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Aug 17, 2009
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One thing that annoyed me very much in CK was that the muslim CoA's were circles, which made it really annoying for a number of reasons. Hope this will be fixed in CK2!

Also, when the turks invade the byzantines shouldn't they form the Ottoman Empire?
 

Veldmaarschalk

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One thing that annoyed me very much in CK was that the muslim CoA's were circles, which made it really annoying for a number of reasons. Hope this will be fixed in CK2!

Also, when the turks invade the byzantines shouldn't they form the Ottoman Empire?

Why should Turks invading the Byzantine Empire form the Ottoman Empire ? The Seljuk Turks f.e. in Anatolia called themselves the Sultanate of Rum (=Rome).

The Ottoman Empire was named after its ruling dynasty, if the Ottoman dynasty doesn't rule a Turkish tribe (and in 1066 the Othman, who founded the dynasty wasn't even born yet), then it doesn't make sense for that Turkish tribe to form the Ottoman Empire. :)
 
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Aug 17, 2009
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What i'm saying is that since Ottoman Empire will be in one of the starting dates(1337?) there should be some historical events like the ottomans invading Anatolia and forming the Ottoman Empire if they're succesful.
 

Nuril

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One thing that annoyed me very much in CK was that the muslim CoA's were circles, which made it really annoying for a number of reasons. Hope this will be fixed in CK2!

Also, when the turks invade the byzantines shouldn't they form the Ottoman Empire?

Why do you find that annoying? I found it really helpful for distinguishing the different spheres at a glance. I would appreciate if there was some slight difference for Pagan nations as well, really.

Edit: But I suppose that could be easier now with a Religion mapmode like in EU3 that shows stripes if province and ruler religion doesn't match up. I also hope that Catholics aren't white and Pagans a slight Gray. That was quite confusing at times if you didn't look hard enough. Especially when you add in Fog of War to make the catholics slightly more gray outside your realm.
 
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What i'm saying is that since Ottoman Empire will be in one of the starting dates(1337?) there should be some historical events like the ottomans invading Anatolia and forming the Ottoman Empire if they're succesful.

No, just no.
 

HMAS-Nameless

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What i'm saying is that since Ottoman Empire will be in one of the starting dates(1337?) there should be some historical events like the ottomans invading Anatolia and forming the Ottoman Empire if they're succesful.

Crusader Kings is not a game for historical events. CK is about starting a new alternate history everytime you play. That's one of the things the original CK did so well by being plausable at the same time. Historical Events would undermine the developer plan. If your looking for exact historicalism I'd reconmend For the Glory and AGCEEP.
 

mtrivundza

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When I tried CK1 I had a lot of trouble telling muslim nations apart since so many of their CoA were similar(so many crescent moons). And since many countries end up a bit scattered about it can be surprising when you find out the tiny county you were gonna take is actually a huge scattered duchy(I know their are many ways to find this out but it does catch you off guard at times). I forget what the christian nations had but it was definitely easier to tell them apart.

And... the ottomans never invaded anatolia...
 

Enravota

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Ottoman empire is a dynastic empire - they are Ottomans because that was the ruling house, same for the Fatimids, not because they held lands in Anatolia. Which is a bit problematic when dynasties change (i.e. Ayyubid took over from the Fatimids). I hope CKII will handle this much more gracefully than CKI.
 

Xain

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When I tried CK1 I had a lot of trouble telling muslim nations apart since so many of their CoA were similar(so many crescent moons). And since many countries end up a bit scattered about it can be surprising when you find out the tiny county you were gonna take is actually a huge scattered duchy(I know their are many ways to find this out but it does catch you off guard at times). I forget what the christian nations had but it was definitely easier to tell them apart.

Well I guess that your problem was just (and in this sense I agree with you) that with the Muslim "circle" CoA it was really difficult to distinguish a beydom from an emirate or a Muslim Kingdom (the difference, if I am not wrong, was in the thickness and the color of the edge), while Christian shields varied more both in size and in shape (at least from county level to upper levels, whilst the differences between kingdoms and Duchies weren't that obvious, especially at lower zoom scales).

Another problem was that the "liege" of a county wasn't clearly indicated (you had to look into the ruler's profile, or search for the half-hidden information on the left menu : "XXX is part of the Emirate of/Kingdom of YYY".

This latter problem should have been solved, because, looking at the video DD on Relations, I see that liege will be clearly indicated (as a crown and a CoA in the Province screen), at a glance, when we click on a province.

For the former problem, I guess we should wait to see what artwork PI is preparing for Muslims - until now, we only saw the Christian part, but I'm kind of optimistic about this.
And, most of all, from all the screenshots and the videos we have seen until now, it seems that only independent rulers of all levels will have their CoA shown as a shield on the map.
It should be easier, then, to verify if the "tiny county" that caught your eyes is ruled by an independent and weak bey (which should then have his own shield on the map) or is the furthest western isolated province of Egypt, who won't obviously like you to declare war on their vassal and send you an army of 30000 men...
 

Enravota

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Since most of the CoA of Muslims in CKI were solid colours it wasn't very easy to distinguish between them either. Still PI had to “invent” them all as the only Muslim country with a CoA AFAIK was Grenada.
 

Xain

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Btw, since a dynastic CoA generator will be in the game (for dynastic CoA), I hope it will be used to give more "Christian" CoA to former Muslim territories, once conquered. No more (or, well, less) plain solid color shields please !
 

Enravota

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Btw, since a dynastic CoA generator will be in the game (for dynastic CoA), I hope it will be used to give more "Christian" CoA to former Muslim territories, once conquered. No more (or, well, less) plain solid color shields please !

At least the relevant dynasties had a solid colour shield to be identified with. Unlike Abdoul, the bay of Mudpile.