Sci-fi is full of empires that barely leave their home system or their local area (The Tholians from Star Trek for example). Will this be a viable play style in Stellaris?
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Sci-fi is full of empires that barely leave their home system or their local area (The Tholians from Star Trek for example). Will this be a viable play style in Stellaris?
Well, the way I see it I would like to be able to play an empire that is all about the homeworld, a la Protoss in Starcraft. Colonies outside the home system are purely for resource extraction or supply depots, not settler colonies. An informal empire, if you will. Kinda like playing Venice, the Hansa or Genoa in EUIV and only seeking to establish yourself in all trade nodes or only conquering coastal centers of trade.Why would you want to spend the whole game in one system.I think these games are about expansion but smaller empires should have some benefits.
Why would you want to spend the whole game in one system.I think these games are about expansion but smaller empires should have some benefits.
Really don't know. Sure, it would be great to have additional option, but both in the 4x games and the grand strategy i didn't really seen any good "tall" empire possibility.
- We can't really call most small states "tall", their are just that, small and weak, once the "wide" empire wants their stuff, they are toast.
- "Tall" as opposite to "wide" suggest kind of equality or at least way to resist on the political, social and military planes, so that the quantity don't turn into quality. And this is hard to achieve, what i saw to this point were either artificial buffs or inintial technological supremacy combined with barrier to expansion. But the buffs are not fun and usually unrealistic, and once the "wide" close the technological gap the "tall" are falling hard. Especially when there are no specific victory conditions.
- There is always peace or federations options. Which i never saw implemented really good in 4x. Other empires are either weaker, and thus potentially prey, or equal, and that means "rivals" or stronger, and thus they treat you as prey. I've never even really saw good diplomacy in any 4x (with one possible exception of Beyond Earth expansion, where the deals are actually useful, but the diplomacy itself is still crap), the AI always seem oblivious to reality, either being totally passive or recklessly aggressive calling early wars for the lulz.
Tall doesn't mean OPM, it just means focused on infrastructure/technology/quality vs expansion/quantity. I hope you can still be competitive as a smaller nation and don't have to lead the ledger in systems owned in order to succeed.
Trouble is, there's a finite amount of space to expand into. Eventually the wide players run out of room to expand and start going tall as well. And Wide + Tall > Tall.