will-it-be-possible-to-mod-supply-trucks-and-trains-to-use-manpower-and-fuel.
And for convoys as well.
If you have complete air superiority, then you aren't going to be losing any fighters to anything other than accidents. It seems like a bit too much, too generous to the side that has the edge. Should it really be the case that fighter aircraft that are operating on the front lines are totally immune to ground based AA so far as being shot down goes?
Do we have an answer to this important question?
Steam engines use coal,not fuel.Or is this something that will be hardcoded?
That is true, but the reliance of Germany on Coal in the production of synthetic fuel, caused significant bottlenecks in both fuels.Steam engines use coal,not fuel.
Steam engines use coal,not fuel.
That does not change the fact that trains should draw on coal!production, not refined petrol. Manstein in his memoirs mentions that there are different grades of coal, not all of which are suitable for coming steel. I have no idea. As far as I know most coal will fuel steam engines but I could be wrong.That is true, but the reliance of Germany on Coal in the production of synthetic fuel, caused significant bottlenecks in both fuels.
If you go down that route of detail (coal quality), there's also grades of steel. One kind is good for ships and railroads, and the other kind is good for guns and tanks.That does not change the fact that trains should draw on coal!production, not refined petrol. Manstein in his memoirs mentions that there are different grades of coal, not all of which are suitable for coming steel. I have no idea. As far as I know most coal will fuel steam engines but I could be wrong.
I am not suggesting it should be modeled in the game.If you go down that route of detail (coal quality), there's also grades of steel. One kind is good for ships and railroads, and the other kind is good for guns and tanks.
Also different kinds of purity of iron ore use up different amounts of coal - Germany paid for much of Swedish iron ore with coal, but it was still a net profit for them coal-wise since the Swedish ore used so much less coal to make usable.
Use the "supplies remaining in state" number. That is, calculate your manpower draw based on the supply that is consumed (the difference between maximum and remaining), not that which is available.As I understand, all supply hubs everywhere constantly distribute supplies, no matter whether there are units there to consume them or not. Thus to make logistics use manpower would mean the entire network uses manpower all the time.
Well that's unfortunate. That's something that definitely should be moddable because likely many mods would use it.It's hardcoded.
On a related note, there was a thread not long ago that complained about how cheap and easy it is to motorise one's logistics. In that thread someone asked whether PDX was considering if trucks could use manpower and fuel to help balance them a bit, and one of the devs, I think @Arheo, replied that they're looking into it, though I think he specifically meant looking into them using fuel, not manpower. PDX has made no promises though, and I suspect that even if they do make the motorisation of logistics consume fuel, the system will remain hardcoded and thus unmoddable.
Personally I'd like to see the logistics network use manpower when in use to supply divisions, though I don't think it's possible to differentiate the network on this level. As I understand, all supply hubs everywhere constantly distribute supplies, no matter whether there are units there to consume them or not. Thus to make logistics use manpower would mean the entire network uses manpower all the time.
Making the motorisation of the network consume fuel should be less problematic though, as you'll generally want to motorise only those hubs that are in use by your units.Not sure about trains; might suffer from the same issue as manpowerEDIT: Nevermind: just blanked and forgot that almost all trains at the time ran on coal.