I get the feeling most of you are somewhat 'limited' in their thoughts by what the constantly cited 'most 4X-games' look like. So I would like to try to give you a different take on how 'tall' nations can work in 4X. My reference for this is Stars!, a game probably older than the term 4X itself. In Stars!, you are pretty much completely free to design your race how you wish.
This includes among others:
- Population Growth
- Productivity of Pops
- Number of Planets you are likely to be able to live on (and how well you can live on them).
- Cost of Factories (Factories=Production Capacity)
- Productivity of Factories
- Max. Number of Factories per Pop
If you balance those out right and adding in the Possibility to remote mine uncolonized Plantes and to synthesize needed Materials from 'wortless materials' (which can as well be improve as a racial trait) , you can easily build a race that can live only on a handful of planets, which take long to develop but can get extremely strong in terms of productive power and research.
I actually took part in a multiplayer match of 16 Players once, where the last 3 Races were a Hyper-Colonizer owning like 2/3s of the galaxy(~600 playets I think), a Warmonger owning most of the rest and a 'Tall Race' owning like 10-15 Planets, but being evenly matched as he had stronger Production than the Warmonger and better Tech than the Hyper-Colonizer.
In Stellaris, this will most certainly be harder to get to work nicely, but my point is, this can work pretty well, given you are not hardcapped on certain things (like productivity per Capita).
This includes among others:
- Population Growth
- Productivity of Pops
- Number of Planets you are likely to be able to live on (and how well you can live on them).
- Cost of Factories (Factories=Production Capacity)
- Productivity of Factories
- Max. Number of Factories per Pop
If you balance those out right and adding in the Possibility to remote mine uncolonized Plantes and to synthesize needed Materials from 'wortless materials' (which can as well be improve as a racial trait) , you can easily build a race that can live only on a handful of planets, which take long to develop but can get extremely strong in terms of productive power and research.
I actually took part in a multiplayer match of 16 Players once, where the last 3 Races were a Hyper-Colonizer owning like 2/3s of the galaxy(~600 playets I think), a Warmonger owning most of the rest and a 'Tall Race' owning like 10-15 Planets, but being evenly matched as he had stronger Production than the Warmonger and better Tech than the Hyper-Colonizer.
In Stellaris, this will most certainly be harder to get to work nicely, but my point is, this can work pretty well, given you are not hardcapped on certain things (like productivity per Capita).
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