re: Company of Heroes. I'll take a look always looking for new R/TBS. /salue
I can kind of see your point on the whole arbitrariness. In fact, I think I've encountered that a few times. But, and we're kind of straying away from the point here I think. If you wanted to include something that has an A + B = C formula, then every time some does A + B they will get C. Regardless of what else is done. Or am I completely missing the point here?
The issue is that it is not a clearcut A + B = C formula even IF you do not have any RNG. Strategy involves thinking ahead with missing information and still winning, otherwise i would call it Puzzle (not that there is anything wrong with that). So basically it revolves around this Principle, even if we went fully deterministic: A + B = C but only if X + Y = Z but you do not have control over the variable X, Y or Z.
Or to make a less abstract example: You can assume that if you play chess the same every time you play it you will get the same results,
unless your opponent does something else.
That is the reason why RNG is factually not the only way to represent the unknown variables in war, even though it can be used for that.
As for the quote part, how? How can you do that without RNG being a thing? Especially in a TBS* where you're not in direct control of the unit in question?
Ah i believe you misunderstood my quote here. The first answer is what i wrote above, not all unknown variables are due to random factors but a lot of the examples i mentioned in the quote like: "An Atlas missing a firestarter completely with an alpha strike" was me trying to say that in fact Battletech has RNG involved and i do not think its detrimental. What i meant is that just because some effects (like headcapping) has been toned down does not mean that there are no Random Factors.
And while im one of the rare specimen who would like absolutely no randomness in games, i can appreciate that a lot of games go down that route to add even more variables and another layer of things going awry and i do understand that people like it. It is always a matter of "how much" rather than "Its bad", i hope that is clearer now.
For me there is simply a limit of frustration i do not like, i am a Warhammer 40k player and there it can be sometimes irksome, but with friends around the table it is a rather fun excercise, something a computer simply can not emulate.
The worst offender by far is still, and i will never be tired of mentioning it, Bloodbowl (The digital one, i guess in a TT situation i may think differently). As a avid fan of Warhammer it is something i should like but at the same time i had a game where 8 of my chaos players died against some tackling highelfs. It is the worst example of RNG i know.
But it is. You (and this is just an example, I really don't think you think this) might think that "balance" is allowing a Locust to stand toe-to-toe with an Atlas and have a 50/50 shot at winning where as I would think that that would be a laughable pairing and if the Locust was allowed to win because of "balance" then balance was screwed.
Yeah i can see why you would think that with this example. Balance does not have to be symmetrical, balance is achieved if a designed mechanic is as viable in its designated role without hampering the viability of other mechanics.
in your example Balance achieved can be that a locust can stay toe-to-toe with an Atlas or it can mean that a Locust get completely annihilated by an Atlas. Imbalance happens when a Locust that should be able to stay toe to toe with an Atlas looses most of the time or if it should stand no chance and it can be used to easily dispatch an Atlas. The problem is not that an issue is not observable but mostly that an issue can not be changed without changing different aspects as well.
In such a situation you would have to analyse if it is the Atlas that under performs or the Locust over performs as an example but at the same time changing the Atlas to make it stronger could make the shadowhawks intended balance of beating an Atlas not viable anymore.
And it is that dynamic that makes these things basically unsolvable, not the fact that they are subjective. Additionally, and i speak with absolute experience here there is no way that there isnt at least one person who uses the thing you (practically impossible) just perfectly balanced and use it in a way you never thought about that completely destroys any original intend.
It does not matter in the end actually, so i would like to stop the debate about subjectivity or objectivity of balance here if possible. Not only do i feel we are kind of derrailing but the most important fact is that regardless perfect Balance is practically unachievable anyways (The debate is if it is achievable theoretically) and i feel that further elaboration would not be fruitful on this topic.