Will the game be released in Chinese?

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SchwarzKatze

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Dude Korean is super easy. The only thing difficult about Korean is that they use Chinese characters all over the place. The actual Korean alphabet is one of the easiest I've come across. The letters are based on the shape your mouth makes when you make the sound. For example M is a straight line like this - and N is a straight line with a little downward arrow in the middle. I could read basic words in Korean after only a couple of weeks living there. I couldn't read a newspaper however because they use a lot of Chinese characters mixed in. Also the grammar is more similar to Spanish than English. Like Yoda you must speak.
Korean isn't any easier than Chinese... According to the chart.
 

SchwarzKatze

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SchwarzKatze

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SchwarzKatze

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Alright I may have led the discussion astray too far, back on topic:

No, and honestly you should ask Tencent instead of Paradox. If they don't bother either, why would Paradox?
 

Draky

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Alright I may have led the discussion astray too far, back on topic:

No, and honestly you should ask Tencent instead of Paradox. If they don't bother either, why would Paradox?
Why would I ask Tencent instead of the developers that make the game? The vast majority of games played on Steam that have chinese language support have nothing to do with Tencent too
 

SchwarzKatze

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Why would I ask Tencent instead of the developers that make the game? The vast majority of games played on Steam that have chinese language support have nothing to do with Tencent too
Tencent has 5% share of Paradox Interactive, and was in charge of Stellaris's Chinese localization (which was godawful).
 

EU3NOOB

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Holy.Death

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But I thought only players who owns a game on Steam can write reviews about that game? [...] I mean, it's not quite blackmailing if they are legitimate customers who paid for the games.
If somebody is told the game doesn't support X language should he then - in good conscience - make a negative review, citing the lack of support for that language as his reason for creating said negative review? How is that meritorical and how it's not a blackmail (which would be putting a pressure on developers by threatening to lower down the overall score of their game)?
 

Ekyman

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Oh yes the US government the most trustworthy of sources ;)

To read at a high level is difficult because for that you also need to know Chinese, which is Chinese, but the Korean language on it's own is very easy.
Is the honorific system difficult for English speakers to learn? Two complementary systems of honorifics, one with seven levels? I could easily see English speakers having trouble with that. Some of the phonology (specifically the stops) also seems like it could be difficult for English speakers.
 

cools0812

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I would love to see the next EU game, Stellaris or Vicky getting Chinese localization, but for I:R it would be a waste of effort to add Chinese support because, well, it's not a historical period Chinese players are interested in.

I run a small Chinese pdx games community personally (sized 260, most of them playing on steam - stop calling us pirates), and constantly translating PDXCON info on major chinese gaming forums, so I think I'm qualified to draw some conclution. In China people were chanting "Vicky 3" prior to the announcement day, on that day, crowds who were disappointed by not getting vicky 3 is much larger than those who felt excited about I:R. Chinese players arent interested in the era of rise of Rome, especially after confirming that the map excludes China, and the time frame wont cover the decline of rome (which is an era they generally have more interest in).

The conclusion is that unless you decided to add China on the map, whether as DLC or in vanilla, supporting Chinese language wont attract a substantial chinese player base to buy the game.
 
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cools0812

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That's not the only thing he said in that thread, his point was that China is a relatively small market for PDS and a very unreliable one too, as the Chinese government banned HOI4 because it's Chinese narrative in WtT differed from government propaganda.

However Chinese players are enraged due to that very sentence, and rightfully so:

Games that have been sold do not count because, well, they are already sold - we can't charge them extra for Chinese localisation done after they bought.

It can be interpreted as denial of any sort of post-purchase service to Chinese players becuz, "well, they are already sold", thus mistreatment of Chinese customers. It also made Paradox sounds greedy, which is exactly what you dont want to show when communicating with customers, unless you really dont care about them ( which already counted as a substantial part of Stellaris's player base ). Even if that's really the case of decision-making here, a well-trained PR manager wont tell the public as so, he should (and later did say) say things like "well, we are considering... decisions havent been made yet, stay tuned!" instead of this.

It's a PR nightmare on Pdx's side which could have easily been avoided, it backfired (review bombing on Stellaris), and they are paying for their mistake (Stellaris overall reception below 80%, recent reception mixed so far), as simple as that. And now people are making claims that, paid customers protesting against perceived mistreatment from an official PR statement, is blackmailing, really makes you think.... hmmm.
 
Last edited:

icedt729

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I'd like to see Chinese localization just for the selfish reason that I want to use it myself. But I understand the market issues with making one.

Oh yes the US government the most trustworthy of sources ;)

To read at a high level is difficult because for that you also need to know Chinese, which is Chinese, but the Korean language on it's own is very easy.
Korean is hard because:
-SOV word order
-Lack of cognate words with IE languages
-Topic-comment sentence structure
-Honorific words and verb endings
-Grammatical particles unrelated to anything in English
-Lack of tense and conjugation
- Drastically different cultural perspective and values reflected in language

Being able to phonetically read out Hangul is not the same as knowing Korean. Korean is not like Spanish. Korean is a hard language.
 

Manic Eskimo

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Korean is hard because:
-SOV word order
-Lack of cognate words with IE languages
-Topic-comment sentence structure
-Honorific words and verb endings
-Grammatical particles unrelated to anything in English
-Lack of tense and conjugation
- Drastically different cultural perspective and values reflected in language

Being able to phonetically read out Hangul is not the same as knowing Korean. Korean is not like Spanish. Korean is a hard language.
Compared to Chinese? :rolleyes: Context is key here buddy.

Chinese is so much harder. Over 3000 Characters. Compared to the Korean alphabet which can be learned very, very quickly due to it's logical construction. Chinese is tonal meaning the same word can have different meanings depending on the inflection on each syllable. Korean is not. To say that Korean is as hard as Chinese or Japanese or Thai or any east Asian language I've encountered is ridiculous.

https://onehallyu.com/topic/318801-hardest-language-to-learn-korean-vs-chinese-vs-japanese/
 
Last edited:

Manic Eskimo

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Is the honorific system difficult for English speakers to learn? Two complementary systems of honorifics, one with seven levels? I could easily see English speakers having trouble with that. Some of the phonology (specifically the stops) also seems like it could be difficult for English speakers.
Yes. For me much harder than grammatical sentence structure, which took some time. The point was, is Korean easier than Chinese or the same or harder in difficulty? To which, I would say Korean is infinitely easier due to how quickly you can pick up the basics. Once you have the basics you can start to read and speak and practice which makes everything else come quicker. I knew an American who claimed he had learned hangul on the plane ride over and I had no reason to doubt him.