Will GUI Scaling ever leave the "Experimental" phase?

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AutomaticK

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This feature was added in 2020, but there are still issues with how it actually scales. The UI essentially stays at 1080p regardless of render resolution and stretches it to the desired scale. This isn't ideal as it blurs the entire UI and font. High values can also cause certain UI elements to be hidden and unclickable. Has there been any word if this is/will ever be worked on again?
 
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Brynjar

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EU4 was released in 2013, and is getting very close to the end of being actively developed. If Paradox haven't said anything about it by now, they probably won't do it at all. Development on EU5 may already have started though, so you will probably get it there.
 

AutomaticK

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EU4 was released in 2013, and is getting very close to the end of being actively developed. If Paradox haven't said anything about it by now, they probably won't do it at all. Development on EU5 may already have started though, so you will probably get it there.
Yeah, I'm sure it's far fetched at this point, but it would be a nice feature to have to "future proof" the game. It would be appreciated if they at least acknowledged it either way and set expectations if it would ever be fixed. I don't doubt EU5 will eventually come out and support high resolutions, but that's still a couple years out at best and then a couple years after release before it's comparable to EU4 content wise I'm sure.
 

masteriw

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EU4 was released in 2013, and is getting very close to the end of being actively developed. If Paradox haven't said anything about it by now, they probably won't do it at all. Development on EU5 may already have started though, so you will probably get it there.
It shouldn't be something extremely difficult to implement either way, even if the development cycle is nearing it's end.
 
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