Thermodynamic Yield Control (+5% Explosive Weapon (i.e., missiles, torpedoes) Damage), base cost 50,000 Engineering research
Miniaturized Pre-Ignitors (+5% Explosive Weapon Attack Rate), base cost 50,000 Engineering research
High-Density Munitions (+5% Kinetic Weapon Damage), base cost 50,000 Engineering research
Loader Efficiency (+5% Kinetic Weapon Attack Rate), base cost 50,000 Engineering research
Synapse Interceptors (+10% Strike Craft Weapon Damage), base cost 50,000 Society research
Heat Recyclers (+10% Strike Craft Weapon Damage), base cost 50,000 Society research
Is this accurate compared to the Explosive/Kinetic? Same number of repeats? Same cost per repeat?
Flash Coolant (+5% Energy Weapon Damage), base cost 20,000 Physics research
Focusing Arrays (+5% Energy Weapon Attack Rate), base cost 20,000 Physics research
Is this accurate compared to the other weapon types?
It also seems like, with all of the changes since the 1.0 release of Stellaris, that Strike Craft are definitely like the L-slot option alongside S- and M-slot-only Explosive Weapons. It's bad enough that Kinetics gets bent over on cost compared to affected weapons when compared to Energy Weapons, but Explosive Weapons & Strike Craft together get it double.
Miniaturized Pre-Ignitors (+5% Explosive Weapon Attack Rate), base cost 50,000 Engineering research
High-Density Munitions (+5% Kinetic Weapon Damage), base cost 50,000 Engineering research
Loader Efficiency (+5% Kinetic Weapon Attack Rate), base cost 50,000 Engineering research
Synapse Interceptors (+10% Strike Craft Weapon Damage), base cost 50,000 Society research
Heat Recyclers (+10% Strike Craft Weapon Damage), base cost 50,000 Society research
Is this accurate compared to the Explosive/Kinetic? Same number of repeats? Same cost per repeat?
Flash Coolant (+5% Energy Weapon Damage), base cost 20,000 Physics research
Focusing Arrays (+5% Energy Weapon Attack Rate), base cost 20,000 Physics research
Is this accurate compared to the other weapon types?
It also seems like, with all of the changes since the 1.0 release of Stellaris, that Strike Craft are definitely like the L-slot option alongside S- and M-slot-only Explosive Weapons. It's bad enough that Kinetics gets bent over on cost compared to affected weapons when compared to Energy Weapons, but Explosive Weapons & Strike Craft together get it double.