

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I wonder how mods would work on consoles though, considering all the restrictions they have that don't exist in the PC
 

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Axe99

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+1 for a console version. PDS' strategy titles are mouse/keyboard affairs, and best played on PC, but I prefer my RPGs (and even games like XCOM) on console, if available. At the very least, keen on gamepad support so that if I have to play on PC, I'm not walking around with WASD (nothing wrong for people that like it, but I'm not one of them). I'll play either way, of course - the game looks awesome :).

Also, keep in mind you're _very_ unlikely to get a lot of "it'd be good to have this on console" posts around here - most PDS games are old-school PC games played by old-school PC gamers - but I'd bet good money that you could broaden the audience significantly if you got it out on the PS4/XB1 (I'm personally on a PS4, but there's no reason XB1 fans wouldn't like it) - RPGs and tactical RPGs do well on console, and there's also an old-school group of console RPG players that are big fans of turn-based, tactical combat.

That said, as always, keep in mind costs vs benefits - most important thing is PDS stays around making great games :). Don't put it on console if it would:

a) be bad for business; or
b) compromise vision.

Just don't assume console gamers all like 'dumbed down' experiences - that's just a myth perpetuated by a certain sub-clique of PC gamers. Hell, I'm a "console first" player, and I love my HoI3 with almost everything (except trades!) on manual :D.
 

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We are developing the game to Linux, Mac and Windows, which means we might be able to put the game on the Steam box. I can confirm that we are testing to see if the game would work well with gamepads, and it actually works pretty well. I'm usually a PC-gamer, though I have played Assassin's Creed, Bayonetta, God of War and some other games on the PS3, so I am more comfortable with a keyboard and mouse than a gamepad. With that said, I am more comfortable playing Runemaster with a gamepad than mouse and keyboard.
 

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I wonder how mods would work on consoles though, considering all the restrictions they have that don't exist in the PC
They wouldn't. Most console gamers don't know what a mod is.

When you buy a game for a console that is also available for PC not only are you probably paying more for it, you can't do anywhere near as much with it. On the other hand you don't have to worry about drivers and runtime errors and such.
 

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+1 for a console version. PDS' strategy titles are mouse/keyboard affairs, and best played on PC, but I prefer my RPGs (and even games like XCOM) on console, if available. At the very least, keen on gamepad support so that if I have to play on PC, I'm not walking around with WASD (nothing wrong for people that like it, but I'm not one of them). I'll play either way, of course - the game looks awesome :).
I believe that they've described it as free movement with the grid only appearing when you're in combat, so I'm assuming it's going to be either mouse-look movement or point and click, not grid-based WASD movement.
 

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We are developing the game to Linux, Mac and Windows, which means we might be able to put the game on the Steam box. I can confirm that we are testing to see if the game would work well with gamepads, and it actually works pretty well. I'm usually a PC-gamer, though I have played Assassin's Creed, Bayonetta, God of War and some other games on the PS3, so I am more comfortable with a keyboard and mouse than a gamepad. With that said, I am more comfortable playing Runemaster with a gamepad than mouse and keyboard.
Sounds sensible, and PDS should deffo stick with what they know, was just mentioning it in case it was an 'easy-ish win'. Apparently (I'm no dev, nor seen the SDKs, it's just the general word out there) the new consoles (PS4/XB1) are very similar to PCs architecturally, and it's pretty straightforward to port across, so you may well be able to make some extra money/grow your audience a bit there. That said, the word is that while it's easier to publish on consoles now, there's still a lot more paperwork and the like to go through than PC, so it wouldn't be "port and free money", there'd be extra work to do as well. My completely evidence-free punt (ie, if it did sound like a good idea, talk to people who are more clued up first!) would be that a game like Runemaster could do half-decently, particularly in the first couple of years of the console 'cycle', when games are thinner on the ground, and not be too much work to take over.

I believe that they've described it as free movement with the grid only appearing when you're in combat, so I'm assuming it's going to be either mouse-look movement or point and click, not grid-based WASD movement.
I'd still prefer gamepad over this (mouselook move and point and click is horrendous from an OH&S perspective for something that 'clicky'), but they've got gamepad support, so I'll be smiling either way :).
 

wolfing

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I would be more worried about the patch turn-around time. I'm guessing it'll take much more time to release new updates having to test in more (and different) platforms: PC, Mac, Linux and now PS4? At least the first 3 are somewhat similar in the core, but consoles (even if the hardware is more or less a PC, the 'OS' is radically different.
 
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