Will ship classes be properly represented

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Alwar

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... It has no gameplay effect....
Yes it does. Look at that blue thing in the images. That means those ships (heavy cruisers) are capital ships and affect the ratio of capital ships / scorts in the fleet. It was like that in hoi3 and hoi 2 so yay decades and still couldnt research a bit while creating a ww2 game. Great.

Also, there are worse examples of the navy AND air trees than the german heavy cruiser tree, although is a bad one.

Maybe someone who doesnt know it doesnt say anything but for me it breaks the immersion completly. If i see Kongo or Hiei i dont expect battleship durability but in this game we will have it like that. Not only that but better than Nagato class battleships (!). How can a ww1 battlecruiser be BETTER in any way than a 41cm, all or nothing 12 inch citadel just scapes my comprehension.

I get angry each time i see those things because its just lazy work. Someone decided to put those things there and did an horrible job and instead taking responsability and fixing it in literally minutes, either the paradrones attack people that point it out and tell them how to fix it FOR FREE (NO €€) or they ignore it and keep talking about how nice the sprites are.

Then they ask for preorders and dlcs and "constructive criticism".
 
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Zaku

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I get angry each time i see those things because its just lazy work. Someone decided to put those things there and did an horrible job and instead taking responsability and fixing it in literally minutes, either the paradrones attack people that point it out and tell them how to fix it FOR FREE (NO €€) or they ignore it and keep talking about how nice the sprites are.

I think you should calm down and stop with the insults.
 
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Cpack

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Ok, calm down. The problem is also, the deeper you go, the more discussion you get in what is wrong and what is right.
Making all my tech trees for navy, tanks and ships, I also went back and forth several times.
 
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LordOfWar16

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I get angry each time i see those things because its just lazy work. Someone decided to put those things there and did an horrible job and instead taking responsability and fixing it in literally minutes, either the paradrones attack people that point it out and tell them how to fix it FOR FREE (NO €€) or they ignore it and keep talking about how nice the sprites are.

Then they ask for preorders and dlcs and "constructive criticism".

I didnt defend anything nor did i say that you were wrong. You are so angry you cant even think straight anymore. All i am going to add is, that everyone can fix it quiet easiely if he is bothered by it and make it just like he think it is perfect, thats why the game is so easiely modable anyway. All you need is notepad

I am not going to discuss anything with you any further since it is getting nowhere and if you dont calm down and dont stop insulting people for no reason you will probably get a time out by @Had a dad so that you can calm down.
 
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Denkt

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The motto here is if you don't like it mod it:)

Saying that the developers are lazy is pretty ridiculous especially since they delayed the game by 1.25 years. They have made many controversial choices such as teleporting aircrafts and how oil is handled but they have made these choices because it make the game more in line of what the developers wan't the game to be. It is not meant to be a super historical game but to be a good grand strategy game, the developers said this as early as developer diary one.
 
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Zaku

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Well, I guess it's no use talking to you. You should really listen to us before you get banned.

Anyways I'm done, I just reported you.
 
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Ape

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At the moment, I'm preparing my "techtree revision mod":

-It's necessary to implement a 1927 Tech line to make it proper. Looks like this so far. Prepared it for all majors now

Not bad, some faults, the Zuiho-class should be the -36 tech.

The Junyo-class is problematic, they're to slow to be either light carrier or fleet carriers, and they carry to many aircrafts to be a light carrier. They're more like large escort carriers, but were used as fleet carriers.

You don't need to call the 1944 DD's Super Akizuki, just Akizuki would do.

I'd change the Soryu to the Hiryu, the Soryu was built on what remained on the tonnage from the WNT, also the Unryus were more or less Hiryus so it would make more sense calling the -28 aircraft tech Hiryu.

I'd also change the Ryuho to the Ryujo, as the Ryujo was built in -29-31 while the Ryuho wasn't converted into an aircraft carrier until 1942.

And Kaiho? You mean the Taiho-Kai right? Eh, it's more or less a slightly longer Taiho.
 
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Alwar

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I would like to ask why calling lazy work something one can do in maybe 6 hours for all the major nations in notepad++ without even needing a historical consultant is an insult.

