Will Nations in HOI4 have the option to appoint Administrative Governors for their Territories?

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The1Atheist

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Mar 15, 2016
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Like the Nazi German Reichskommissariat, for example. I know they've talked about the idea of Sector Governors in Stellaris that help to manage your empire once it reaches a certain size, and I was wondering if HOI4 would have a similar system, possibly in a future expansion or DLC? It seems highly unlikely to me when I watch Let's Plays of HOI2 or 3 on YouTube where a country takes over the ENTIRE world that such a thing could have realistically happened. Even the great Roman Empire needed Provincial Governors to help keep things running smoothly.
So my question is, will you have the option to create these administrative offices? I also know they've said you can create and name your own Faction in the game, so the option to name these designated areas as if they were little Factions (for example, Reichskommissariat Ostland, or Reichskommissariat Niederlande) would be nice also.
 
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It has been established that there will be no tag creating/tag shifting. I assume this also applies for releasable countries that do not appear in the 1939 start.

In other words, as far as countries go, what you see is what you get.
 

hkrommel

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It has been established that there will be no tag creating/tag shifting. I assume this also applies for releasable countries that do not appear in the 1939 start.

In other words, as far as countries go, what you see is what you get.

Countries do change their names according to ideology though, so you won't get the weird "Germany has Soviet Union as its puppet" situation from HoI 3.
 

Mannstien

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I believe Johan or Podcat at some point responded that they had toyed with the idea and it will not be in the release game but perhaps be added later on. There's lots of room in aspects of the game as we know it prior to release which I think the dev's wanted but just didn't have the time to add and still get the game on a reasonable release, balanced, and polished as best as it can be.

Personally I'd like to see an Espionage System before they do anything with diplomatic/political portion of the game which is in good shape versus the Spy game which doesn't exist besides the encryption/decrypt and radar techs.
 
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You should be able to establish puppet states on territory taken from the enemy (as in HoI2) but the whole idea of setting up a Reich's kommisariat Ukraine and picking whichever historical mass-murderer ran it to run it makes me sick. The only function the Reichskommisariats in the east had was basically to exploit the territory in a fashion that enters into topics that are banned on this forum - this does not need to be covered in anything but the most abstracted fashion in-game.

Paradox have sensibly steered away from modelling war crimes, except very obliquely and in a very abstract fashion, and I hope they continue to do so.
 
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Like the Nazi German Reichskommissariat, for example. I know they've talked about the idea of Sector Governors in Stellaris that help to manage your empire once it reaches a certain size, and I was wondering if HOI4 would have a similar system, possibly in a future expansion or DLC? It seems highly unlikely to me when I watch Let's Plays of HOI2 or 3 on YouTube where a country takes over the ENTIRE world that such a thing could have realistically happened. Even the great Roman Empire needed Provincial Governors to help keep things running smoothly.
So my question is, will you have the option to create these administrative offices? I also know they've said you can create and name your own Faction in the game, so the option to name these designated areas as if they were little Factions (for example, Reichskommissariat Ostland, or Reichskommissariat Niederlande) would be nice also.
What purpose would this serve?
 
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I agree with FOARP, the reichscommisariat subject is very touchy, and I would much prefer being able to set up governements of your alignment in conquered nations.
 
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The1Atheist

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What purpose would this serve?
Basically, what I envisioned was being able to designate an area as an administrative "sector" if you will. Then appoint political advisors to govern those areas for you so
you wouldn't have to worry about micro-managing the little things like hunting Partisans or building defenses. You would select from a list of orders for your administrative governor to carry out, like "Anti-Partisan Duty", in which the AI would then automatically build the units necessary to keep Partisan activity under control. Or if you wanted an area of your empire defended, but don't want to waste time building defenses while trying to simultaneously attack another country, you could order your administrative governor to "Defend Territory", in which case the AI would automatically build Land Forts, or, if the territory bordered an ocean or similar body of water, Coastal Forts.
All of this would be designed to cut down on the amount of micro-managing you would have to do in the game, and enable you to focus on one important task at a time (like fighting a particular battle) without having to sweat the small stuff.
 
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Basically, what I envisioned was being able to designate an area as an administrative "sector" if you will. Then appoint political advisors to govern those areas for you so
you wouldn't have to worry about micro-managing the little things like hunting Partisans or building defenses. You would select from a list of orders for your administrative governor to carry out, like "Anti-Partisan Duty", in which the AI would then automatically build the units necessary to keep Partisan activity under control. Or if you wanted an area of your empire defended, but don't want to waste time building defenses while trying to simultaneously attack another country, you could order your administrative governor to "Defend Territory", in which case the AI would automatically build Land Forts, or, if the territory bordered an ocean or similar body of water, Coastal Forts.
All of this would be designed to cut down on the amount of micro-managing you would have to do in the game, and enable you to focus on one important task at a time (like fighting a particular battle) without having to sweat the small stuff.

There's no need to have Reichskommisariats, governors etc. to do this - what you're essentially asking for is automated territory management of the HOI3 "game plays itself" type.
 

