The next expansion/dlc is CK2: The Republic. http://www.pcgamer.com/2012/12/08/crusader-kings-iis-next-expansion-announced-the-republic/
You'll play as a republican merchant family, with very different gameplay than playing as a feudal lord.
But of course, a very similar concept (and awesome) game like this was already made:
http://en.wikipedia.org/wiki/Merchant_Prince
http://www.abandonia.com/en/games/324/Machiavelli+the+Prince+(Merchant+Prince+remake).html
Merchant Prince (also re-published as Machiavelli: the Prince). It was an amazing game with a lot of similar sounding features: control a merchant dynasty, try to get elected doge, trade, upgrade assets elsewhere, etc.
But it seems like it'll be really one-dimensional and flat in CK2. We don't have trading goods, we don't have warehouses, we don't have a College of Cardinals to bribe, we don't have exploration or sailing to India and China, we don't have the Silk Road. It just seems like it's going to be very.... meh, without some really radical changes.
Like, will we be able to invest in missions to the Orient, like Marco Polo's? Will we be able to discover new lands, generally?
If republics are just a different way to paint the map with your dynasty, that seems really boring. It already seems really simplistic that "trade" is just amassed through holding territory and collecting "taxes." Like, could we please get some way to actually make decisions about where to buy goods and where to sell goods, where to invest money, etc.?
You'll play as a republican merchant family, with very different gameplay than playing as a feudal lord.
But of course, a very similar concept (and awesome) game like this was already made:
http://en.wikipedia.org/wiki/Merchant_Prince
http://www.abandonia.com/en/games/324/Machiavelli+the+Prince+(Merchant+Prince+remake).html
Merchant Prince (also re-published as Machiavelli: the Prince). It was an amazing game with a lot of similar sounding features: control a merchant dynasty, try to get elected doge, trade, upgrade assets elsewhere, etc.
But it seems like it'll be really one-dimensional and flat in CK2. We don't have trading goods, we don't have warehouses, we don't have a College of Cardinals to bribe, we don't have exploration or sailing to India and China, we don't have the Silk Road. It just seems like it's going to be very.... meh, without some really radical changes.
Like, will we be able to invest in missions to the Orient, like Marco Polo's? Will we be able to discover new lands, generally?
If republics are just a different way to paint the map with your dynasty, that seems really boring. It already seems really simplistic that "trade" is just amassed through holding territory and collecting "taxes." Like, could we please get some way to actually make decisions about where to buy goods and where to sell goods, where to invest money, etc.?