Its the truth. In any job, if you do something like this you either get a good yelling or get an expedient. Heck in my job if i disgregard something as simple as 3mm initial consolidation out of the permissible error of 70mm in the initial geotecnic report im going to get a good kick in my ass and a expedient for sure and it isnt even important.

Immersion is one of the major selling points in hearts of iron, its not the soldier animation, its not the nice map textures, its not the planes animations that blocks the map vision with nice dogfights. This is arguably more important to this game (ergo, job) that those 3mm for my job. Why we, as customers, should cater to their lack of knowledge / willingness instead asking for something that is WRONG (this isnt even arguable, its plain wrong) ? we are going to pay afterall. You guys might not care about it, i care and there are a lot of people that care that left the forums after threads and threads of paradrones yelling "its fine everything its fine".

if this needed... i dont know, new variables and gameplay? testing? i would shut up because i want it out already and its too late to invest time and money in new features. but not this, this is fixed in half a day without needing extra € in consultants and isnt even a new feature. its a feature done wrong.

You don't need to call the 1944 DD's Super Akizuki, just Akizuki would do.

i would put shimakaze in the 1944 slot, every other japanese DD after 1942 gets lower tonnage and just get more efficient to be able to put more ships out.

Also, i would leave Taiho as the last carrier for japanese and put it like this: Kaga class - Hiryu class - Hiyo class - Shokaku class - Taiho class.

Why? well, despite the fast sinking it was a very ahead design and you still have the hiyo class around at 21kt displacement. between both hiryu and shokaku, so its perfect for the spot. If you want the taiho before 1944 you can either invest ahead of time, or put the improved taiho class but this one is a bit of papership.

Regardless both are ok in my book
 
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Personal attacks and insults are not acceptable, especially when they derail what is otherwise a decent discussion.

Calling moderators in to moderate is fine, but we'd prefer it if you used the report function or PM'ed us. Dropping a @Had a dad or @Secret Master tag may not get us here as quickly. (Hell, I might just think you want me for me knowledge, not my moderator powers, and then I will feel sad when I see the truth.)
 

Cpack

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Also, i would leave Taiho as the last carrier for japanese and put it like this: Kaga class - Hiryu class - Hiyo class - Shokaku class - Taiho class.

Why? well, despite the fast sinking it was a very ahead design and you still have the hiyo class around at 21kt displacement. between both hiryu and shokaku, so its perfect for the spot. If you want the taiho before 1944 you can either invest ahead of time, or put the improved taiho class but this one is a bit of papership.

Regardless both are ok in my book

I think the Junyo and Hiyo are a bit special. They are conversions of merchant ships, so for a standard fleet carrier? Hmmm... don't know

But maybe you're right. The Taiho in 1940 design could be a little bit too early
And also Ibuki fits better for 1944 design

Jap_3.JPG
 
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Alwar

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I think the Junyo and Hiyo are a bit special. They are conversions of merchant ships, so for a standard fleet carrier? Hmmm... don't know

But maybe you're right. The Taiho in 1940 design could be a little bit too early
And also Ibuki fits better for 1944 design

View attachment 173009

Great, i like it. Although you are right about the conversions, the other choice is setting unryo before shokaku. The problem is: Shokaku were better than unryo because they were built without urgency. But unryo was a later ship than shokaku. Unryo was a hiryu class sightly improved with numerous small fixes and were approved for construction because hyriu class carriers took a lot less to build. I guess you could do as the game "well, take a hyriu class and invest exp so its built faster instead the better but slower to make shokaku".

Hiyo is not the perfect solution but atleast those ships werent finished as liners, only laid down before IJN bought them, so they were launched as carriers. If we ignore conversions USA will have no carrier designs before 1930 (Lexington, saratoga, langley)

Now in light carriers i agree on the ibuki might be a good choice as 1944 carrier, but you have it also as the 1944 heavy cruiser.

This could be fixed by moving zuiho class to 1936 (it was in commision in 1937 after all), put ryuho to 1940 and chitose to 1944
 
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Ape

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This could be fixed by moving zuiho class to 1936 (it was in commision in 1937 after all), put ryuho to 1940 and chitose to 1944
No, the Takasaki was laid down as a submarine depot ship in 1935. The Zuiho was converted from the Takasaki and was finished converted and commisioned in december 1940.

