Will Human Controlled Czech Be Able to Resist Munich?

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GsusNSV

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From the Events shown in the WWW, there is no Event for the Czech. Maybe only if they are a human player.
SudetenlandEvent.jpg
 
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wright1331

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In every HOI game Czech has been able to resist if controlled by a player

Even HOI 2 and 3 had a 5% (i think) chance that the AI would resist
 
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LordOfWar16

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National Focuses cant force anything on another nation. Players and the AI can resist them, just as in HoI III (was mostly set to 0% chance to happen tho)

In every HOI game Czech has been able to resist if controlled by a player

Even HOI 2 and 3 had a 5% (i think) chance that the AI would resist
i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.
 
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hewhoispale

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National Focuses cant force anything on another nation. Players and the AI can resist them, just as in HoI III (was mostly set to 0% chance to happen tho)


i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.
Not true, I had the first Sudetenland thing rejected on me and had the war start way too early one time.
 
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Daddl

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It happened to me several times in HoI3 that the AI resisted the second Munich agreement, I don't remember them saying no to Sudetenland annexation. But that will most certainly be possible, for sure for a human player, and the AI will do it as well, the question is with which possibility and if the historical/ahistorical setting will have an impact on this. Until now the devs just said the historical mode makes the AI pick their historical national focuses, not that the events these are causing will always play out historically as well.
 
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LordOfWar16

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@hewhoispale @wright1331 I am checking the events right now and atleast with the latest 'Their Finest Hour' version it is not possible for the AI to disagree. The historical choices have an 100% chance of being choosen by the AI, while the ahistorical options have no chance.

Code:
    option = {
        name = "EVTOPTA1201"            # Accept the Claims
        ai_chance = { factor = 100 }
        sudetenland = { secede_province = GER }
        relation = { who = GER value = 10 }
        relation = { who = ENG value = -10 }
        relation = { who = FRA value = -10 }
        dissent = 25
        GER = { country_event = 1202 }

Code:
country_event = {

    id = 1206
 
    is_triggered_only = yes
 
    title = "EVTNAME1205"
    desc = "EVTDESC1205"
    picture = "CZE_Partition"
 
    option = {
        name = "EVTOPTA1205"            # Accept the inevitable
        ai_chance = { factor = 100 }
        CZE_2763 = { secede_province = SLO add_core = SLO }
        CZE_2829 = { secede_province = SLO add_core = SLO }
        CZE_2960 = { secede_province = SLO add_core = SLO }
        CZE_2962 = { secede_province = SLO add_core = SLO }
        CZE_3030 = { secede_province = SLO add_core = SLO }
        CZE_3095 = { secede_province = SLO add_core = SLO }
        CZE_2967 = { secede_province = SLO add_core = SLO }
        2766 = { secede_province = SLO add_core = SLO }
        2767 = { secede_province = SLO add_core = SLO }
        2831 = { secede_province = SLO add_core = SLO }
        2832 = { secede_province = SLO add_core = SLO }
        2897 = { secede_province = SLO add_core = SLO }
        2898 = { secede_province = SLO add_core = SLO }
        3028 = { secede_province = SLO add_core = SLO }
        3096 = { secede_province = SLO add_core = SLO }
        3095 = { secede_province = SLO add_core = SLO }
        2632 = { secede_province = POL add_core = POL }
        GER = { country_event = 1207 }
    }
 
Last edited:
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wright1331

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@hewhoispale @wright1331 I am checking the events right now and atleast with the latest 'Their Finest Hour' version it is not possible for the AI to disagree. The historical choices have an 100% chance of being choosen by the AI, while the ahistorical options have no chance.

Code:
    option = {
        name = "EVTOPTA1201"            # Accept the Claims
        ai_chance = { factor = 100 }
        sudetenland = { secede_province = GER }
        relation = { who = GER value = 10 }
        relation = { who = ENG value = -10 }
        relation = { who = FRA value = -10 }
        dissent = 25
        GER = { country_event = 1202 }