The1Atheist

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You should be able to establish puppet states on territory taken from the enemy (as in HoI2) but the whole idea of setting up a Reich's kommisariat Ukraine and picking whichever historical mass-murderer ran it to run it makes me sick. The only function the Reichskommisariats in the east had was basically to exploit the territory in a fashion that enters into topics that are banned on this forum - this does not need to be covered in anything but the most abstracted fashion in-game.

Paradox have sensibly steered away from modelling war crimes, except very obliquely and in a very abstract fashion, and I hope they continue to do so.
First of all, who said that I'm suggesting picking ANY mass-murderers to do ANYTHING in this game? For one, you're playing as NAZI GERMANY, regardless of the lack of actual symbolism. But nobody in their right mind wants to actually pretend that they are carrying out the friggin' Holocaust. It's a game, and therefore what I'm suggesting is appointing an AI to govern your territories while you focus your attention elsewhere. That's it. "Hey, A.I., I'm busy trying to plan an invasion of the Soviet Union. Think you could hunt down those annoying Partisans for me until I'm done? I'm a little distracted at the moment." Or, "Hey, A.I., could you do me a favour and build some Coastal Forts for me while I take care of XYZ over here? I'd really appreciate it."
It would basically be like playing a Co-op game where you and someone else are playing the same country, except in this case it's the A.I. that has your back instead of another human being. So check yourself. I'm not now or EVER condoning a thing the Nazi's did, and don't even insinuate that I am.
 
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First of all, who said that I'm suggesting picking ANY mass-murderers to do ANYTHING in this game? For one, you're playing as NAZI GERMANY, regardless of the lack of actual symbolism. But nobody in their right mind wants to actually pretend that they are carrying out the friggin' Holocaust. It's a game, and therefore what I'm suggesting is appointing an AI to govern your territories while you focus your attention elsewhere. That's it. "Hey, A.I., I'm busy trying to plan an invasion of the Soviet Union. Think you could hunt down those annoying Partisans for me until I'm done? I'm a little distracted at the moment." Or, "Hey, A.I., could you do me a favour and build some Coastal Forts for me while I take care of XYZ over here? I'd really appreciate it."
It would basically be like playing a Co-op game where you and someone else are playing the same country, except in this case it's the A.I. that has your back instead of another human being. So check yourself. I'm not now or EVER condoning a thing the Nazi's did, and don't even insinuate that I am.

I dont think anyone was insinuating that you are. the argument that was presented (from what I understood) is that reichscommisariats are no meaningful addition on top of the puppet functionality. most of the extra features that you would want to assign to it boil down to parts of the game running itself, which the devs said is something they specifically want to avoid.

at any rate, im sorry you feel personally attacked, i didnt get the impression that was happening
 
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First of all, who said that I'm suggesting picking ANY mass-murderers to do ANYTHING in this game? For one, you're playing as NAZI GERMANY, regardless of the lack of actual symbolism. But nobody in their right mind wants to actually pretend that they are carrying out the friggin' Holocaust. It's a game, and therefore what I'm suggesting is appointing an AI to govern your territories while you focus your attention elsewhere. That's it. "Hey, A.I., I'm busy trying to plan an invasion of the Soviet Union. Think you could hunt down those annoying Partisans for me until I'm done? I'm a little distracted at the moment." Or, "Hey, A.I., could you do me a favour and build some Coastal Forts for me while I take care of XYZ over here? I'd really appreciate it."
It would basically be like playing a Co-op game where you and someone else are playing the same country, except in this case it's the A.I. that has your back instead of another human being. So check yourself. I'm not now or EVER condoning a thing the Nazi's did, and don't even insinuate that I am.

Thanks for the overreaction. I was pointing out that the natural consequence of selecting a historical Reichskommisar to lead a historical Reichskommisariat would be picking someone whose only significance in history was to commit war crimes to lead an organisation whose only historical significance was to carry out war crimes.

I'm not saying that you support this. I'm saying that you haven't thought through the actual consequences of what you are proposing.
 
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First of all, who said that I'm suggesting picking ANY mass-murderers to do ANYTHING in this game? For one, you're playing as NAZI GERMANY, regardless of the lack of actual symbolism. But nobody in their right mind wants to actually pretend that they are carrying out the friggin' Holocaust. It's a game, and therefore what I'm suggesting is appointing an AI to govern your territories while you focus your attention elsewhere. That's it. "Hey, A.I., I'm busy trying to plan an invasion of the Soviet Union. Think you could hunt down those annoying Partisans for me until I'm done? I'm a little distracted at the moment." Or, "Hey, A.I., could you do me a favour and build some Coastal Forts for me while I take care of XYZ over here? I'd really appreciate it."
It would basically be like playing a Co-op game where you and someone else are playing the same country, except in this case it's the A.I. that has your back instead of another human being. So check yourself. I'm not now or EVER condoning a thing the Nazi's did, and don't even insinuate that I am.
Partisans don't work in HOI4 the way they work in HOI3. I believe they're already a background thing that just causes supply disruption, factory sabotage and whatnot.

