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Now there are two possible approaches to this issue:

First option: Money is a resource just like iron. You gain it from taxes and trade, and you use it for buying resources, building units and doing diplomatic acts. This is how it was done in Victoria, EUII and several other games.

Then there is the second approach not used in many games that I know of, the more abstracted and the more complex way. Money not being tax money. Money that is only a receipt from a succesfull trade. Money that is only gained from trade. Money that is only used for trade. When you conquer the world you do not need any money, as you need no trade. (Please no UFOs, please, please ;) )


The former is of course the more Paradoxian way, the more easy way, but also the more abusable, the more vulnerable and the more unbalanced way.


Now I hope everyone undestands the first way. Everyone having played EUII, Victoria or any such like, will understand it. Money is a resource just as any other. Everything needs money.



The second will need some explaining I suppose:

Money is not a normal resource.
Every unit requires resources to be built, but not money.
Money is only acquired from trading.
Money is only used for trading.

Now this is excactly the WM of HOI1, but with a "receipt" of a succesfull trade. If you sell something to the WM, you get money, that you can use to buy something from the WM.




Now I presume that the support for the first option is much larger. That is the way Paradox has handled money before. However with the lack of a economic representation of any depth, other than automatic resource gathering, economy unrelated to manpower (Soldiers are UFOs, not workers of one`s country)... It seems very likely that something of the sort of the latter is introduced.



For the first option to work some sort of representation of the fact that drafting people in the army hurts the economy is to be implemented. I have before suggested that in order to achieve this it is first calculated how much free manpower you need to uphold your economy, then all the available manpower is put into this, and all the excessive manpower will give plenty of money. (You need to have 20MP to keep your RGOs and factories (Abstracted, abstracted, don`t complain about complexity!!) working, and you have 21 free manpower. This gives you 100% production efficiency, and one MP point giving you 300% the money that the other 20MP give you.) (If you have only 16/20 MP then you have only 80% production efficiency).

(Put in simple words: All free manpower is your industrial manpower. If you have less than needed, you have maluses and penalties (Slow production of units, only some amount of resources generated...), if you have more than needed you have bonuses of money.)

An example: Germany needs 200MP for its industry. In 1936 it has 250 free MP. This means that it has 100% production efficiency, and 50MP giving it much money to buy stuff from the WM. (The free MP represents the private sector, unemployment is abstracted!!!). In 1940 Germany had only 190 free MP. This means that it has the production efficiency of 95%. (It only produces 95% of the iron it has, it has the unit build speed of 95%.....). In 1944 Germany has only 20MP. This means a production efficiency of 10%. Not only does Germany have extremely few resources to go with, it is also constantly losing money, as it is trying to buy resources, but also has only 20MP as taxpayers...)



Now. Option number two, would support a war game. Option number one, with the addition of the above model of "industrial manpower" would support a grand scale strategic game. What will it be? :confused:



(Also if the discussion kicks in with some volume, I would like to ask for a moderator to pollify this, in order to bring forward the public opinion of the matter for higher powers.)
 
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SecondReich

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I don't like either. I don't think Germany was too worried about money as the Soviets and the Allies were bearing down on Germany. They were using slave labor and pumping out units as fast as they could. Nobody said:

"Hey, by the way, Germany's out of money...could we have some nice Tiger tanks anyway?"

"Sorry, show me the money first!"

It just didn't work that way. Its Total War.
 

unmerged(25612)

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SecondReich said:
I don't like either. I don't think Germany was too worried about money as the Soviets and the Allies were bearing down on Germany. They were using slave labor and pumping out units as fast as they could. Nobody said:

"Hey, by the way, Germany's out of money...could we have some nice Tiger tanks anyway?"

"Sorry, show me the money first!"

It just didn't work that way. Its Total War.

But does not that reasoning follow the latter model, with money only being an article of trade? :confused:
 

SecondReich

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idealist said:
But does not that reasoning follow the latter model, with money only being an article of trade? :confused:

I guess yes, but what I am trying to say is I am not a big fan of money being in the game anyway. Its not a big deal AT ALL, but its just not the way I would have gone.
 

unmerged(15485)

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Why not have it so that you have a total war doctrine or event? After all, it was not total war until Goebbels speach and the following acts. In the start, it was pretty "civilized". :rofl:

Such a "total war" doctrine should of course come somewhat easier to more authotarian regimes. Perhaps it could be an option, much like the war taxes? So you will have to use more money/resources on keeping dissent low - but everything comes for "free" (still need the steel for that tiger, no matter how little you pay 'em) and manpower skyrockets. Just a thought.
 

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Well, since money now is in the game as a resource, we need to make sense of it somehow. In that case I agree with Idealist's substance model (option 1), rather than the unaggregate superficiality model (option 2).

I'd rather have a grand strategy game than a real time wargame. In fact, since the diplomatic model will now be much more open and complex, HoI has long sinced ceased being purely a wargame (thank god).
 
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boromir

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HOI was a war game and I hope HOI 2 will be one too. I'm not too sure about the money aspect either. A game that tries to simulate everything will end up simulating nothing. The less Vicky feel to this game the better :)
 

unmerged(29542)

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boromir said:
HOI was a war game and I hope HOI 2 will be one too. I'm not too sure about the money aspect either. A game that tries to simulate everything will end up simulating nothing. The less Vicky feel to this game the better :)

Don't be so hard on Vicky :) . It's factory system would be better for producing tanks, airplanes, ships... than that on original HoI
 

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HOI was a war game and I hope HOI 2 will be one too.

