As the title says, will a human controlled Czech have the option to refuse to obey the Munich Agreement and resist Germany if she attempts to annex the Sudetenland by force?
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i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.In every HOI game Czech has been able to resist if controlled by a player
Even HOI 2 and 3 had a 5% (i think) chance that the AI would resist
Not true, I had the first Sudetenland thing rejected on me and had the war start way too early one time.National Focuses cant force anything on another nation. Players and the AI can resist them, just as in HoI III (was mostly set to 0% chance to happen tho)
i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.
option = {
name = "EVTOPTA1201" # Accept the Claims
ai_chance = { factor = 100 }
sudetenland = { secede_province = GER }
relation = { who = GER value = 10 }
relation = { who = ENG value = -10 }
relation = { who = FRA value = -10 }
dissent = 25
GER = { country_event = 1202 }
country_event = {
id = 1206
is_triggered_only = yes
title = "EVTNAME1205"
desc = "EVTDESC1205"
picture = "CZE_Partition"
option = {
name = "EVTOPTA1205" # Accept the inevitable
ai_chance = { factor = 100 }
CZE_2763 = { secede_province = SLO add_core = SLO }
CZE_2829 = { secede_province = SLO add_core = SLO }
CZE_2960 = { secede_province = SLO add_core = SLO }
CZE_2962 = { secede_province = SLO add_core = SLO }
CZE_3030 = { secede_province = SLO add_core = SLO }
CZE_3095 = { secede_province = SLO add_core = SLO }
CZE_2967 = { secede_province = SLO add_core = SLO }
2766 = { secede_province = SLO add_core = SLO }
2767 = { secede_province = SLO add_core = SLO }
2831 = { secede_province = SLO add_core = SLO }
2832 = { secede_province = SLO add_core = SLO }
2897 = { secede_province = SLO add_core = SLO }
2898 = { secede_province = SLO add_core = SLO }
3028 = { secede_province = SLO add_core = SLO }
3096 = { secede_province = SLO add_core = SLO }
3095 = { secede_province = SLO add_core = SLO }
2632 = { secede_province = POL add_core = POL }
GER = { country_event = 1207 }
}
@hewhoispale @wright1331 I am checking the events right now and atleast with the latest 'Their Finest Hour' version it is not possible for the AI to disagree. The historical choices have an 100% chance of being choosen by the AI, while the ahistorical options have no chance.
Code:option = { name = "EVTOPTA1201" # Accept the Claims ai_chance = { factor = 100 } sudetenland = { secede_province = GER } relation = { who = GER value = 10 } relation = { who = ENG value = -10 } relation = { who = FRA value = -10 } dissent = 25 GER = { country_event = 1202 }
Code:country_event = { id = 1206 is_triggered_only = yes title = "EVTNAME1205" desc = "EVTDESC1205" picture = "CZE_Partition" option = { name = "EVTOPTA1205" # Accept the inevitable ai_chance = { factor = 100 } CZE_2763 = { secede_province = SLO add_core = SLO } CZE_2829 = { secede_province = SLO add_core = SLO } CZE_2960 = { secede_province = SLO add_core = SLO } CZE_2962 = { secede_province = SLO add_core = SLO } CZE_3030 = { secede_province = SLO add_core = SLO } CZE_3095 = { secede_province = SLO add_core = SLO } CZE_2967 = { secede_province = SLO add_core = SLO } 2766 = { secede_province = SLO add_core = SLO } 2767 = { secede_province = SLO add_core = SLO } 2831 = { secede_province = SLO add_core = SLO } 2832 = { secede_province = SLO add_core = SLO } 2897 = { secede_province = SLO add_core = SLO } 2898 = { secede_province = SLO add_core = SLO } 3028 = { secede_province = SLO add_core = SLO } 3096 = { secede_province = SLO add_core = SLO } 3095 = { secede_province = SLO add_core = SLO } 2632 = { secede_province = POL add_core = POL } GER = { country_event = 1207 } }
######################
# First Vienna Award #
######################
# Czechoslovakia - Reaction Event (Hungary exists)
country_event = {
id = 1205
is_triggered_only = yes
title = "EVTNAME1205"
desc = "EVTDESC1205"
picture = "CZE_Partition"
option = {
name = "EVTOPTA1205" # Accept the inevitable
CZE_2766 = { add_core = SLO }
CZE_2827 = { add_core = SLO }
CZE_2895 = { add_core = SLO }
CZE_2960 = { add_core = SLO }
CZE_3027 = { add_core = SLO }
southern_slovakia = { secede_province = HUN add_core = SLO }
subcarpathian_ruthenia = { secede_province = HUN add_core = SLO }
2697 = { secede_province = POL add_core = POL } # Cesky Tesin
GER = { country_event = 1207 }
HUN = { country_event = 1209 }
ai_chance = { factor = 90 }
}
option = {
name = "EVTOPTB1205" # Fight!
neutrality = -5
dissent = 30
relation = { who = GER value = -50 }
GER = { country_event = 1208 }
ai_chance = { factor = 10 }
}
}
From the Events shown in the WWW, there is no Event for the Czech. Maybe only if they are a human player.
View attachment 156334
After rethinking, I believe, the event for the Czech will be after the GB one.Certainly wont be human player only (event will still be sent to Czech AI who may/may not accept)
BUT that screenshot doesnt mention anything about sending an event to Czechoslovakia, and does to Poland, soo I am worried that Czech cant deny the agreements validity and declare war against Germany if it wishes to. If Poland wasnt mentioned getting an event, then id think it was just a hidden tooltip but thats not so in that screenshot
Yes, by invading and conquering them before they invade and conquer you! ;pWould be cool if you get a chance as well to just join the Axis outright.
i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.