I believe the devs have also said they're focusing on making this game far more user-friendly than HOI3, so automation won't be nearly as neccessary. So apart from the battle planner (which will by the way allow you to do things like tell troops to just guard borders, or just spread out to guard important sites or hunt partisans or whatever), I don't think you'll be able to automate things too much.
 
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The1Atheist

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Thanks for the overreaction. I was pointing out that the natural consequence of selecting a historical Reichskommisar to lead a historical Reichskommisariat would be picking someone whose only significance in history was to commit war crimes to lead an organisation whose only historical significance was to carry out war crimes.

I'm not saying that you support this. I'm saying that you haven't thought through the actual consequences of what you are proposing.
There was no overreaction. If you had said in your post exactly what you just said right now, I would have told you that obviously, if you've ever played an HOI game before, playing as Germany means you portray nothing but people who committed war crimes, and that I don't know why you only singled out the Reichskommissariat example that I gave, which was only one example of an administrative governorship that I presented (the other being Stellaris Sector Governors). I'm fully aware that the Nazis committed war crimes in virtually all aspects of their society, and I didn't need you to point out that little fact to me. All I suggested was a feature to help cut down on trying to manage a large empire in a game where your nation controls most of the world. If you didn't like my idea, all you had to do was either say so, or respectfully disagree with my post (many people already have, and that's cool). But there was no reason whatsoever to bring up the whole "history lesson" on Nazi war crimes.
 
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The1Atheist

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Partisans don't work in HOI4 the way they work in HOI3. I believe they're already a background thing that just causes supply disruption, factory sabotage and whatnot.

I believe the devs have also said they're focusing on making this game far more user-friendly than HOI3, so automation won't be nearly as neccessary. So apart from the battle planner (which will by the way allow you to do things like tell troops to just guard borders, or just spread out to guard important sites or hunt partisans or whatever), I don't think you'll be able to automate things too much.
Alright. I only suggested it because I remember watching a World War Wednesday on YouTube where Daniels' forces were being constantly harassed by Johan, and he said something to the effect of not being able to keep an eye on every part of his extensive German empire (which stretched from France in the West to China in the Far East), and wishing he could do so (WWW episode 11 I think it was).
 
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Mannstien

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Alright. I only suggested it because I remember watching a World War Wednesday on YouTube where Daniels' forces were being constantly harassed by Johan, and he said something to the effect of not being able to keep an eye on every part of his extensive German empire (which stretched from France in the West to China in the Far East), and wishing he could do so (WWW episode 11 I think it was).

He could also have set-up a bigger Theatre for MP's and built more of them and automate them to defend behind his frontline but I think D for Daniel likes the micro play style and did pretty well with it plus I think he took so much territory so fast that he didn't really need them and the game was running relatively fast for what he was trying to do.
 
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The1Atheist

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Before I end my own personal involvement with this thread, since it's obvious to me there has been a HUGE misunderstanding about what I was actually suggesting here, I will clarify: I was not suggesting that the actual Reichskommissariat be implemented into the game. I was suggesting only a system for implementing some kind of A.I. controlled administrative assistance for the player that would be akin to the system where you transfer occupied territory to an ally. You would name these areas anything you wanted, not Reichskommissariat Ostland or anything else; I only used that as an example, in a historical context, because HOI4 is set in WW2.
I made that clear in my post that it was only an example, along with Stellaris Sector Governors and Roman Empire Provincial Governors. If you didn't catch that, I don't know what to tell you. Pay closer attention. I could not have simplified my explanation any more than I did. From now on, feel free to post (or not) on this thread all you want. I'm through.
 
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Zaku

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Before I end my own personal involvement with this thread, since it's obvious to me there has been a HUGE misunderstanding about what I was actually suggesting here, I will clarify: I was not suggesting that the actual Reichskommissariat be implemented into the game. I was suggesting only a system for implementing some kind of A.I. controlled administrative assistance for the player that would be akin to the system where you transfer occupied territory to an ally. You would name these areas anything you wanted, not Reichskommissariat Ostland or anything else; I only used that as an example, in a historical context, because HOI4 is set in WW2.
I made that clear in my post that it was only an example, along with Stellaris Sector Governors and Roman Empire Provincial Governors. If you didn't catch that, I don't know what to tell you. Pay closer attention. I could not have simplified my explanation any more than I did. From now on, feel free to post (or not) on this thread all you want. I'm through.

Let me give you a suggestion, because I see you are new to this community.
Try to write your replies with less arrogant and less condescending tone, because that is not the way we communicate here.
 
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Kazansky22

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Let me give you a suggestion, because I see you are new to this community.
Try to write your replies with less arrogant and less condescending tone, because that is not the way we communicate here.

Doesn't look arrogant or condescending to me. Maybe you are a little to emotionally invested here.
 
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Zaku

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Doesn't look arrogant or condescending to me. Maybe you are a little to emotionally invested here.

Maybe, but why is that a problem? This is a great forum and I love posting here so yes, we can say that I'm invested in here emotionally. I don't want this place to turn into a hostile place like many other forums did, so I will call out on any behavior that I don't agree with.
 
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