In which way, if you don't mind my asking?
Are they gonna be faster or withstand more PD hits for example?
Or will the PD weapons receive an accuracy penalty?
Missiles cannot ever be fixed with raw numbers, be it speed evasion or hp. We need retargeting.
If you make them balanced in early game mid and late game they fall off terribly. Instant weapons kill your ships and thus all inbound missiles that those ships fired before they hit. And even when they hit its 500% overkill...
If they are balanced for late game they will rekt everything early game big time.
They could be set to not focus fire and that fixes the overkill effect mostly but then your fleet is basically fighting one big ship that either gets destoyed or your fleet does. So for the enemy its a full fleet lost or just a few ships at worst. Add the shield regen to that and you are in a huge disadvantage because 50% more dps will still result in you losing your ships one by one and your dps with it.
Adding 100% shield pen along with not focus firing would eliminate damage lost on regeneration of shield but would not be too realistic now would it? Every single type of not instant weapon having 100% shield pen hmm
I saw somewhere written utopia and banks is the biggest paradox update ever. So i expect nothing less than a full mechanics overhaul in every aspect that badly needs it since release.
They did an awesome job with ethics (in my opinion) and to me it seems they fixed many concerning issues. It is my hope missiles and strike craft will be a legitimate way of warfare and we can say goodbye to the boring meta we have now. Always either plasma disruptor late game or tacyon and kinetic artillery.