Will Skylines avoid the poor elevation handling of Sim City?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jul 10, 2011
3
0
I'm talking about this, which just looks miserable:

UDLxn70.jpg
 

lemonsquid

General
111 Badges
Jul 27, 2011
1.807
367
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Crusader Kings II
  • Leviathan: Warships
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Victoria 2
  • Europa Universalis III Complete
SimCity has improved on this but it hasnt been completely eradicated. But yea, hopefully the ground is leveled between roads & Buildings.

San Francisco is a good example of how it should appear, it is also safe to say that driving a manual is a pain in the ass

6a012876c6c7fb970c0154377fa15c970c-500wi


Nob-Hill-yikes.jpg
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.145
3.833
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I remember the ridiculous stuff you'd sometimes see in SC4, like a gigantic stadium or airport supported by a gigantic blob of concrete or something.
 

Rangerzero

Corporal
Sep 17, 2014
39
0
I'm talking about this, which just looks miserable:

UDLxn70.jpg

Well, that's actually pretty good.
The thing I see they should improve (and hopefully the house/terrain generation algorythm of cities skyline will have considered that) is that terrains should always be aligned with the adjacent street which doesn't seem to be the case in that screenshot and that's precisely what makes it look horrendous.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
That's SC5.

It's strange people assume SC4, it's as if they can't believe anyone would be playing the latest version :)



Actually thinking on it since I bought SC5 in a sale earlier this year (after the offline play was allowed) I think I've played CitiesXL much more often.

There's something about SC5 that doesn't make me want to go back to it as much.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Wooooo! Scary!...
But yeah, they're floating :p
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
I'm talking about this, which just looks miserable:

UDLxn70.jpg

Actually, the road slope doesn't look bad AT ALL! At least compared to CXL and SC4 without the extreme slope mod.

I hope CO will put some effort in smoothness of roads and put some road slope gradient restrictions. (like <5 or <10%)... and such.

I'm especially concerned about this:

J28hjAI.jpg
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Maybe we shouldn't have angle restrictions. Sometime you just want to build cities with weird and unrealistic roads :)
 

Sparky66

Sergeant
3 Badges
Aug 8, 2012
83
2
  • Cities in Motion
  • Cities in Motion 2
  • 500k Club
Sc5 looks awful on hills, you can end up with near vertical slopes that somehow have vehicles above/below them. Sometimes the vehicles are hovering, sometimes they clip through the slope. The parked vehicles appear horizontal no matter what the slop they are parked on. The hilly streets themselves look ok, apart from the occasional huge concrete retaining walls with no railings to stop people falling to their death. The building plots in sc5 have to be flat and are built at whatever hight the terrain is at the centre of the plot. Around the edge of the plot is a narrow 'skirt' which slopes to meet the surrounding land, often resulting in crazy steep driveways. Also, look between the houses in the bottom right, there is a giant jagged wall of terrain between every house because the skirt is sloping to the original terrain height and not the height of the adjacent plot.

Then there was sc4's attempt at hills, which could result in crazy distorted lots with tiny shacks built on 10 storey high foundations with no possible access to the front door and 45 degree swimming pools. Either that or a huge retaining wall 10 storeys high across a parking lot entrance, but somehow cars still manage to enter.

CIM 2 looked a bit better on hills, helped by the fact that the buildings are plopped on the terrain rather than having a plot of land around them. You could still end up with hovering front doors though, it would be nice if the game could raise/lower buildings so that the door is level with terrain, or they could add steps to the front door.

The problem all city builders have suffered on hills is that all the buildings have been designed to sit on flat terrain. In real life buildings are adapted to the terrain. For example, my house is on top of a steep hill. It is two storeys high at the front but three storeys high at the back, so the front door is essentially on the middle floor.
 

Zhatt

Recruit
33 Badges
May 8, 2011
7
0
www.youtube.com
  • Cities in Motion 2
  • Cities in Motion
  • Magicka
  • Steel Division: Normandy 44
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
I've thought about this problem before, and one of the more elegant solutions I've seen partly implemented in some games, is extending the foundation of the building below the ground. Here's a quick example I've mocked up:

KNCDTe4.png


On flat ground only some, (or none at all) of the foundation/basement would show, but when placed on sloped terrain, the foundation would show. This would allow the building to contour to the ground instead of altering the ground mesh to meet the building.

In the past these kind of polygon collisions would have caused issues, but as I understand it, modern engines don't usually have a problem doing this. The real issue is that the foundations sections would be still be rendered by the GPU even if they're hidden completely below the ground. This could slow down processing time possibly taking a hit on the FPS.
 

dj97

Captain
9 Badges
Oct 8, 2014
334
189
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
I've thought about this problem before, and one of the more elegant solutions I've seen partly implemented in some games, is extending the foundation of the building below the ground. Here's a quick example I've mocked up:

KNCDTe4.png


On flat ground only some, (or none at all) of the foundation/basement would show, but when placed on sloped terrain, the foundation would show. This would allow the building to contour to the ground instead of altering the ground mesh to meet the building.

In the past these kind of polygon collisions would have caused issues, but as I understand it, modern engines don't usually have a problem doing this. The real issue is that the foundations sections would be still be rendered by the GPU even if they're hidden completely below the ground. This could slow down processing time possibly taking a hit on the FPS.

That's the same solution I had as well!
Although, that would only solve that problem for buildings with extended front lawns. What would be the solution for buildings with entry doors at the edge of the lot, unless those types of buildings can't be built on slopes?