The Ryuho was finished converting in 1942.
 
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Alwar

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No, the Takasaki was laid down as a submarine depot ship in 1935. The Zuiho was converted from the Takasaki and was finished converted and commisioned in december 1940.

The Ryuho was finished converting in 1942.
I agree, but what else you propose for 1936? there are only escort carriers left.

I think its better to set up correct improving designs than correct year per year design.

For example, its maybe ok to set a 1940 year ship as 1936 if there arent enough ships to cover the timeline and also match that is worse than the one in 1940 but better than 1928
 
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Axe99

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Love your work @Cpack - what are your thoughts on having a "converted battlecruisers" slot for those CVs? I was also thinking about having escorts and CVLs/CVEs as 'variants' of the main DD/CV lines (like TDs/SPART/Carrier aircraft for tanks/planes), but other than that, that's pretty similar to what I was looking at, in which case no point us doing the same thing twice. If you want a hand with it, let me know :).

I hope you find the BB's are "good enough" in the vanilla game, and aren't desperately in need of changing. That the four base models and 2-3 variants in between can represent things pretty well without breaking immersion. But it is possible to add more base models if you feel it's necessary, and very easy to add more variants.

What I'm looking forward to is seeing whether new types of ships such as frigates and CVEs can be included. The problem with these will be producing artwork and 3D models I think. Especially if it is to come close to the level of the superb work done by the guys from Paradox.

Aye, I'm not suggesting the base game is bad, at all. Just that I wouldn't mind a bit more detail on the naval side. Unlike planes and tanks, that were no-where near as established in 1936, a lot of the evolution of BBs in particular had taken place, so the development curve was a bit different than for a lot of the other tech in the game.

Totally agree on the difficulties with including them in the game. I'm definitely not promising anything there, and definitely not anything quickly! That said, I am hopeful that over time (assuming no-one else does - like Cpack's tech tree mod, if someone else is doing something I'm keen on, I'll do something else, as I have a list of things I'm keen to try that are as long as my arm - not because the base game doesn't look awesome, just because I wouldn't mind a bit of extra detail in there) I can slowly build up some decent 3D models of the smaller ships (and, if it doesn't look like PDS will make nation-specific ship models, the larger ships, but I'd bet good money these will crop up as DLC so we don't have the same model for each nation for too long).

Neither was important, aviation did most of work for both sides, with GB securing superiority with attack on Taranto, and Axis aviation delivering far more than italian fleet.

....

From gameplay perspective, there is no difference, as not only did capital ships pretty much hit a wall in their development in 1930s, but with separation of factories on military and naval, building planes is your only way to shore up your naval capacity that doesn`t take 4-6 years to take effect, hence more or less everyone would be forced into to into naval aviation or lose.

I think we should agree to disagree on the various merits of BBs - we had another thread turn into a BB vs CV thread in the last few days, and I'm getting a little bored of them. I've done a fair bit of research on the different BBs, and at least to me it looks like it's worth modding them in. I won't think any less of you if you play with vanilla BBs, it's just something for me (or Cpack, if I use his mod instead) :). The beauty of HoI is that it can handle a range of abstraction levels, and the beauty of modding is we can put in any extra detail we'd like that isn't in vanilla (at not point have I suggested that not having these distinctions in vanilla would break the game or anything silly like that).

That said - your point about capital ships hitting a wall in their development in the 1930s, while not strictly true, is also kind of my point. We have one tech (1922) that covers the vast bulk of BB development, and then three techs (1936 through to 1944) where many of the changes were very incremental. That's the point I've been trying to make. A 1944 BB would have less of an edge over a 1936 BB than a 'maxed out' variant of a 1922 BB would have against a base model 1922. Now, if the variant system means this is the case, then well and good, but if it isn't, then for people that want it, we'll get a bit more appropriate detail in the game with a bit of tweaking.

Also worth noting that in-game, last time we saw it BBs take a year and a half to build even if you're missing all the oil, not 4-6 years (although I'm definitely modding in more historically accurate build times - so your argument would hold true if you were using what I'm hoping to put together).

6 inch guns could be used against air targets which I don't think 8 inch guns could be and being able to use your main guns against air targets can make the ship much better against air targets.