Code:
country_event = {

    id = 1206

    is_triggered_only = yes

    title = "EVTNAME1205"
    desc = "EVTDESC1205"
    picture = "CZE_Partition"

    option = {
        name = "EVTOPTA1205"            # Accept the inevitable
        ai_chance = { factor = 100 }
        CZE_2763 = { secede_province = SLO add_core = SLO }
        CZE_2829 = { secede_province = SLO add_core = SLO }
        CZE_2960 = { secede_province = SLO add_core = SLO }
        CZE_2962 = { secede_province = SLO add_core = SLO }
        CZE_3030 = { secede_province = SLO add_core = SLO }
        CZE_3095 = { secede_province = SLO add_core = SLO }
        CZE_2967 = { secede_province = SLO add_core = SLO }
        2766 = { secede_province = SLO add_core = SLO }
        2767 = { secede_province = SLO add_core = SLO }
        2831 = { secede_province = SLO add_core = SLO }
        2832 = { secede_province = SLO add_core = SLO }
        2897 = { secede_province = SLO add_core = SLO }
        2898 = { secede_province = SLO add_core = SLO }
        3028 = { secede_province = SLO add_core = SLO }
        3096 = { secede_province = SLO add_core = SLO }
        3095 = { secede_province = SLO add_core = SLO }
        2632 = { secede_province = POL add_core = POL }
        GER = { country_event = 1207 }
    }

Up until TFH or FTM it was in at a 5% chance, but changed
 
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HerrWeltkrieg

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What I am more concerned after watching the last WWW is the resource distribution, if I am not mistaken Czechoslovakia is very poor when it comes to resources, so that will be probably the reason why any resistance will fail...
 

thexmassteam

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There is 10% chance (TFH) that the 1st Vienna award ends in a war :
Code:
######################
# First Vienna Award #
######################
# Czechoslovakia - Reaction Event (Hungary exists)
country_event = {

    id = 1205
  
    is_triggered_only = yes
  
    title = "EVTNAME1205"
    desc = "EVTDESC1205"
    picture = "CZE_Partition"

    option = {
        name = "EVTOPTA1205"            # Accept the inevitable
        CZE_2766 = { add_core = SLO }
        CZE_2827 = { add_core = SLO }
        CZE_2895 = { add_core = SLO }
        CZE_2960 = { add_core = SLO }
        CZE_3027 = { add_core = SLO }
        southern_slovakia = { secede_province = HUN add_core = SLO }
        subcarpathian_ruthenia = { secede_province = HUN add_core = SLO }
        2697 = { secede_province = POL add_core = POL } # Cesky Tesin
        GER = { country_event = 1207 }
        HUN = { country_event = 1209 }
        ai_chance = { factor = 90 }

    }
    option = {
        name = "EVTOPTB1205"            # Fight!
        neutrality = -5
        dissent = 30
        relation = { who = GER value = -50 }
        GER = { country_event = 1208 }
        ai_chance = { factor = 10 }

    }
}
 

zjohn4

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From the Events shown in the WWW, there is no Event for the Czech. Maybe only if they are a human player.
View attachment 156334

Certainly wont be human player only (event will still be sent to Czech AI who may/may not accept)

BUT that screenshot doesnt mention anything about sending an event to Czechoslovakia, and does to Poland, soo I am worried that Czech cant deny the agreements validity and declare war against Germany if it wishes to. If Poland wasnt mentioned getting an event, then id think it was just a hidden tooltip but thats not so in that screenshot
 
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Federkiel

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Well, in WWW two weeks ago we saw Poland fold to German demands on Danzig. Assumingly this is supposed to be an exception (the missing prerequisite of UK casting a guarantee on the part of a power gamer - 5th research slot). Therefore Poland has a choice what to do about the claims against it. AI follows it's script - a written event with probability for choices depending on circumstances. This has always been the case in HoI games.

Logically we can expect the Czechs to have that choice, too. For as long as minors/medium powers don't get their custom NF trees, this cannot be handelled any different.
 

GsusNSV

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Certainly wont be human player only (event will still be sent to Czech AI who may/may not accept)

BUT that screenshot doesnt mention anything about sending an event to Czechoslovakia, and does to Poland, soo I am worried that Czech cant deny the agreements validity and declare war against Germany if it wishes to. If Poland wasnt mentioned getting an event, then id think it was just a hidden tooltip but thats not so in that screenshot
After rethinking, I believe, the event for the Czech will be after the GB one.
So it may go like this: German NF --> 'Munich Conference' event for GB (agree or decline) --> Czech decision (event) to follow or resist the Munich Conference --> conclusion popup for Germany (picture on the right) --> event for Poland

Becaus we did not see the GB event, we don't know how many steps there may be in between.
 
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i am pretty sure that the ahistorical decisions were set to 0% chance for the AI to select in HoI III, but as a player you had the choice. If you edit the chances for those decisions you could create interesting alternate history for HoI III aswell, but some of the stuff kinda broke the game.

No, the percentage was set at 10% as others have posted.

I should point out that increasing that percentage was one of the best ideas in later iterations of HOI3. It prevented the ol' "Munich is free and First Vienna Award is free, so why bother planning on a war before 1939?" problem.

Too many players got too complacent in HOI3.