Forgive me for asking, but where are the NATO symbols? I don't see them in the screenshot.
I think that would solve the majority of this issue.Talking about the size and readability, not seeing everything at once,which I can easily do by mousing over the stack. Some of us have some visual issues, and trying to read those tiny icons at the bottom of the huge sprites is problematic to say the least.
If they had the sprite to symbol ratio as scalable, where I could make a smaller sprite and larger symbols at the bottom, would solve the issue, but don't see that happening.
Those square boxes on the left are the symbols.
@DazKaz
I am sorry, but WHAT? How has anything, you said, to do with this discussion.
You say a counter is better to understand than a sprit. No arguing that. If this would be still HoI 3, I agree with you.
But is it not. There is no only sprite option, like in 3. There will be always a counter under the sprite.
If you would say, you don't like the look of the new counters, because this or that. Fine. That would be at least a point to discuss about. Either you just decided to ignore the new counters or didn't see them.
Anyway your point of 'counters are better to identify' is mute for HoI4, as counters are not gone. They just look different now.
They are very small and Daniel spends most of his time in the game zoomed out beyond the range that the sprites pop up.
He is very much a macro Player [...].
Fair point lolNever thought I'd read that related to Daniel.
Yes, the NATO counters are in as far as I'm aware.
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Part of it I think is also the size of the things. I know that looking in the WWW, and in screenshots that I've seen, I have some difficulty seeing what types of units are there, even when he flipped over to the NATO option. With the counters, that's never an issue. I can always see what kind of units I'm selecting easily because the counter itself is big enough to impart that information to me easily.
Absolutely spot on. Really not a fan of sprites in a HOI game.Symbols are NOT counters. Yes, NATO symbols are in. No, counters are NOT in.
Basically this:
View attachment 170225
We got the ones on the left. 3D model + new counter.
On the right top are the same (new) counters with NATO Symbols. (also in the game and the models aka. Sprites disappear on higher zoom levels)
And the last one are the HoI3 counters, people want back.
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In HOI IV to see in what direction a unit\units are moving you need to either zoom in close enough to see the actual model\models animation or select the actual unit\units.
As compared to the new counters: the old counters do NOT show me the strength% and the ORG% that the new ones DO show me.
It is great to see that they have added that purple band onto the mini counter to add more information. One of our complaints was that to get that kind of information we would need to zoom in and decipher the sprite's animation to determine what the unit is doing -- push ups for training, marching for movement, shooting for combat, etc. These icons in the purple band will give us a ton of new information at a glance.What do all the symbols on the right hand side of the counter mean, I know there is strategic deployment and I think charging is there a full list somewhere ?
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One of my concerns is how the mini counters will perform when the types of units are dramatically increased by a mod. I am concerned that the interface is designed in such a way that too many units requiring separate mini counters will overload the system. I also don't like the way the mini-counters jump around like Mexican jumping beans at times. I hope they have worked that bug out. I am also now concerned about the new purple informational band. What happens when the mini-counter is representing more than one unit and the units are doing more than one thing? I am sure there is some logical solution that they have worked out that we will soon get used to. It is clear they are putting a great deal of thought into this interface.