I tend to disagree, well yes it's a wargame, but the entire point of HoI and what makes it unique is that you can play any country in the whole world and make up policies and change history as you go along.
Not just another WWII game portraying the good side destroying the dark side, pitched propaganda style, all over again. There are plenty of those but none like HoI, although the need for it has been around for decades.
 

unmerged(32294)

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Money is simply the measurement of economic output, therefore, but allocating economic power to the four areas, we are allocating money. Making this into a more accurate economic sim could be interresting, but may not be what we are looking for.
 

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General Ozzy said:
Don't be so hard on Vicky :) . It's factory system would be better for producing tanks, airplanes, ships... than that on original HoI

A part of me really wants viccys factory system for unit production, imagine the strategic bombing capabilities etc. would be very awesome but hard to implement compared to HOIs abstracted factories.
 

unmerged(12244)

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I really hope that HOI2 focus on the strategic military bit and far less on how much money you have.
Resources i can understand is a must, but money as a resource still seems alittle strange to me in a strategic WW2 game. Say Germany is bankrupt by -37 how fun will the game be then for all involved.

If its for trade only and there are no risk of sudden bankrupcy if you try to buy resources but no resources are bought but money is still lost due to some strange game mechanic i guess its ok.
 
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Perhaps you could run a system of money under which money can be earned by selling industrial capacity ie exporting weapons/goods and resources to other countries in exchange for their money.

For a resourse rich but industrially poor country selling resourses and then buying weapons and consumer goods with the money that is earned would be a good idea. Likewise a industrially rich but resource poor country could sell IC to that country in exchange for the products it's industies need to function.
You could also give loans and grants to countries that you want to support, or give away I.C capacity ie support them with weapons on loan. Remember that quite often countries both then and now posess armies eqipped with foreign weaponry obtained from arms markets that they couldn't actually produce themselves. Perhaps technology could also be sold for cash also.
 
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SecondReich said:
I don't like either. I don't think Germany was too worried about money as the Soviets and the Allies were bearing down on Germany. They were using slave labor and pumping out units as fast as they could. Nobody said:

"Hey, by the way, Germany's out of money...could we have some nice Tiger tanks anyway?"

"Sorry, show me the money first!"

It just didn't work that way. Its Total War.
They were very worried about money. By 1938, Germany was almost bancrupt.

Luckily they happened to annex Austria soon after, including their gold reserves which were used to fund the Wehrmacht. 1939 was an even better year in this regard, with Germany occupying the 'protectorate' of Bohemia-Moravia (which incidentially 'lost' most of its monetary reserves to the German war industry) and conquering Poland - more money for the Wehrmacht.

The French had to pay war reparations and the occupants of their own country, and they used the gold reserves of the occupied countries as well as jewelry they got from an operation that must not be mentioned on these fora, and sold this gold to neutral countries in exchange for the rare materials they needed so badly for their industries and to fund their expensive research projects that Hitler was so fond of.

So, in conclusion, money was everything but unimportant, total war economy (which wasn't introduced in Germany until 44) notwithstanding.
 

unmerged(32294)

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the german economy grew almost to the end of the war

I'm not sure about germany being bankrupt. The german economy continued to grow almost to the end of the war.
Basic economics: money in the modern economy is not backed by gold, but by the faith inthe money system. If money and the management thereof were to be simulated in HoI, it would be watching inflation, which held a fairly major role in the pre-war years.
A printing press can always send out more bills, but a nation must recognize the consequences of increasing the amount of money in circulation faster than GDP growth. It then logically follows that a country may have unlimited money, provided their economy is unlimited without ill effects. This is what i meant in an earlier post stating that a high level game like HoI already simulates economies appropriately, and unless we want to introduce an economic aspect to the game, money would be superfluous.
The major problem faced by Germany in '44-45 was not insufficient economic output, but an inability to transport supplies effectively due to the destruction of their infrastructure.
 

vertinox

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Here is it how it works...

Democracy = War Bonds and Taxes

Fascism = Occupation Loot

Communism = Whats this about money? We just shoot people that are 5 minutes late to the factories! :rofl:

I would forsee Fascism and Communism less reliant on money... Communism moreso...
 
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imcbeast said:
I'm not sure about germany being bankrupt. The german economy continued to grow almost to the end of the war.
Basic economics: money in the modern economy is not backed by gold, but by the faith inthe money system.
The gold standard for money was abolished in the 1970s, way out of the time frame of the game. Germany financed its economy with gold, because the Reichsmark wasn't worth anything outside Germany.

If money and the management thereof were to be simulated in HoI, it would be watching inflation, which held a fairly major role in the pre-war years.
A printing press can always send out more bills, but a nation must recognize the consequences of increasing the amount of money in circulation faster than GDP growth. It then logically follows that a country may have unlimited money, provided their economy is unlimited without ill effects. This is what i meant in an earlier post stating that a high level game like HoI already simulates economies appropriately, and unless we want to introduce an economic aspect to the game, money would be superfluous.
You mention inflation. Yes, technically given unlimited ressource access inflation wouldn't be a problem, but since most nations rely on the import of raw ressources, especially Germany, they do have to watch their monetary reserves.
The major problem faced by Germany in '44-45 was not insufficient economic output, but an inability to transport supplies effectively due to the destruction of their infrastructure.
Agreed, but you have to keep in mind that Germany didn't establish a war economy before 1944, so this somewhat explains the steady growth in military production output. Simply put, they cut back on consumer goods production in order to spend more on the Wehrmacht.