So the United States gets a "Foreign Policy" decision called "Execute Nuclear Strikes on Japanese Soil". This seems straight forward at first blush - so I dropped 2 atomic bombs on the historical cities roughly 3-4 days apart. Nothing happened. The decision now says "failed". I reload an earlier save and check - it says "Will fail if..." you bomb Japan twice.
I can understand if Japan didn't want to surrender to the bombs - they had conquered China successfully so that makes sense. But why is this listed as "Will fail if" and why do you want to "Fail" this decision???? There is no victory/success condition listed. I'm extremely confused by this in general. Am I actually supposed to just let the timer expire instead of dropping bomb? Or is "Failing" actually good (due to a peculiarity of how the system is coded) and they simply haven't included an accept/reject event to let me know the outcome in the event of a refusal to surrender?
I can understand if Japan didn't want to surrender to the bombs - they had conquered China successfully so that makes sense. But why is this listed as "Will fail if" and why do you want to "Fail" this decision???? There is no victory/success condition listed. I'm extremely confused by this in general. Am I actually supposed to just let the timer expire instead of dropping bomb? Or is "Failing" actually good (due to a peculiarity of how the system is coded) and they simply haven't included an accept/reject event to let me know the outcome in the event of a refusal to surrender?