I'm so, so happy to hear that people seem satisfied with the support we're launching with![]()
Works for me, start with the basics, let people play and modders mod and see what they'd like to change and add the functionality in as needed.
I'm so, so happy to hear that people seem satisfied with the support we're launching with![]()
Thanks, appreciate it. I´m in the middle of wrapping my head around that technical stuff other than modelling...I put a proof read version of the guides in the wiki and the pictures should work now, so everything should be easier to read, I hope you enjoy it!
I put a proof read version of the guides in the wiki and the pictures should work now, so everything should be easier to read, I hope you enjoy it!
Not exactly easy for me to understand, especially all that stuff under Modding API... I was hoping they would show a bit in action that uses some of that.Look at the wiki
I'm so, so happy to find a developer and publisher that are committed to supporting the player community in this way. This is the first Paradox or CO game I've ever bought, but I have a hunch it won't be the last!I'm so, so happy to hear that people seem satisfied with the support we're launching with![]()
Oh, we sure will! Thank you again for your hard work!I put a proof read version of the guides in the wiki and the pictures should work now, so everything should be easier to read, I hope you enjoy it!
Well, the modeling and asset stuff, at least. Having additional modding for paramaters and the like requiring direct tinkering with C# is making me scream internally just a little bit, but I suppse it's learnable. Scripting's scripting, it's just a matter of using the right magic words in the right order or else the genie won't do what you ask.I might actually try to mod myself, for a change. Those tools seem so accessible!
Can this size be modded?
Yes. If players wish to mod some files, you can unlock this limitation and can use all 25 of the available tiles on a map. This would be 100 km2. We will not be providing technical help for those who wish to make these modifications.
Didn't see the post in the AMA you're referring to, but the devs have repeatedly said we can go up to 25 tiles through modding, so I'd be surprised they would reverse that decision now. It's right in the FAQ.
edit: here is what the FAQ says:
I got very confused by this as well with the wording that was used. It appears the CEO was trying to say you won't be able to mod it any further than that, but the question was "beyond the 9 through mods".Ok, thank you. I quickly became worried, but there was only a few comments about it and I assumed many more people would be upset if that was the case.