There were larger guns that could perform in an AA role (all the way up to Yamato's 18" monsters!), and most CAs also had decent AA weaponry (the Baltimores had 12 5" dual-purpose guns, not that far off the 16 carried by an Atlanta), but I think the distinction in-game is more to help the AI positioning - so CLs and DDs will screen the BBs, CAs and CVs - rather than a statement about the relative combat effectiveness of particular classes of ship. While it might be semantically on the nose to purists, I think from a gameplay sense the attribution of 'capital' to CAs could make a lot of sense (we'll see once it's out, of course). It's just a label, after all - it's how the label is used in-game that matters.

Saying that the developers are lazy is pretty ridiculous especially since they delayed the game by 1.25 years. They have made many controversial choices such as teleporting aircrafts and how oil is handled but they have made these choices because it make the game more in line of what the developers wan't the game to be. It is not meant to be a super historical game but to be a good grand strategy game, the developers said this as early as developer diary one.

A big +1 for this - there is a huge amount of work that's gone into the game, and any suggestions I or most others make are for personal preference, and not meant to imply that HoI4 vanilla is lacking.
 
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Kongo Battlecruiser is a higher tier battleship than Nagato from what i saw in WWW.
Not to restart this whole debate but
1) Nagato-class built during (and for) WWI, reconstructed 1933-1936 without majorly affecting their abilities.
2) Kongo-class built as Battlecruisers before WWI, reconstructed as Fast Battleships mid-20s', reconstructed again late 30's.
3) From what I understand the BBII (i.e, the 1936 class) represents the initial 'fast' battleships, so for Japan that would be the Kongo-kai class (kai is short for Kaichu (remake or rebuild) and is commonly used to a major refit. In this case it would probably be the first (kai ichi) or second (kai ni) major refit.
 

Axe99

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While the Kongos were fast, they had less armour (in most places) and armament than the Hood, even after the rebuilds, so it seems a bit odd them, even rebuilt, being on par with a KGV or North Carolina, say. I'd say they're a much better fit for a 1936 BC (the Kongos have been BCs in HoIs past as well). That said, totally understand the need for the devs to find names to put everywhere, and because of the relatively limited BB (let alone BC!) building programs between 1936 and 1944, I wouldn't attack them for putting them there. That said, I do like the ships Cpack's used in his tech tree (although not sure why it's Super Akizuki instead of Shimakaze for the 1944 DD, but I'm sure he'll have a good reason, and it may just be a different name for the same thing).
 
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A 1944 BB would have less of an edge over a 1936 BB than a 'maxed out' variant of a 1922 BB would have against a base model 1922.

You think so? I guess it depends on what later BBs you want to class as BB and what you want to class as SHBB. If Montana, H-44, and Super Yamato (AC-150 class) would all be classed as SHBBs, then what 1944 BBs are there to consider, historically?
 
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If I understand Axe99 (maybe I'm wrong, not native english Speaker) right, it's exactly what he meant.

It's way better to differ all the battleships from 1918 - 1936 with all their modernisations and new designs rather than having a 1944 Slot.
All the big classes after 1942 have to be filled out with studies or Fantasy classes, but for 1918-1936 there is crowded chaos.
That's why I will implement the 1927 Slot.
 
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While the Kongos were fast, they had less armour (in most places) and armament than the Hood, even after the rebuilds, so it seems a bit odd them, even rebuilt, being on par with a KGV or North Carolina, say. I'd say they're a much better fit for a 1936 BC (the Kongos have been BCs in HoIs past as well). That said, totally understand the need for the devs to find names to put everywhere, and because of the relatively limited BB (let alone BC!) building programs between 1936 and 1944, I wouldn't attack them for putting them there. That said, I do like the ships Cpack's used in his tech tree (although not sure why it's Super Akizuki instead of Shimakaze for the 1944 DD, but I'm sure he'll have a good reason, and it may just be a different name for the same thing).

Hmmm....the Akizuki Class is a 1940 design, implemented in 1942. The Super-Akizuki is planned to came later, which fits for 1944. But I can also place the Shimakaze or Akizuki class for 1944....that's just small Detail:D

https://en.wikipedia.org/wiki/Super_Akizuki-class_destroyer
 
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