Since 4x games have created penalties for rushing early expansion, science has become the objectively best way to play most games at a high level. This is true for at least Civ 4, Civ 5, Galciv 3, Sins of a Solar Empire, Rise of Nations, and Empire Earth 2.
EU4 has shown us that a simple "Ahead of time" penalty can drastically curtain this. Instead of gearing your entire empire to maximize science, you can make strategic decisions to prioritize certain tech groups if a small lead would give you an edge.
I really like EU's design. Does anybody know if they're bringing this to Stellaris in some form?
EU4 has shown us that a simple "Ahead of time" penalty can drastically curtain this. Instead of gearing your entire empire to maximize science, you can make strategic decisions to prioritize certain tech groups if a small lead would give you an edge.
I really like EU's design. Does anybody know if they're bringing this to Stellaris in some form?