1944 aircraft and 1944 submarines mean 1944 battleships are pretty much pointless. Unless your name is US, which can build anything I guess. But 99% world isn´t US.
"More armor" good luck then putting armor to defend versus guns, bombs and torpedoes.
Are battleships cool? Hell yeah. But they were inneficient by war´s end.
So instead of that battleship fetish focus on how the submarines and air attack are modelled and how THEY will work by 1944. We will always have Victoria for dreadnaught golden days.
I wouldn't say pointless but I'm fully on board with the carriers beat battleships bandwagon. I probably wouldn't choose to build 1944 battleships if I had enough surviving 1936 and 1940 BB's (Even the US historically chose to not build the
Montana's to prioritize
Essex construction)
But the historical 1944-45 time period may not be the best period to determine the usefulness of battleships because of the overwhelming numerical and technical superiority that was enjoyed by the Allies in that time frame.
Musashi and
Yamato took a tremendous amount of punishment before they went down showing that large battleships are not easy to kill even with 1944 aircraft bomb and torpedo loads. It took hundreds of aircraft in multiple waves that had total air superiority and could line up their attacks for maximum effect. If the Japanese had been able to maintain anything like partial parity with the production of the US (Impossible in real life of course but in the game, who knows) and give Center Force naval air cover, where the carriers themselves also become targets taking focus away from
Mushashi and
Yamato then maybe the
Yamato's reach the beaches of Leyte and it's a surface battle off Samar between Center Force and Task Force 34 (The US Fast BB battle line) that determines the success of the Philippines invasion.
The 1942 Guadalcanal campaign gives an example of this. Over a series of naval battles (Eastern Solomons, Santa Cruz) where there was rough parity in numbers, the US and Japanese carrier forces essentially fought each other to exhaustion and it was a capital ship duel during Second Guadalcanal that helped seal the campaign for the Americans. And in 1942, both the US and Japanese held back battleship units from the South Pacific possibly due to fuel concerns so if fuel use had not been an issue [like in HOI4 (sigh)], maybe
Yamato,
Musashi and the Pearl Harbor veterans see use there as well and the battle goes Japan's way.
There are a lot of hypotheticals there. I'm not trying to prove anything, certainly not the superiority of battleships over carriers. Battleships are dependent on carriers to protect them from other carriers. I'm just saying that a game that is more sandbox than historical simulator is probably going to find that battleships can be more important than they historically turned out to be and that it's not jumping the shark to do so.
Also, IMO, despite some noticeable successes, WW2 era submarines are still more of a nuisance weapon than a dire threat to fast moving warships because of their slow underwater speed. At least until the deployment of Type XXI style subs in the late game period. Nuclear power is what really let submarines off the leash. USS
Nautilus tore up the fleet exercises she participated in and completely rewrote the book on underwater warfare but that is after the time frame of the game.