When i first hear about Migration at the Dev's i didnt paid a lot attention to it, but when i read about the history of South Africa and the Wild west i saw a intresting idea for stellaris in this kind of senario also with the idea of firefly in mind. The part of South African history which made me think this would be great in a 4x game is the Great Track where a lot of the old dutsch settlers at the cap colonie decide to move more inland in a mostly unknown region because they dislike the new british rule over them to be able to life like the want to life. A bit similar is the story with the Wild West when the People in the us start move west based of many reasons and oftn on there free will. So i chose WIld west for the thread name since i think its more comon knowlege then the great track.
This idea should work great with the system of Pops and Etnics since you could counquner (if you dont purge them which seem the famous option in this foums) different Pobs with different ethos and etnics or your own Pobs drift away from your own. So the dev's said they would revolt eventualy because of this and fight for there indipence but i think that should not be the only option. So far i understand migration work only between your own worlds and with other empires if you have a deal for this. In the context with the Great track i think of a 3rd way of Migration which is mixed with Coloniaziton, which is that the unhappy Pop which a opposide ethos move out in the unknown space and look for a new place to life. This should be especial the chase when the ruler of this system is so powerfull that all kind of revoultion would be crashed anway. So instead of getting slaughter in a useless uprisingt they just could decide to leave the empire and be happy somewhere else and on there own. This also could happen after a faild revolution that the beaten Pops decide the flew. The other option is overpopulation mean all cards of a planet are populated but there is a lot food incoming so that the population still could grow ( no idea if that is a chase now in Stellaris) this would creat also a Pop wich would move out of the empire to find a world which isnt so overpopulated.
Beside that this kind of Pobs should get a Pionier traid which give them a higher habitation for any kind of planet so they could colonize more freely. Which is kinda like here on earth where people expand in regions which didnt look so nice for living like siberia.
I think this would add a nice dymanic too the game and work well with the exploration idea and give the game a new feeling if a old enemy come back because some of his Pops found in a far region a new empire and now come back for revenge or finding some of your old Pops sitting on some planets and fall back in the tech , no idea if that is possible to degenrate in a techlvl would be kinda usfull for this idea so not every Pop which leave the Empire would build a new empire (and block out your own) but sit on planet alone and can be reinvited in the empire easy if the empire reach this planet. There are a lot options if they aculty could fall back ina other low tech like spiritual and isolationist Pops be maybe happy with a primitiv life style to be closer on there beliving.
I think there are way more options for it but i would like to know what you think about it in the forums and sorry if i missuse ethic and ethos maybe.
This idea should work great with the system of Pops and Etnics since you could counquner (if you dont purge them which seem the famous option in this foums) different Pobs with different ethos and etnics or your own Pobs drift away from your own. So the dev's said they would revolt eventualy because of this and fight for there indipence but i think that should not be the only option. So far i understand migration work only between your own worlds and with other empires if you have a deal for this. In the context with the Great track i think of a 3rd way of Migration which is mixed with Coloniaziton, which is that the unhappy Pop which a opposide ethos move out in the unknown space and look for a new place to life. This should be especial the chase when the ruler of this system is so powerfull that all kind of revoultion would be crashed anway. So instead of getting slaughter in a useless uprisingt they just could decide to leave the empire and be happy somewhere else and on there own. This also could happen after a faild revolution that the beaten Pops decide the flew. The other option is overpopulation mean all cards of a planet are populated but there is a lot food incoming so that the population still could grow ( no idea if that is a chase now in Stellaris) this would creat also a Pop wich would move out of the empire to find a world which isnt so overpopulated.
Beside that this kind of Pobs should get a Pionier traid which give them a higher habitation for any kind of planet so they could colonize more freely. Which is kinda like here on earth where people expand in regions which didnt look so nice for living like siberia.
I think this would add a nice dymanic too the game and work well with the exploration idea and give the game a new feeling if a old enemy come back because some of his Pops found in a far region a new empire and now come back for revenge or finding some of your old Pops sitting on some planets and fall back in the tech , no idea if that is possible to degenrate in a techlvl would be kinda usfull for this idea so not every Pop which leave the Empire would build a new empire (and block out your own) but sit on planet alone and can be reinvited in the empire easy if the empire reach this planet. There are a lot options if they aculty could fall back ina other low tech like spiritual and isolationist Pops be maybe happy with a primitiv life style to be closer on there beliving.
I think there are way more options for it but i would like to know what you think about it in the forums and sorry if i missuse ethic and ethos maybe.
- 12