At this point, we have to acknowledge that EUIV's war system in general is the best of any paradox game. Seperate peace by itself is a terrific system, and both Stellaris and HOI IV feel terrible without the amount of options EUIV offers.
HOI4 devs could learn a lot from EU4 peace deals. These are some things that can be brough to the HOI4 peace deal system.
-anyone can ask for peace at any time and can ask for what they want based on their warscore, to be granted or denied by the enemy leader
- you can ask for things other than land or making subjects, such as nullifying treaties or asking for reparations (you know, like how Germany had reparations forced on them after WW1)
-if you are a subject you can fight a war for independence as a war goal
-you can annul treaties and alliances
-you can also OFFER concessions as a way to end the war, surrendering and giving up some things without total 100% capitulation (this can be acceptable for the victor if they don't want to continue wasting time and resources on a prolonged war and still settle for less)
-the peace deal system can be accessed without pausing the game
-for emphasis, the peace deal system does not pause the game! The "your turn, my turn" system is a disgusting joke and everyone has to sit around and wait for the top 2 to finish ping pong passing and taking everything for themselves, even if YOU have the land occupied yourself.
-you can white peace to revert to pre-war conditions
-more
Deaths are also weighted too heavily in HOI4's warscore calculation. It actually is the opposite of logic. Because a nation that lost 99% of it's manpower but was on the winning side is not in a position to enforce their demands. Actually, losing so much manpower should give a penalty, also to incentivize smarter play.
Another thing that should probably be added in the ability to take ships, also like what happened at the end of WW1.
The only thing that is better in HOI IV than in EUIV is war combination, since fighting dozens of seperate wars can get annoying very fast.
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