Then you could make circular trade routes and earn infinite money.
no because you would just introduce code to stop that from happening....
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Then you could make circular trade routes and earn infinite money.
Will the English Chanel go to Champagne or Lubeck so that England cares about Europe instead of just sitting in their island?
cots and estuarys for english channel are only to one half on the british island, in contrast sevilla has all cots and estuarys on the peninsula
That's not the justification presented by Pdx.cots and estuarys for english channel are only to one half on the british island, in contrast sevilla has all cots and estuarys on the peninsula
Why does Portugal deserves a nerf?I like this change, its likely a bigger nerf to Portugal than Spain, although I think Portugal might deserve a nerf
Now it will be more important for Spain to gain or maintain its Italian lands, while also giving Italian nations reason to get in the race as a mid to late colonizer
Will the English Chanel go to Champagne or Lubeck so that England cares about Europe instead of just sitting in their island?
Just another question... Coupling this with the decision to give more provinces to Castile and Aragon, it looks like Pdx is giving a big nerf to Portugal. I want to know what's the reasoning behind that decision.Sevilla goes to Genoa now, the idea is to force Spain to care about Europe instead of just sitting in their peninsula.
That's not the point of my question. The point is that it doesn't make sense design trade nodes interaction to affect how nations interact with each other. It should be the other way around.It used to. They must have changed it for a reason, everything used to end up in Holland, I dont see a big problem with the English trade node, The Channel trade node is already shared between the low countries, france and england. They also have the north sea passing into places like Lubec. which seems enough.
Well in my recent experience at least, there income is like silly stupid, they easily manage to double both there army and navy force limits, they are always the first in the colonial race which is an even bigger deal with the catholic system, they never have to fight wars on the continent, they get free territory in India,Why does Portugal deserves a nerf?
As long as Portugal keeps its historical friend modifier you could probably sell Ceuta, ally Castile, go afk until 1821 and you wouldn't have a lost a single province. It'll still be the peaceful beginners nation of choice.Just another question... Coupling this with the decision to give more provinces to Castile and Aragon, it looks like Pdx is giving a big nerf to Portugal. I want to know what's the reasoning behind that decision.
1. Portugal was the first nation to start the colonization "game" and they the pioneers of the discoveries age;Well in my recent experience at least, there income is like silly stupid, they easily manage to double both there army and navy force limits, they are always the first in the colonial race which is an even bigger deal with the catholic system, they never have to fight wars on the continent, they get free territory in India,
What exactly is the down side to this nation? Historically speaking its questionable if they were ever a "Great Power" but they always are in this game
That modifier makes absolutelly no sense. Portugal and Castille/Spain fought countless wars against each other, and that modifier is just a hardcode number to cope the fact that Pdx didn't manage to balance the power in the Iberian Peninsula, as historically happened.As long as Portugal keeps its historical friend modifier you could probably sell Ceuta, ally Castile, go afk until 1821 and you wouldn't have a lost a single province. It'll still be the peaceful beginners nation of choice.
How you intend to present this penalty in GUI? If some part of trade power is running circles you could add penalty big enough to stop infinite trade value from happening (n*k log(n) minimal complexity AFAIK, n - number of trade nodes, max number of connections to single trade node). However it will depend on trade shares, trade value productions in several trade nodes. How information of this "circles" should look like? Hello player, i decide to eat 50% of your trade value here, because of reasons or list long table of informations?no because you would just introduce code to stop that from happening....
Then you could make circular trade routes and earn infinite money.
I'm hard pressed to find a solution with both removing historical friends + equalizing Portuguese Castilian land power that doesn't involve Portuguese-French alliance slamming Castile repeatedly (just due to how AI behavior will work). As it is, full Iberia + Naples is generally needed to fight France to a draw, flip Portugal's 20k + excellent trade income to the other side and Castile gets #rekt all day.That modifier makes absolutelly no sense. Portugal and Castille/Spain fought countless wars against each other, and that modifier is just a hardcode number to cope the fact that Pdx didn't manage to balance the power in the Iberian Peninsula, as historically happened.
1. Not really, they were the first to start exploration and trade with India, but Spain was the one that discovered America and began colonization1. Portugal was the first nation to start the colonization "game" and they the pioneers of the discoveries age;
2. Portugal should have bigger numbers in-game, has historically is proved that the Castillian war of succession in the XV century ended in a stalemate on land and a decisive Portuguese victory on sea, and both sides had to compromise to a solution where both had something to gain (Portugal didn't get the PU, but Castile was obligated to not explore the oceans south of the Canaries islands);
3. Portugal rarely fought in the european continent outside the Iberian Peninsula;
4. The Goa event is plain wrong, and should be replaced by a claim mission (at best);
5. Questioning if Portugal ever was a "Great Power", shows how little you know about that age.
That is just correcting a mistake with another mistake. Correct the first, and you won't need the second.I'm hard pressed to find a solution with both removing historical friends + equalizing Portuguese Castilian land power that doesn't involve Portuguese-French alliance slamming Castile repeatedly (just due to how AI behavior will work). As it is, full Iberia + Naples is generally needed to fight France to a draw, flip Portugal's 20k + excellent trade income to the other side and Castile gets #rekt all day.
1. Portugal began colonizing in the Atlantic way before Castile (not Spain) ever discovered the Americas;1. Not really, they were the first to start exploration and trade with India, but Spain was the one that discovered America and began colonization
2. They might deserve higher force limits which is likely fixed anyway with the development system, but it doesn't change the fact that making enough money to double you limits without having to take any risk at all, is just poorly designed game mechanics
3. Yeah, its like they have all the benefits of being European without having to deal with other Europeans, only England might have a better position and at least they have to fight some wars against France and in there islands, Portugal can easily go a whole game without fighting Europeans and not even be weaker for it
4. Nothing to say we agree here
5. This depends on how we define the term "Great Power", also the "age" since 400 years is a long time, and Portugal in 1500s and Portugal in 1700s is a rather different story IRL but its not really a different story in game, they are still easily the richest nation in the game pretty much no matter the year, I have seen them decline once, and that was because I had taken all of India myself and they had a colonial empire the size of Spain's real life one and they all rebelled together
1. We aren't talking about colonizing of anything, were talking about colonization as a game mechanic and specifically of the americas where being there first gets you a boost based off the catholic treaty system and easily allows Portugal to eat up half of the Americas1. Portugal began colonizing in the Atlantic way before Castile (not Spain) ever discovered the Americas;
2. Sorry, I didn't understand your point. Could you explain it better, please?
3. So? That is what happened historically. Where's the problem?
5. Yes, there's a big difference in the power of the Iberian powers between the XV and the XVIII centuries. Should nations be nerfed in 1444 because historically they declined 300 years later? Sorry, but that is a railroading i can't agree. If that's so, then give a major nerf to the Ottomans as well, because they are a far weaker nation in the 1700's then in the 1500's.
About the wealth of the nations, the reasons why the wealth of Portugal started to decline are all situated in end of the XVI century, so there's no reason to nerf a nation in 1444 to "simulate" their downfall 150 years later. But that is a mechanics problem of the game. Once you have a nation get to a certain size, it will snowball to end of the game. It's very rare to see a great power decline, which is quite the opposite to what happened historically.