Would you kindly consider a non-snarky response to the concern raised here if someone else asked you to? Because you did basically shut down the other thread and asked us to trust in you doing the balancing right. Which is a a totally valid request except that said thread wasn't even concerned about balancing problems int he first place.
I would agree that this isn't the correct thread to talk about that concern but I'm also a bit lost where I should go otherwise.
The thread was titled "Tours are already confirmed as pointless" and the body of the thread was claiming that Tours are either one of two things; a waste of time which does not yield meaningful rewards (contrary to screenshots and statements provided in the dev diary), or a bonus farm which will render the game trivially easy.
The demands in the thread were to introduce something which made them "mandatory". But what is mandatory, exactly? As I stated in the thread, most game mechanics; existing activities, schemes, declaring war, etc. are not "mandatory". You are incentivized to do them based on whatever the game state is. Want someone dead? We have murder schemes for that. Need a boost in control, cultural acceptance, vassal management, and so on? We have Tours for that. It's a tool, same as any other in the game.
The suggestion that kept coming up in the thread was to make a negative modifier (either character or opinion) if you have not completed a Tour recently. This is a terrible idea for a number of reasons; it is an arbitrary punishment which forces the player into engaging in content they may not otherwise need, it makes Tours into a chore you must complete rather than a tool at your disposal, it runs counter to the central design philosophy of activities as a concept, it's boring, it's ahistoric (not every medieval ruler did Tour, and even then it wasn't
expected necessarily), it does not introduce new challenges, it forces the player into playing a certain way rather than aligning with their interests. Would a negative character modifier for not completing murder schemes make murder schemes better or more interesting? I don't think so. Would it make sense? Also no.
I talked about balance because that seemed to be the central concern; that Tours would either be powerless or overpowered without an arbitrarily applied character modifier. So, I addressed that elsewhere in the title we intend to adjust numbers accordingly with new bonuses; subtler incentives throughout the title which would drive you to Tour. I couldn't get into specifics partly because there are many of them in small areas, and partly because they related to unannounced features like vassal stances.
My frustration with this topic stems from the fact that it has felt very conspiratorial surrounding my use of a single word, and it feels like this whole discussion would never have happened had I not used that word or addressed this thoroughly and early, but I had signed off believing that it would not have been misconstrued and conspiratorialised in this way.
Plus forum titles like that are just really shitty and hostile. I've just spent months working tirelessly on this feature just for a bunch of people to come out of the woodwork and start denouncing it as "confirmed to be pointless" merely because of one word I chose to use. It's felt like my follow-up comments and the body of the development diary itself including screenshots has been completely ignored due to this one word.
Hope that clarifies things and we can put this god forsaken topic to bed.